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public text v1 · immutableglClearColor (4.0f, 4.0f, 4.0f, 4.0f);
glClear (GL_COLOR_BUFFER_BIT);
GLUquadric *sphereObj = NULL;
double radius = 5;
int slices = 10;
int stacks = 10;
void gluSphere(GLUquadricObj sphereObj,
GLdouble radius,
GLint slices,
GLint stacks);
Sleep (1);
}
}