rendered paste bodyshader_RSIbody
{
layer0
{
map=shader_rfalloff.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1 1 1 1
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=filter
shininess=24
specular=0.75 0.75 0.75
}
layer2
{
map=shader_sfalloff.tga
texgen_s=sphere_map
texgen_t=sphere_map
blendfunc=one src_alpha
}
layer3
{
map=shader_topcoat.tga
blendfunc=filter
shininess=24
specular=0.75 0.75 0.75
}
layer4
{
map=shader_sss.tga
texscale_s=200
texscale_r=200
texscale_t=200
blendfunc=filter
}
layer5
{
map=shader_sss2.tga
texscale_s=100
texscale_r=100
texscale_t=100
blendfunc=filter
}
layer6
{
map=shader_basecoat.tga
blendfunc=one src_alpha
}
}