rendered paste bodyshader_body
{
layer0
{
map=shader_rfallof.tga
texgen_s=sphere_map
texgen_t=sphere_map
texenv=replace
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=filter
texenv=replace
}
layer2
{
map=shader_sfalloff.tga
texgen_s=sphere_map
texgen_t=sphere_map
blendfunc=one src_alpha
}
layer3
{
map=shader_sss2.tga
texscale_s=75
texscale_r=75
texscale_t=75
blendfunc=dst_color src_color
}
layer4
{
map=shader_sss1.tga
texscale_s=80
texscale_r=80
texscale_t=80
blendfunc=dst_color src_color
}
layer5
{
map=shader_topcoat.tga
blendfunc=src_alpha one
shininess=64
specular=0.75 0.75 0.75 1
}
layer6
{
map=shader_basecoat.tga
blendfunc=one src_alpha
shininess=128
specular=0.15 0.15 0.15 0.15
}
}