rendered paste body /// <summary>
/// Calculates the number of quad tree nodes needed for this particular terrain
/// </summary>
/// <param name="terrainSize"></param>
/// <param name="blockWidth"></param>
/// <returns></returns>
private uint CalculateNumQuadTreeNodes(uint terrainSize, float blockWidth)
{
if (blockWidth == 0.0f)
return 1;
float nodeSize = terrainSize;
uint numNodes = 1;
while (nodeSize != blockWidth && nodeSize > 0)
{
nodeSize /= 2;
numNodes += (uint)((terrainSize / nodeSize) * (terrainSize / nodeSize));
}
return numNodes;
}