All pastes #229492 Raw Edit

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public text v1 · immutable
#229492 ·published 2006-10-30 18:56 UTC
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diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index abc9c5c..736edde 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -854,23 +854,23 @@ void vshader_hw_mnxn(SHADER_OPCODE_ARG*
     switch(arg->opcode->opcode) {
     case WINED3DSIO_M4x4:
         nComponents = 4;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP4];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP4);
         break;
     case WINED3DSIO_M4x3:
         nComponents = 3;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP4];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP4);
         break;
     case WINED3DSIO_M3x4:
         nComponents = 4;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
         break;
     case WINED3DSIO_M3x3:
         nComponents = 3;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
         break;
     case WINED3DSIO_M3x2:
         nComponents = 2;
-        tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+        tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
         break;
     default:
         break;
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0eb8847..86d9fc9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1140,23 +1140,23 @@ void shader_glsl_mnxn(SHADER_OPCODE_ARG*
     switch(arg->opcode->opcode) {
         case WINED3DSIO_M4x4:
             nComponents = 4;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP4];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP4);
             break;
         case WINED3DSIO_M4x3:
             nComponents = 3;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP4];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP4);
             break;
         case WINED3DSIO_M3x4:
             nComponents = 4;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
             break;
         case WINED3DSIO_M3x3:
             nComponents = 3;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
             break;
         case WINED3DSIO_M3x2:
             nComponents = 2;
-            tmpArg.opcode = &IWineD3DVertexShaderImpl_shader_ins[WINED3DSIO_DP3];
+            tmpArg.opcode = shader_get_opcode(arg->shader, WINED3DSIO_DP3);
             break;
         default:
             break;
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index d7fcc96..9208ec5 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -473,7 +473,8 @@ static void vshader_texldl(WINED3DSHADER
 }

 CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
-
+    /* This table is not order dependent. */
+
     /* Arithmetic */
     {WINED3DSIO_NOP,  "nop",  "NOP", 0, 0, vshader_nop,  vshader_hw_map2gl, NULL, 0, 0},
     {WINED3DSIO_MOV,  "mov",  "MOV", 1, 2, vshader_mov,  vshader_hw_map2gl, shader_glsl_mov, 0, 0},