/*******************************************************************************
* set_LastMove method takes in a player symbol as a parameter and sets *
* the lastMove attribute equal to the passed in value. The lastMove attribute *
* stores the symbol of the player that made the last successful move, *
* (or entry to the array). *
* *
* Input: String * symbol (x/o) *
* Output: stores symbol in lastMove variable *
*******************************************************************************/
void Game::set_lastMove( String *symbol_in )
{
lastMove = symbol_in;
}