rendered paste body////////////////////////////////////////////////////////////////////////////////////////////////////
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/// ///
/// ///
/// F U H Q U A K E C O N F I G U R A T I O N ///
/// ///
/// http://www.fuhquake.net/ ///
/// ///
/// ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// C O M M A N D L I N E //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
// -game fbca +exec server.cfg -ruleset smackdown -mem 32 -democache 32768 -width 640 -height 480 -conwidth 320 -conheight 240 -bpp 32 +set vid_displayfrequency 100 -particles 32768 -dinput +cfg_load ui.cfg +set cl_confirmquit 0
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// V A R I A B L E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
//All variables (even those with default values) are listed below.
//You can use "cfg_save_unchanged 0" to save only changed variables.
//Config Management
cfg_backup "0"
cfg_legacy_exec "1"
cfg_legacy_write "0"
cfg_save_aliases "1"
cfg_save_binds "1"
cfg_save_cmdline "1"
cfg_save_cmds "1"
cfg_save_cvars "1"
cfg_save_sysinfo "1"
cfg_save_unchanged "1"
cfg_save_userinfo "2"
//Player Settings
b_switch "-1"
w_switch "-1"
bottomcolor "4"
topcolor "0"
msg "1"
name "ui"
noaim "1"
rate "10000"
skin "ui"
spectator ""
team "a2k2"
//Teamplay Communications
tp_forceTriggers "0"
tp_loadlocs "1"
tp_msgtriggers "1"
tp_soundtrigger "~"
tp_triggers "1"
tp_weapon_order "78653241"
//Skin Settings
teamskin ""
enemyskin "2white"
teamquadskin "2redquad"
enemyquadskin "2whitequad"
teampentskin "2redpent"
enemypentskin "2whitepent"
teambothskin "2redboth"
enemybothskin "2whiteboth"
baseskin "base"
noskins "2"
r_fullbrightSkins "1"
//Console Settings
cl_chatmode "2"
con_clearnotify "1"
con_notifylines "5"
con_notifytime "4"
con_wordwrap "1"
cvar_viewdefault "1"
gl_consolefont "def2"
gl_smoothfont "0"
log_dir "qw/logs"
log_readable "1"
scr_conalpha ".5"
scr_consize ".6"
scr_conspeed "9999"
scr_printspeed "8"
//Chat Settings
auth_viewcrc "0"
cl_chatsound "1"
cl_floodprot "0"
cl_fp_messages "4"
cl_fp_persecond "4"
cl_nofake "2"
cl_parseFunChars "1"
cl_parseSay "1"
cl_parseWhiteText "1"
ignore_flood "2"
ignore_flood_duration "4"
ignore_mode "0"
ignore_opponents "0"
ignore_spec "0"
//FPS and EyeCandy Settings
cl_deadbodyFilter "1"
cl_gibFilter "1"
cl_maxfps "77"
cl_model_bobbing "1"
cl_muzzleflash "1"
cl_nolerp "1"
cl_r2g "0"
gl_caustics "0"
gl_detail "0"
r_drawentities "1"
r_drawflame "0"
r_explosionLight "1"
r_explosionLightColor "0"
r_explosionType "1"
r_flagColor "0"
r_grenadeTrail "1"
r_lerpframes "1"
r_lerpmuzzlehack "1"
r_lightflicker "1"
r_powerupGlow "2"
r_rocketLight "1"
r_rocketLightColor "0"
r_rocketTrail "3"
//Particle Effects
gl_bounceparticles "1"
gl_clipparticles "1"
gl_part_blobs "1"
gl_part_blood "0"
gl_part_explosions "0"
gl_part_gunshots "1"
gl_part_inferno "1"
gl_part_lavasplash "1"
gl_part_spikes "1"
gl_part_telesplash "0"
gl_part_trails "1"
gl_solidparticles "0"
//Lighting
gl_colorlights "1"
gl_fb_bmodels "1"
gl_fb_models "1"
gl_flashblend "0"
gl_lightmode "2"
gl_loadlitfiles "1"
gl_shaftlight "0.3"
r_dynamic "1"
r_fullbright "1"
r_lightmap "0"
r_shadows "0"
//Water and Sky Settings
r_fastsky "1"
r_fastturb "0"
r_novis "0"
r_skycolor "4"
r_skyname ""
r_wateralpha "1"
//Weapon View Model Settings
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_filterdrawviewmodel "1"
r_drawviewmodel "0"
r_viewmodelSize "0.5"
//Texture Settings
gl_ext_texture_compression "0"
gl_externalTextures_bmodels "1"
gl_externalTextures_world "1"
gl_lerpimages "1"
gl_max_size "8"
gl_miptexLevel "0"
gl_picmip "0"
gl_playermip "0"
gl_scaleModelTextures "0"
gl_scaleTurbTextures "1"
gl_subdivide_size "128"
gl_texturemode "gl_nearest"
//OpenGL Rendering
gl_affinemodels "0"
gl_clear "0"
gl_clearColor "0 0 0"
gl_cull "1"
gl_finish "0"
gl_nocolors "0"
gl_smoothmodels "1"
gl_triplebuffer "1"
gl_ztrick "1"
r_farclip "8192"
//System Settings
sys_disableWinKeys "0"
sys_highpriority "0"
sys_inactiveSleep "1"
sys_yieldcpu "1"
//Video Settings
_vid_default_mode "0"
_vid_default_mode_win "8"
_windowed_mouse "1"
vid_config_x "800"
vid_config_y "600"
vid_hwgammacontrol "1"
vid_mode "8"
vid_vsync "1"
//Sound Settings
bgmvolume "0.5"
cl_staticSounds "0"
s_ambientfade "100"
s_ambientlevel "0"
s_initsound "1"
s_khz "11"
s_loadas8bit "0"
s_mixahead "0.1"
s_noextraupdate "1"
s_nosound "0"
s_precache "1"
s_show "0"
s_swapstereo "0"
volume ".4"
//MP3 Settings
mp3_grabvolume "2"
mp3_scrolltitle "1"
mp3_showtime "0"
mp3_volume "1"
mp3_winamp_dir "c:/program/winamp"
//Input - Keyboard
cl_anglespeedkey "1.5"
cl_backspeed "320"
cl_forwardspeed "320"
cl_keypad "1"
cl_movespeedkey "2.0"
cl_pitchspeed "150"
cl_sidespeed "350"
cl_smartjump "1"
cl_upspeed "1500"
cl_yawspeed "140"
//Input - Mouse
m_accel "0"
m_filter "0"
m_forcewheel "1"
m_forward "1"
m_pitch "0.026"
m_side "0.8"
m_yaw "0.022"
//Input - Joystick
joystick "0"
//Input - Misc
freelook "1"
lookspring "0"
lookstrafe "0"
sensitivity "7"
//Network Settings
cl_c2sImpulseBackup "3"
cl_c2spps "0"
cl_nodelta "0"
cl_nopred "0"
cl_oldPL "0"
cl_predictPlayers "1"
cl_solidPlayers "1"
cl_timeout "600"
cl_useproxy "1"
pushlatency "-999"
//Status Bar and Scoreboard
cl_hudswap "0"
cl_sbar "0"
scr_centerSbar "1"
scr_compactHud "0"
scr_compactHudAlign "0"
scr_drawHFrags "1"
scr_drawVFrags "1"
scr_scoreboard_borderless "0"
scr_scoreboard_drawtitle "1"
scr_scoreboard_fillalpha "0.7"
scr_scoreboard_fillcolored "2"
scr_scoreboard_forcecolors "1"
scr_scoreboard_showfrags "1"
scr_scoreboard_teamsort "0"
//Crosshair Settings
cl_crossx "0"
cl_crossy "1"
crosshair "1"
crosshairalpha "1"
crosshaircolor "0 255 0"
crosshairimage "0"
crosshairsize "1"
//Screen Settings
cl_clock "0"
cl_clock_x "0"
cl_clock_y "-1"
cl_democlock "1"
cl_democlock_x "0"
cl_democlock_y "-2"
cl_gameclock "4"
cl_gameclock_x "0"
cl_gameclock_y "-3"
cl_shownet "0"
gl_contrast "1.3"
gl_gamma ".7"
r_netgraph "0"
r_speeds "0"
scr_autoid "1"
scr_centerMenu "1"
scr_centertime "2"
scr_coloredText "1"
scr_menualpha "0"
scr_scaleMenu "1"
show_fps "1"
show_fps_x "-5"
show_fps_y "-1"
show_speed "1"
show_speed_x "-1"
show_speed_y "1"
showdrop "0"
showpackets "0"
showpause "1"
showram "1"
showturtle "1"
//Screen & Powerup Blends
cl_bonusflash "0"
gl_cshiftpercent "100"
gl_hwblend "1"
gl_polyblend "1"
v_contentblend "0"
v_damagecshift "0"
v_dlightcshift "1"
v_pentcshift "0.1"
v_quadcshift "0.5"
v_ringcshift "0.15"
v_suitcshift "0.2"
//View Settings
cl_rollangle "0"
cl_rollspeed "200"
default_fov "110"
fov "110"
v_centermove "0.15"
v_centerspeed "500"
v_gunkick "0"
v_idlescale "0"
v_ipitch_cycle "1"
v_ipitch_level "0.3"
v_iroll_cycle "0.5"
v_iroll_level "0.1"
v_iyaw_cycle "2"
v_iyaw_level "0.3"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
v_viewheight "4"
viewsize "100"
//Match Tools
match_auto_logconsole "2"
match_auto_minlength "90"
match_auto_record "2"
match_auto_spectating "0"
match_auto_sshot "1"
match_format_2on2 "2on2/%M/%y-%m-%d_%b_[%M]"
match_format_3on3 "3on3/%y-%m-%d_%b_[%M]"
match_format_4on4 "4on4/%y-%m-%d_%b_[%M]"
match_format_arena "arena/%y-%m-%d_%p(%C)_[%M]"
match_format_coop "solo/%y-%m-%d_%k"
match_format_duel "1on1/%M/%y-%m-%d_%p_vs_%e_[%M]"
match_format_ffa "ffa/%M/%y-%m-%d_%p(%C)_[%M]"
match_format_multiteam "tdm/%n - [%a_%b] - [%M]"
match_format_race "race/%y-%m-%d_%p(%C)_[%M]"
match_format_solo "solo/%y-%m-%d_%p"
match_format_tdm "tdm/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_clanwar "tf_clanwar/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_duel "tf_duel/%y-%m-%d_%t_vs_%e_[%M]"
match_name_and "_&_"
match_name_nick ""
match_name_on "off"
match_name_spec "(SPEC)"
match_name_versus "_vs_"
//Demo Handling
cl_demoPingInterval "5"
cl_demospeed "1"
demo_capture_dir "qw/capture"
demo_capture_fps "30.0"
demo_capture_steadycam "0"
demo_dir "qw/demos"
qizmo_dir "qw/qizmo"
//Screenshot Settings
image_jpeg_quality_level "75"
image_png_compression_level "6"
scr_allowsnap "0"
sshot_dir "qw/screenshots"
sshot_format "png"
//Spectator Tracking
cl_chasecam "1"
//Item Names
tp_name_axe "axe"
tp_name_sg "sg"
tp_name_ssg "ssg"
tp_name_ng "ng"
tp_name_sng "sng"
tp_name_gl "gl"
tp_name_rl "rl"
tp_name_lg "lg"
tp_name_ga "ga"
tp_name_ya "ya"
tp_name_ra "ra"
tp_name_armortype_ga "g"
tp_name_armortype_ya "y"
tp_name_armortype_ra "r"
tp_name_shells "shells"
tp_name_nails "nails"
tp_name_rockets "rox"
tp_name_cells "cells"
tp_name_quad "QUAD"
tp_name_pent "PENT"
tp_name_ring "RING"
tp_name_suit "suit"
tp_name_mh "mega"
tp_name_health "hth"
tp_name_armor "amr"
tp_name_weapon "wpn"
tp_name_backpack "pack"
tp_name_flag "flag"
tp_name_rune1 "resistance rune"
tp_name_rune2 "strength rune"
tp_name_rune3 "haste rune"
tp_name_rune4 "regeneration rune"
tp_name_sentry "sent"
tp_name_disp "disp"
tp_name_teammate ""
tp_name_enemy "nmy"
tp_name_eyes "{R}"
tp_name_quaded "{Q}"
tp_name_pented "{P}"
tp_name_status_green "$G"
tp_name_status_yellow "$Y"
tp_name_status_red "$R"
tp_name_status_blue "$B"
tp_name_someplace "someplace"
tp_name_at " $eq_arrow "
tp_name_nothing "--"
tp_name_none ""
tp_name_separator "$."
//Item Need Amounts
tp_need_rl "1"
tp_need_weapon "35687"
tp_need_ga "50"
tp_need_ya "50"
tp_need_ra "50"
tp_need_shells "10"
tp_need_nails "40"
tp_need_rockets "5"
tp_need_cells "20"
tp_need_health "50"
//Server Settings
coop "0"
filterban "1"
floodprotmsg ""
pausable "1"
skill "1"
sv_aim "2"
sv_cheats "0"
sv_fastconnect "0"
sv_highchars "1"
sv_loadentfiles "0"
sv_mapcheck "1"
sv_maxrate "0"
sv_maxtic "0.1"
sv_mintic "0"
sv_nailhack "1"
sv_phs "1"
sv_spectalk "1"
timeout "20"
zombietime "2"
//Serverside Physics
pm_bunnyspeedcap ""
pm_ktjump "0.5"
pm_slidefix ""
sv_accelerate "10"
sv_airaccelerate "10"
sv_friction "4"
sv_gravity "800"
sv_maxspeed "320"
sv_maxvelocity "2000"
sv_spectatormaxspeed "500"
sv_stopspeed "100"
sv_wateraccelerate "10"
sv_waterfriction "4"
//Serverside Permissions
allow_download "1"
allow_download_maps "1"
allow_download_models "1"
allow_download_pakmaps "0"
allow_download_skins "1"
allow_download_sounds "1"
//Unsorted Variables
auth_validate "1"
auth_warninvalid "0"
cl_loadFragfiles "0"
cl_parseFrags "0"
//User Created Variables
set dl "{%d}"
set eq_arrow ""
set eq_arrows ""
set eq_awaitspoint "powerups armor players mh lg rl gl sng ssg pack rockets cells"
set eq_blue ""
set eq_green ""
set eq_green3 ""
set eq_left "{"
set eq_lightblue ""
set eq_normalpoint "powerups armor players mh lg rl gl sng ssg pack rockets"
set eq_purple ""
set eq_red ""
set eq_red3 ""
set eq_right "}"
set eq_white ""
set eq_white3 ""
set eq_yellow ""
set fom_t1 "1"
set fom_t2 "1"
set itwaslg "0"
set l "{%l}"
set lasttook ""
set lasttookloc ""
set loc "{%l}"
set loc_name_ga "ga"
set loc_name_gl "gl"
set loc_name_mh "mega"
set loc_name_ng "ng"
set loc_name_ra "ra"
set loc_name_rl "rl"
set loc_name_separator "-"
set loc_name_sng "sng"
set loc_name_ssg "ssg"
set loc_name_ya "ya"
set megaloc1 ""
set megaloc2 ""
set megaloc3 ""
set nick "ui"
set preweapons "rl$x20sg$x20axe"
set quad ""
set tp_automtimer "1"
set tp_autotook "1"
set tp_autotook_rockets "0"
set tp_name_attack "attack"
set tp_name_coming "coming"
set tp_name_dm2button "low-rl/button"
set tp_name_dm2quadlow "quad-low"
set tp_name_help "help"
set tp_name_lgpack "lg-pack"
set tp_name_need "need"
set tp_name_powdead "dead"
set tp_name_ratunnel "ra-tunnel"
set tp_name_rlpack "rl-pack"
set tp_name_soon "soon"
set tp_name_sync "sync"
set tp_name_teamp "TEAM"
set tp_name_trick "trick"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// A L I A S E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
alias +gl "impulse 6 3 2; +attack"
alias -gl "-attack; impulse 2"
alias +lg "impulse 8 5 3 4 2 1; +attack;"
alias -lg "-attack; impulse 2"
alias +nail "impulse 4;+attack"
alias -nail "-attack; impulse 2"
alias +ng "impulse 5 4; +attack"
alias -ng "-attack; impulse 2"
alias +rl "impulse 7 6 5 3 2 1; +attack"
alias -rl "-attack; impulse 2"
alias +ssg "impulse 3 2 1; +attack"
alias -ssg "-attack; impulse 2"
alias .attack "say_team $\$nick $x20$x20 $tp_name_attack $dl"
alias .attacksync "say_team $\$nick $x20$x20 $tp_name_sync $l %b"
alias .attacksync2 "say_team $\$nick $x20$x20 $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowp "say_team $\$nick $x20$x20 {P} $tp_name_sync $l"
alias .attacksyncpowpr "say_team $\$nick $x20$x20 {P$.R} $tp_name_sync $l"
alias .attacksyncpowq "say_team $\$nick $x20$x20 {Q} $tp_name_sync $l"
alias .attacksyncpowqp "say_team $\$nick $x20$x20 {Q$.P} $tp_name_sync $l"
alias .attacksyncpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} $tp_name_sync $l"
alias .attacksyncpowqr "say_team $\$nick $x20$x20 {Q$.R} $tp_name_sync $l"
alias .attacksyncpowr "say_team $\$nick $x20$x20 {R} $tp_name_sync $l"
alias .attacksyncpowrlgp "say_team $\$nick $x20$x20 {P} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgpr "say_team $\$nick $x20$x20 {P$.R} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgq "say_team $\$nick $x20$x20 {Q} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgqp "say_team $\$nick $x20$x20 {Q$.P} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgqpr "say_team $\$nick $x20$x20 {Q$.P$.R} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgqr "say_team $\$nick $x20$x20 {Q$.R} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgr "say_team $\$nick $x20$x20 {R} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowwpnp "say_team $\$nick $x20$x20 {P} $tp_name_sync $l %b"
alias .attacksyncpowwpnpr "say_team $\$nick $x20$x20 {P$.R} $tp_name_sync $l %b"
alias .attacksyncpowwpnq "say_team $\$nick $x20$x20 {Q} $tp_name_sync $l %b"
alias .attacksyncpowwpnqp "say_team $\$nick $x20$x20 {Q$.P} $tp_name_sync $l %b"
alias .attacksyncpowwpnqpr "say_team $\$nick $x20$x20 {Q$.P$.R} $tp_name_sync $l %b"
alias .attacksyncpowwpnqr "say_team $\$nick $x20$x20 {Q$.R} $tp_name_sync $l %b"
alias .attacksyncpowwpnr "say_team $\$nick $x20$x20 {R} $tp_name_sync $l %b"
alias .coming "say_team $\$nick $x20$x20 $tp_name_coming $l"
alias .coming2 "say_team $\$nick $x20$x20 $tp_name_coming $l %A%a"
alias .comingamrpowp "say_team $\$nick $x20$x20 {P} coming $l %A%a"
alias .comingamrpowpr "say_team $\$nick $x20$x20 {P$.R} coming $l %A%a"
alias .comingamrpowq "say_team $\$nick $x20$x20 {Q} coming $l %A%a"
alias .comingamrpowqp "say_team $\$nick $x20$x20 {Q$.P} coming $l %A%a"
alias .comingamrpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} coming $l %A%a"
alias .comingamrpowqr "say_team $\$nick $x20$x20 {Q$.R} coming $l %A%a"
alias .comingamrpowr "say_team $\$nick $x20$x20 {R} coming $l %A%a"
alias .comingpowp "say_team $\$nick $x20$x20 {P} coming $l"
alias .comingpowpr "say_team $\$nick $x20$x20 {P$.R} coming $l"
alias .comingpowq "say_team $\$nick $x20$x20 {Q} coming $l"
alias .comingpowqp "say_team $\$nick $x20$x20 {Q$.P} coming $l"
alias .comingpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} coming $l"
alias .comingpowqr "say_team $\$nick $x20$x20 {Q$.R} coming $l"
alias .comingpowr "say_team $\$nick $x20$x20 {R} coming $l"
alias .enemy_big "say_team $\$x20$x20$x20 $R$R enemy $[{big}$]"
alias .enemy_ga "say_team $\$x20$x20$x20 $R$R enemy $[{ga}$]"
alias .enemy_high "say_team $\$x20$x20$x20 $R$R enemy $[{high}$]"
alias .enemy_lifts "say_team $\$x20$x20$x20 $R$R enemy $[{lifts}$]"
alias .enemy_low "say_team $\$x20$x20$x20 $R$R enemy $[{low}$]"
alias .enemy_mega "say_team $\$x20$x20$x20 $R$R enemy $[{mega}$]"
alias .enemy_ra "say_team $\$x20$x20$x20 $R$R enemy $[{ra}$]"
alias .enemy_ratunnel "say_team $\$x20$x20$x20 $R$R enemy $[{ra-tunnel}$]"
alias .enemy_secret "say_team $\$x20$x20$x20 $R$R enemy $[{secret}$]"
alias .enemy_slipped "say_team $\$x20$x20$x20 $R$R enemy $[{slipped}$] $l"
alias .enemy_sng "say_team $\$x20$x20$x20 $R$R enemy $[{sng}$]"
alias .enemy_tele "say_team $\$x20$x20$x20 $R$R enemy $[{tele}$]"
alias .enemy_water "say_team $\$x20$x20$x20 $R$R enemy $[{water}$]"
alias .enemy_ya "say_team $\$x20$x20$x20 $R$R enemy $[{ya}$]"
alias .enemyp "say_team $\$x20$x20$x20 $eq_red ENEMY %q :((((("
alias .enemyp2 "say_team $\$x20$x20$x20 $eq_red ENEMY %q $l"
alias .enemyp3 "say_team $\$x20$x20$x20 $eq_red ENEMY %q $eq_left%y$eq_right"
alias .getpent "say_team $\$x20$x20$x20$x20 $eq_purple get pent! $eq_purple"
alias .getquad "say_team $\$x20$x20$x20 $eq_purple get quad $eq_purple"
alias .help "say_team $\$nick $x20$x20 help $l %E"
alias .lost "say_team $\$nick $eq_red lost $dl %E"
alias .need "say_team $\$nick $eq_white $tp_name_need %u $l"
alias .needp "say_team $\$nick $eq_white {P} $tp_name_need %u $l"
alias .needpr "say_team $\$nick $eq_white {P$.R} $tp_name_need %u $l"
alias .needq "say_team $\$nick $eq_white {Q} $tp_name_need %u $l"
alias .needqp "say_team $\$nick $eq_white {Q$.P} $tp_name_need %u $l"
alias .needqpr "say_team $\$nick $eq_white {Q$.P$.R} $tp_name_need %u $l"
alias .needqr "say_team $\$nick $eq_white {Q$.R} $tp_name_need %u $l"
alias .needr "say_team $\$nick $eq_white {R} $tp_name_need %u $l"
alias .point "say_team $\$nick $x20$x20 %x $d $[{%y}$]"
alias .point2 "say_team $\$nick $x20$x20 %x $d $[{%y}$] need %u"
alias .point3 "say_team $\$nick $eq_red %x $d $[{%y}$]"
alias .posreport "say_team $\$nick $x20$x20 report status"
alias .qout "say_team $\$x20$x20$x20$x20$x20$x20 $eq_green {quad killed}"
alias .quad_on_xx "say_team $\$x20$x20$x20$x20$x20$x20 quad on {$fom_t1$fom_t2}"
alias .quads "say_team $\$nick $x20$x20 quad {status?}"
alias .report "say_team $\$nick $x20$x20 %A%a/%h $l rlg:$rockets"
alias .report2 "say_team $\$nick $x20$x20 %A%a/%h $l %b"
alias .report3 "say_team $\$nick $x20$x20 %A%a/%h $l"
alias .reportpowp "say_team $\$nick $x20$x20 {P} %A%a/%h $l"
alias .reportpowpr "say_team $\$nick $x20$x20 {P$.R} %A%a/%h $l"
alias .reportpowq "say_team $\$nick $x20$x20 jag har {Q}! %A%a/%h $l"
alias .reportpowqp "say_team $\$nick $x20$x20 {Q$.P}! %A%a/%h $l"
alias .reportpowqpr "say_team $\$nick $x20$x20 {Q$.R$.P}! %A%a/%h $l"
alias .reportpowqr "say_team $\$nick $x20$x20 {Q$.R}! %A%a/%h $l"
alias .reportpowr "say_team $\$nick $x20$x20 smyger med {R} %A%a/%h $l"
alias .reportpowrlgp "say_team $\$nick $x20$x20 {P} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgpr "say_team $\$nick $x20$x20 {P$.R} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgq "say_team $\$nick $x20$x20 jag har {Q}! %A%a/%h $l rlg:$rockets"
alias .reportpowrlgqp "say_team $\$nick $x20$x20 {Q$.P} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgqpr "say_team $\$nick $x20$x20 {Q$.P$.R} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgqr "say_team $\$nick $x20$x20 jag har {Q$.R} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgr "say_team $\$nick $x20$x20 jag har {R} %A%a/%h $l rlg:$rockets"
alias .reportpowwpnp "say_team $\$nick $x20$x20 {P} %A%a/%h $l %b"
alias .reportpowwpnpr "say_team $\$nick $x20$x20 {P$.R} %A%a/%h $l %b"
alias .reportpowwpnq "say_team $\$nick $x20$x20 {Q} %A%a/%h $l %b"
alias .reportpowwpnqp "say_team $\$nick $x20$x20 {Q$.P} %A%a/%h $l %b"
alias .reportpowwpnqpr "say_team $\$nick $x20$x20 {Q$.P$.R} %A%a/%h $l %b"
alias .reportpowwpnqr "say_team $\$nick $x20$x20 {Q$.R} %A%a/%h $l %b"
alias .reportpowwpnr "say_team $\$nick $x20$x20 {R} %A%a/%h $l %b"
alias .rldead "say_team $\$x20$x20$x20$x20$x20$x20 {rl dead} $l"
alias .rlnmy "say_team $\$nick rl nmy $[{%y}$]"
alias .rlpack "say_team $\$x20$x20$x20$x20$x20$x20 {packs} $dl"
alias .safe "say_team $\$nick $eq_green safe $l rlg:$rockets"
alias .safe2 "say_team $\$nick $eq_green safe $l %b"
alias .safe3 "say_team $\$nick $eq_green safe $l"
alias .safepowrlgp "say_team $\$nick $eq_green {P} safe $l rlg:$rockets"
alias .safepowrlgpr "say_team $\$nick $eq_green {P$.R} safe $l rlg:$rockets"
alias .safepowrlgq "say_team $\$nick $eq_green {Q} safe $l rlg:$rockets"
alias .safepowrlgqp "say_team $\$nick $eq_green {Q$.P} safe $l rlg:$rockets"
alias .safepowrlgqpr "say_team $\$nick $eq_green {Q$.P$.R} safe $l rlg:$rockets"
alias .safepowrlgqr "say_team $\$nick $eq_green {Q$.R} safe $l rlg:$rockets"
alias .safepowrlgr "say_team $\$nick $eq_green {R} safe $l rlg:$rockets"
alias .safepowwpnp "say_team $\$nick $eq_green {P} safe $l %b"
alias .safepowwpnpr "say_team $\$nick $eq_green {P$.R} safe $l %b"
alias .safepowwpnq "say_team $\$nick $eq_green {Q} safe $l %b"
alias .safepowwpnqp "say_team $\$nick $eq_green {Q$.P} safe $l %b"
alias .safepowwpnqpr "say_team $\$nick $eq_green {Q$.P$.R} safe $l %b"
alias .safepowwpnqr "say_team $\$nick $eq_green {Q$.R} safe $l %b"
alias .safepowwpnr "say_team $\$nick $eq_green {R} safe $l %b"
alias .soon "say_team $\$nick $x20$x20 $tp_name_soon $l"
alias .switch "say_team $\$nick switch $l"
alias .take1 "say_team $\$nick $x20$x20 u take $l"
alias .take2 "say_team $\$nick $x20$x20 u take $[{%y}$] health"
alias .take3 "say_team $\$nick $x20$x20 %x take $l"
alias .take4 "say_team $\$nick $x20$x20 u take $[{%y}$] %x"
alias .teamp "say_team $\$nick $x20$x20 {$tp_name_teamp %p need %u}"
alias .teamp2 "say_team $\$nick $x20$x20 {$tp_name_teamp %p}"
alias .took "say_team $\$nick $eq_blue took %X $eq_left%Y$eq_right"
alias .tookrlpack "say_team $\$nick $eq_blue took rl-pack $eq_left%Y$eq_right"
alias .trick "say_team $\$nick $x20$x20 {shortcut}"
alias __awaitspoint "tp_point $eq_awaitspoint"
alias __normalpoint "tp_point $eq_normalpoint"
alias _attack "if $health < 1 then .attack else _attack2"
alias _attack2 "if $qt$tp_name_quad$qt isin $qt$powerups$qt then _attacksyncp else _attack3"
alias _attack3 "if $bestweapon isin $tp_name_rl|$tp_name_lg then _attacksync else .attack"
alias _attacksync "if $tp_name_lg isin $qt$weapons$qt then _attacksync2 else _attacksync4"
alias _attacksync2 "if $cells > 14 then _attacksync3 else _attacksync4"
alias _attacksync3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksync4 else _attacksync5"
alias _attacksync4 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync else _attacksyncpowwpn"
alias _attacksync5 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync2 else _attacksyncpowrlg"
alias _attacksyncp "if $bestweapon isin $tp_name_sg|$tp_name_ng then _attacksyncpow else _attacksyncp1"
alias _attacksyncp1 "if $tp_name_lg isin $qt$weapons$qt then _attacksyncp2 else _attacksyncpowwpn"
alias _attacksyncp2 "if $cells > 14 then _attacksyncp3 else _attacksyncpowwpn"
alias _attacksyncp3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksyncpowwpn else _attacksyncpowrlg"
alias _attacksyncpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowq else _attacksyncpow2"
alias _attacksyncpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowp else _attacksyncpow3"
alias _attacksyncpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowr else _attacksyncpow4"
alias _attacksyncpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowpr else _attacksyncpow5"
alias _attacksyncpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowqp else _attacksyncpow6"
alias _attacksyncpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowqr else .attacksyncpowqpr"
alias _attacksyncpowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowrlgq else _attacksyncpowrlg2"
alias _attacksyncpowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowrlgp else _attacksyncpowrlg3"
alias _attacksyncpowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowrlgr else _attacksyncpowrlg4"
alias _attacksyncpowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowrlgpr else _attacksyncpowrlg5"
alias _attacksyncpowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowrlgqp else _attacksyncpowrlg6"
alias _attacksyncpowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowrlgqr else .attacksyncpowrlgqpr"
alias _attacksyncpowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowwpnq else _attacksyncpowwpn2"
alias _attacksyncpowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowwpnp else _attacksyncpowwpn3"
alias _attacksyncpowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowwpnr else _attacksyncpowwpn4"
alias _attacksyncpowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowwpnpr else _attacksyncpowwpn5"
alias _attacksyncpowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowwpnqp else _attacksyncpowwpn6"
alias _attacksyncpowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowwpnqr else .attacksyncpowwpnqpr"
alias _coming "if $health < 1 then _lost else _coming1"
alias _coming1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _coming2 else _comingp"
alias _coming2 "if $bestweapon != $qt$tp_name_rl$qt then _coming3 else .coming"
alias _coming3 "if $armor > 99 then .coming2 else .coming"
alias _comingamrpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingamrpowq else _comingamrpow2"
alias _comingamrpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingamrpowp else _comingamrpow3"
alias _comingamrpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingamrpowr else _comingamrpow4"
alias _comingamrpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingamrpowpr else _comingamrpow5"
alias _comingamrpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingamrpowqp else _comingamrpow6"
alias _comingamrpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingamrpowqr else .comingamrpowqpr"
alias _comingp "_comingp1"
alias _comingp1 "if $bestweapon != $qt$tp_name_rl$qt then _comingp2 else _comingpow"
alias _comingp2 "if $armor > 99 then _comingamrpow else _comingpow"
alias _comingpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingpowq else _comingpow2"
alias _comingpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingpowp else _comingpow3"
alias _comingpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingpowr else _comingpow4"
alias _comingpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingpowpr else _comingpow5"
alias _comingpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingpowqp else _comingpow6"
alias _comingpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingpowqr else .comingpowqpr"
alias _enemy_pos1 "if $mapname = dm3 then .enemy_ra else if $mapname = dm2 then .enemy_secret else if $mapname = e1m2 then .enemy_mega else if $mapname = cmt3 .enemy_ra else if $mapname = cmt4 .enemy_water"
alias _enemy_pos2 "if $mapname = dm3 then .enemy_ya else if $mapname = dm2 then .enemy_tele else if $mapname = e1m2 then .enemy_ya else if $mapname = cmt3 then .enemy_ya else if $mapname = cmt4 then .enemy_ya"
alias _enemy_pos3 "if $mapname = dm3 then .enemy_sng else if $mapname = dm2 then .enemy_high else if $mapname = e1m2 then .enemy_mega else if $mapname = cmt3 then .enemy_ra else if $mapname = cmt4 then .enemy_ya"
alias _enemy_pos4 "if $mapname = dm3 then .enemy_lifts else if $mapname = dm2 then .enemy_big else if $mapname = e1m2 then .enemy_ga else if $mapname = cmt3 then .enemy_ra else if $mapname = cmt4 then .enemy_ya"
alias _enemy_ratunnel-trick "if $mapname = $qtdm3$qt then .enemy_ratunnel else .trick"
alias _enemyp "if $health < 1 then _enemyp2 else .enemyp"
alias _enemyp2 "if $ledpoint = $tp_name_status_red then .enemyp3 else .enemyp2"
alias _getpent "if $qt$mapname$qt = $qtdm2$qt then .enemy_slipped else if $qt$mapname$qt = $qte1m2$qt then else .getpent"
alias _getquad "if $qt$tp_name_quad$qt isin $qt$powerups$qt then else .getquad"
alias _help "if $health < 1 then _lost else _help_trick_maps"
alias _help_trick_dm2 "if $qt$tp_name_quad-low$qt isin $location then .trick else if $qtquad-button$qt isin $location then .trick else .help"
alias _help_trick_maps "if $mapname = $qtdm2$qt then _help_trick_dm2 else .help"
alias _lost "if $health >= 1000 then _lost2 else _lost1"
alias _lost1 "if $qtsomeplace$qt isin $deathloc then else _lost2"
alias _lost2 "if $tp_name_rl = $droppedweapon then .rlpack else if $tp_name_lg = $droppedweapon then _lost3 else .lost"
alias _lost3 "if $droppedammo > 13 then .lgpack else .lost"
alias _need "if $health < 1 then _lost else _need1"
alias _need1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _need2 else _needp"
alias _need2 "if $need = $qt$tp_name_nothing$qt then _safe else .need"
alias _needp "if $need = $qt$tp_name_nothing$qt then _safe else _needp2"
alias _needp2 "if $qt$powerups$qt == $qt$tp_name_quad$qt then .needq else _needp3"
alias _needp3 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .needp else _needp4"
alias _needp4 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .needr else _needp5"
alias _needp5 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .needpr else _needp6"
alias _needp6 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .needqp else _needp7"
alias _needp7 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .needqr else .needqpr"
alias _point "if $ledpoint = $tp_name_status_green then else _pointx;shownick"
alias _point1 "if $qt$point$qt = $qt$tp_name_nothing$qt then else _point2x"
alias _point2x "if $ledpoint = $tp_name_status_red then .point3 else _point5"
alias _point5 "if $ledpoint = $tp_name_status_yellow then _point6 else .point"
alias _point6 "if $need = $qt$tp_name_nothing$qt then .point else .point2"
alias _pointx "if $health > 1 then _point1 else if $qt$tp_name_backpack$qt isin $qt$point$qt then else _point1"
alias _posreport ".posreport"
alias _qout ".qout"
alias _quad_on_xx ".quad_on_xx"
alias _quads ".quads"
alias _report "if $health < 1 then _lost else _report1"
alias _report1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _report2 else _reportp2"
alias _report2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then .report3 else if $tp_name_lg isin $qt$weapons$qt then _report4 else .report2"
alias _report4 "if $cells > 14 then _report5 else .report2"
alias _report5 "if $bestweapon = $qt$tp_name_lg$qt then .report2 else .report"
alias _reportp2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _reportpow else if $tp_name_lg isin $qt$weapons$qt then _reportp4 else _reportpowwpn"
alias _reportp4 "if $cells > 14 then _reportp5 else _reportpowwpn"
alias _reportp5 "if $bestweapon = $qt$tp_name_lg$qt then _reportpowwpn else _reportpowrlg"
alias _reportpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowq else _reportpow2"
alias _reportpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowp else _reportpow3"
alias _reportpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowr else _reportpow4"
alias _reportpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowpr else _reportpow5"
alias _reportpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowqp else _reportpow6"
alias _reportpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowqr else .reportpowqpr"
alias _reportpowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowrlgq else _reportpowrlg2"
alias _reportpowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowrlgp else _reportpowrlg3"
alias _reportpowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowrlgr else _reportpowrlg4"
alias _reportpowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowrlgpr else _reportpowrlg5"
alias _reportpowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowrlgqp else _reportpowrlg6"
alias _reportpowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowrlgqr else .reportpowrlgqpr"
alias _reportpowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowwpnq else _reportpowwpn2"
alias _reportpowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowwpnp else _reportpowwpn3"
alias _reportpowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowwpnr else _reportpowwpn4"
alias _reportpowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowwpnpr else _reportpowwpn5"
alias _reportpowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowwpnqp else _reportpowwpn6"
alias _reportpowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowwpnqr else .reportpowwpnqpr"
alias _rldead ".rldead"
alias _rlnmy ".rlnmy"
alias _rlpack ".rlpack"
alias _safe "if $health < 1 then _lost else _safe1"
alias _safe1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _safe2 else _safep"
alias _safe2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _report else _safe3"
alias _safe3 "if $tp_name_lg isin $qt$weapons$qt then _safe4 else .safe2"
alias _safe4 "if $cells > 14 then _safe5 else .safe2"
alias _safe5 "if $bestweapon = $qt$tp_name_lg$qt then .safe2 else .safe"
alias _safep "if $health < 1 then _lost else _safep2"
alias _safep2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _reportp2 else _safep3"
alias _safep3 "if $tp_name_lg isin $qt$weapons$qt then _safep4 else _safepowwpn"
alias _safep4 "if $cells > 14 then _safep5 else _safepowwpn"
alias _safep5 "if $bestweapon = $qt$tp_name_lg$qt then _safepowwpn else _safepowrlg"
alias _safepowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowrlgq else _safepowrlg2"
alias _safepowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowrlgp else _safepowrlg3"
alias _safepowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowrlgr else _safepowrlg4"
alias _safepowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowrlgpr else _safepowrlg5"
alias _safepowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowrlgqp else _safepowrlg6"
alias _safepowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowrlgqr else .safepowrlgqpr"
alias _safepowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowwpnq else _safepowwpn2"
alias _safepowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowwpnp else _safepowwpn3"
alias _safepowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowwpnr else _safepowwpn4"
alias _safepowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowwpnpr else _safepowwpn5"
alias _safepowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowwpnqp else _safepowwpn6"
alias _safepowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowwpnqr else .safepowwpnqpr"
alias _soon ".soon"
alias _switch ".switch"
alias _take "tp_point +health +cells ; if $qt$point$qt isin $qt$tp_name_health$qt then .take2 else _take2 ; tp_point -cells -health"
alias _take2 "if $qt$point$qt isin $qt$tp_name_cells$qt then .take4 else if $ledpoint = $tp_name_status_green then .take3 else .take1"
alias _teamp "if $need = $qt$tp_name_nothing$qt then _teamp2 else _teamp1"
alias _teamp1 ".teamp;.teamp"
alias _teamp2 ".teamp2;.teamp2"
alias _took "if $qt$took$qt isin $qt$tp_name_quad/$tp_name_ring/$tp_name_pent$qt then _teamp else _took_nopow"
alias _took_nopow "if $qt$took$qt == $qt$tp_name_nothing$qt then else _took_rlpack"
alias _took_rlpack "if $qt$took$qt == $qt$tp_name_backpack$qt then _took_rlpack2 else .took"
alias _took_rlpack2 "if $bestweapon isin $tp_name_rl then .tookrlpack else .took"
alias bbb11 "connect 213.115.128.55:28101"
alias bbb12 "connect 213.115.128.55:28102"
alias bbb13 "connect 213.115.128.55:28103"
alias bbb14 "connect 213.115.128.55:28104"
alias bbb15 "connect 213.115.128.55:28105"
alias bbb16 "connect 213.115.128.55:28106"
alias bbb17 "connect 213.115.128.55:28107"
alias bbb18 "connect 213.115.128.55:28108"
alias bbb19 "connect 213.115.128.55:28109"
alias bbb21 "connect bbb2.quakeworld.nu:28201"
alias bbb22 "connect bbb2.quakeworld.nu:28202"
alias bbb23 "connect bbb2.quakeworld.nu:28203"
alias bbb24 "connect bbb2.quakeworld.nu:28204"
alias bbb25 "connect bbb2.quakeworld.nu:28205"
alias bbb26 "connect bbb2.quakeworld.nu:28206"
alias bbb27 "connect bbb2.quakeworld.nu:28207"
alias bbb28 "connect bbb2.quakeworld.nu:28208"
alias bbb29 "connect bbb2.quakeworld.nu:28209"
alias bbb41 "connect bbb4.quakeworld.nu:28401"
alias bbb42 "connect bbb4.quakeworld.nu:28402"
alias bbb43 "connect bbb4.quakeworld.nu:28403"
alias bbb44 "connect bbb4.quakeworld.nu:28404"
alias ex3 "connect ex3me.qh.se"
alias f_weaponchange ""
alias f_weaponchange2 "if $itwaslg = 1 then switch.from.lg"
alias get21 "connect quake.get2net.dk:28101"
alias get22 "connect quake.get2net.dk:28102"
alias get23 "connect quake.get2net.dk:28103"
alias get24 "connect quake.get2net.dk:28104"
alias get25 "connect quake.get2net.dk:28105"
alias get26 "connect quake.get2net.dk:28106"
alias get41 "connect quake.get2net.dk:28201"
alias get42 "connect quake.get2net.dk:28202"
alias get43 "connect quake.get2net.dk:28203"
alias iop11 "connect iop1.quakeworld.nu:28101"
alias iop12 "connect iop1.quakeworld.nu:28102"
alias iop13 "connect iop1.quakeworld.nu:28103"
alias iop14 "connect iop1.quakeworld.nu:28104"
alias iop15 "connect iop1.quakeworld.nu:28105"
alias iop16 "connect iop1.quakeworld.nu:28106"
alias iop21 "connect iop1.quakeworld.nu:28201"
alias iop22 "connect iop1.quakeworld.nu:28202"
alias iop23 "connect iop1.quakeworld.nu:28203"
alias iop24 "connect iop1.quakeworld.nu:28204"
alias iop25 "connect iop1.quakeworld.nu:28205"
alias lcp "say ;say ;say ;say "
alias rx "reconnect"
alias switch.from.lg "sensitivity 7; fov 98; wait; fov 101; wait; fov 104; wait; fov 107; wait; fov 110; set itwaslg 0"
alias switch.to.lg "sensitivity 5.2; fov 107; wait; fov 104; wait; fov 101; wait; fov 98; wait; fov 95; set itwaslg 1"
alias t1-0 "set fom_t1 0;timer2"
alias t1-1 "set fom_t1 1;timer2"
alias t1-2 "set fom_t1 2;timer2"
alias t1-3 "set fom_t1 3;timer2"
alias t1-4 "set fom_t1 4;timer2"
alias t1-5 "set fom_t1 5;timer2"
alias t1-6 "set fom_t1 6;timer2"
alias t1-7 "set fom_t1 7;timer2"
alias t1-8 "set fom_t1 8;timer2"
alias t1-9 "set fom_t1 9;timer2"
alias t2-0 "set fom_t2 0;timer1"
alias t2-1 "set fom_t2 1;timer1"
alias t2-2 "set fom_t2 2;timer1"
alias t2-3 "set fom_t2 3;timer1"
alias t2-4 "set fom_t2 4;timer1"
alias t2-5 "set fom_t2 5;timer1"
alias t2-6 "set fom_t2 6;timer1"
alias t2-7 "set fom_t2 7;timer1"
alias t2-8 "set fom_t2 8;timer1"
alias t2-9 "set fom_t2 9;timer1"
alias timer1 "bind kp_0 t1-0;bind kp_1 t1-1;bind kp_2 t1-2;bind kp_3 t1-3;bind kp_4 t1-4;bind kp_5 t1-5;bind kp_6 t1-6;bind kp_7 t1-7;bind kp_8 t1-8;bind kp_9 t1-9"
alias timer2 "bind kp_0 t2-0;bind kp_1 t2-1;bind kp_2 t2-2;bind kp_3 t2-3;bind kp_4 t2-4;bind kp_5 t2-5;bind kp_6 t2-6;bind kp_7 t2-7;bind kp_8 t2-8;bind kp_9 t2-9"
alias x "connect"
alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// T E A M P L A Y C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
teamcolor off
enemycolor off
tp_pickup default
tp_took default
tp_point default
filter clear
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// M I S C E L L A N E O U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
mapgroup clear
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// P L U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
-speed
-attack
-use
-jump
-klook
-mlook
-showscores
-showteamscores
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// K E Y B I N D I N G S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
bind TAB "+showteamscores"
bind ENTER "+scores"
bind ESCAPE "togglemenu"
bind SPACE "_help"
bind + "sizeup"
bind , ""
bind - "sizedown"
bind . ""
bind / "impulse 10"
bind 0 ""
bind 1 ".qout"
bind 2 "_attack"
bind 3 "_getpent"
bind 4 "_getquad"
bind 5 "_rlpack"
bind 6 ".statusall"
bind 7 "impulse 7"
bind 8 "impulse 8"
bind 9 ""
bind = "sizeup"
bind [ "impulse 12"
bind \ ""
bind ] ""
bind _ "sizedown"
bind ` "toggleconsole"
bind a "+gl"
bind b "_enemyp"
bind c "_take"
bind d "+back"
bind e "+forward"
bind f "+moveright"
bind g "say \:d/"
bind h "say :cry:"
bind j "_lost"
bind l ""
bind m "say $mp3info"
bind n "_safe"
bind o ""
bind p ""
bind q "_coming"
bind r "_need"
bind s "+moveleft"
bind t "messagemode"
bind v "_report"
bind w "_point"
bind x "_took"
bind y "messagemode2"
bind z "_posreport"
bind ~ "toggleconsole"
bind BACKSPACE ""
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+moveright"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "_switch"
bind F1 ""
bind F2 ""
bind F3 ""
bind F4 ""
bind F5 ""
bind F6 ""
bind F7 ""
bind F8 ""
bind F9 ""
bind F10 ""
bind F11 "screenshot"
bind F12 ""
bind INS ""
bind DEL "+lookdown"
bind PGDN "+lookup"
bind PGUP ""
bind HOME ""
bind END "centerview"
bind KP_STAR ""
bind KP_HOME "t2-7"
bind KP_UPARROW "t2-8"
bind KP_PGUP "t2-9"
bind KP_LEFTARROW "t2-4"
bind KP_5 "t2-5"
bind KP_RIGHTARROW "t2-6"
bind KP_END "t2-1"
bind KP_DOWNARROW "t2-2"
bind KP_PGDN "t2-3"
bind KP_INS "t2-0"
bind KP_ENTER "_quad_on_xx"
bind MOUSE1 "+rl"
bind MOUSE2 "+jump"
bind MOUSE3 "+ng"
bind MOUSE4 "+lg"
bind MOUSE5 "+ssg"
bind MWHEELUP "impulse 10"
bind MWHEELDOWN "impulse 12"