rendered paste bodyReady.Compiling '../shaders/default/Polkadot3D.vert'...Compiling '../shaders/default/Polkadot3D.frag'...Linking '../shaders/default/Polkadot3D.vert' with '../shaders/default/Polkadot3D.frag'...Failed link.Fragment info-------------Internal error: assembly compile error for fragment shader at offset 821:-- error message --line 30, column 26: error: expected '}'-- internal assembly text --!!FP1.0# cgc version 1.3.0001, build date Jul 29 2005 13:26:34# command line args: #vendor NVIDIA Corporation#version 1.0.02#profile fp30#program main#semantic Spacing#semantic DotSize#semantic ModelColor#semantic PolkaDotColor#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1#var float LightIntensity : $vin.TEX0 : TEX0 : -1 : 1#var float3 MCPosition : $vin.TEX1 : TEX1 : -1 : 1#var float3 Spacing : : : -1 : 1#var float DotSize : : : -1 : 1#var float3 ModelColor : : : -1 : 1#var float3 PolkaDotColor : : : -1 : 1DECLARE Spacing;DECLARE DotSize;DECLARE ModelColor;DECLARE PolkaDotColor;RCPR R0.x, Spacing.x;RCPR R0.z, Spacing.z;RCPR R0.y, Spacing.y;MULR R0.xyz, f[TEX1], R0;FLRR R0.xyz, R0;MADR R1.xyz, -R0, Spacing, f[TEX1];MOVR R0.xyz, Spacing;MADR R0.xyz, {-0,5, 0, 0, 0}.x, R0, R1;DP3R R0.x, R0, R0;RSQR R0.x, R0.x;RCPR R0.x, R0.x;MOVR R1.xyz, PolkaDotColor;ADDR R1.xyz, -ModelColor, R1;SGER H0.x, DotSize, R0;MADR R0.xyz, H0.x, R1, ModelColor;MULR R0.xyz, R0, f[TEX0].x;MOVR_SAT o[COLR].xyz, R0;MOVR o[COLR].w, {1, 0, 0, 0}.x;END# 18 instructions, 2 R-regs, 1 H-regs