class object(__builtin__.object)
Methods defined here:
__del__(self, destroy=<built-in function delete_object>)
__getattr__ lambda self, name
__init__(self, *args)
__repr__(self)
__setattr__ lambda self, name, value
Properties defined here:
above
get = object_above_get(...)
set = object_above_set(...)
active_next
get = object_active_next_get(...)
set = object_active_next_set(...)
active_prev
get = object_active_prev_get(...)
set = object_active_prev_set(...)
anim_speed
get = object_anim_speed_get(...)
set = object_anim_speed_set(...)
animation_id
get = object_animation_id_get(...)
set = object_animation_id_set(...)
arch
get = object_arch_get(...)
set = object_arch_set(...)
attacked_by
get = object_attacked_by_get(...)
set = object_attacked_by_set(...)
attacked_by_count
get = object_attacked_by_count_get(...)
set = object_attacked_by_count_set(...)
attacktype
get = object_attacktype_get(...)
set = object_attacktype_set(...)
below
get = object_below_get(...)
set = object_below_set(...)
body_info
get = object_body_info_get(...)
set = object_body_info_set(...)
body_used
get = object_body_used_get(...)
set = object_body_used_set(...)
carrying
get = object_carrying_get(...)
set = object_carrying_set(...)
casting_time
get = object_casting_time_get(...)
set = object_casting_time_set(...)
chosen_skill
get = object_chosen_skill_get(...)
set = object_chosen_skill_set(...)
client_type
get = object_client_type_get(...)
set = object_client_type_set(...)
container
get = object_container_get(...)
set = object_container_set(...)
contr
get = object_contr_get(...)
set = object_contr_set(...)
count
get = object_count_get(...)
set = object_count_set(...)
current_weapon
get = object_current_weapon_get(...)
set = object_current_weapon_set(...)
current_weapon_script
get = object_current_weapon_script_get(...)
set = object_current_weapon_script_set(...)
custom_name
get = object_custom_name_get(...)
set = object_custom_name_set(...)
dam_modifier
get = object_dam_modifier_get(...)
set = object_dam_modifier_set(...)
direction
get = object_direction_get(...)
set = object_direction_set(...)
duration
get = object_duration_get(...)
set = object_duration_set(...)
duration_modifier
get = object_duration_modifier_get(...)
set = object_duration_modifier_set(...)
elevation
get = object_elevation_get(...)
set = object_elevation_set(...)
enemy
get = object_enemy_get(...)
set = object_enemy_set(...)
env
get = object_env_get(...)
set = object_env_set(...)
events
get = object_events_get(...)
set = object_events_set(...)
expmul
get = object_expmul_get(...)
set = object_expmul_set(...)
face
get = object_face_get(...)
set = object_face_set(...)
facing
get = object_facing_get(...)
set = object_facing_set(...)
flags
get = object_flags_get(...)
set = object_flags_set(...)
gen_sp_armour
get = object_gen_sp_armour_get(...)
set = object_gen_sp_armour_set(...)
glow_radius
get = object_glow_radius_get(...)
set = object_glow_radius_set(...)
head
get = object_head_get(...)
set = object_head_set(...)
hide
get = object_hide_get(...)
set = object_hide_set(...)
inv
get = object_inv_get(...)
set = object_inv_set(...)
invisible
get = object_invisible_get(...)
set = object_invisible_set(...)
item_power
get = object_item_power_get(...)
set = object_item_power_set(...)
key_values
get = object_key_values_get(...)
set = object_key_values_set(...)
last_anim
get = object_last_anim_get(...)
set = object_last_anim_set(...)
last_eat
get = object_last_eat_get(...)
set = object_last_eat_set(...)
last_grace
get = object_last_grace_get(...)
set = object_last_grace_set(...)
last_heal
get = object_last_heal_get(...)
set = object_last_heal_set(...)
last_sp
get = object_last_sp_get(...)
set = object_last_sp_set(...)
level
get = object_level_get(...)
set = object_level_set(...)
lore
get = object_lore_get(...)
set = object_lore_set(...)
magic
get = object_magic_get(...)
set = object_magic_set(...)
map
get = object_map_get(...)
set = object_map_set(...)
material
get = object_material_get(...)
set = object_material_set(...)
materialname
get = object_materialname_get(...)
set = object_materialname_set(...)
more
get = object_more_get(...)
set = object_more_set(...)
move_status
get = object_move_status_get(...)
set = object_move_status_set(...)
move_type
get = object_move_type_get(...)
set = object_move_type_set(...)
msg
get = object_msg_get(...)
set = object_msg_set(...)
name
get = object_name_get(...)
set = object_name_set(...)
name_pl
get = object_name_pl_get(...)
set = object_name_pl_set(...)
next
get = object_next_get(...)
set = object_next_set(...)
nrof
get = object_nrof_get(...)
set = object_nrof_set(...)
other_arch
get = object_other_arch_get(...)
set = object_other_arch_set(...)
owner
get = object_owner_get(...)
set = object_owner_set(...)
ownercount
get = object_ownercount_get(...)
set = object_ownercount_set(...)
ox
get = object_ox_get(...)
set = object_ox_set(...)
oy
get = object_oy_get(...)
set = object_oy_set(...)
path_attuned
get = object_path_attuned_get(...)
set = object_path_attuned_set(...)
path_denied
get = object_path_denied_get(...)
set = object_path_denied_set(...)
path_repelled
get = object_path_repelled_get(...)
set = object_path_repelled_set(...)
perm_exp
get = object_perm_exp_get(...)
set = object_perm_exp_set(...)
pick_up
get = object_pick_up_get(...)
set = object_pick_up_set(...)
prev
get = object_prev_get(...)
set = object_prev_set(...)
race
get = object_race_get(...)
set = object_race_set(...)
randomitems
get = object_randomitems_get(...)
set = object_randomitems_set(...)
range
get = object_range_get(...)
set = object_range_set(...)
range_modifier
get = object_range_modifier_get(...)
set = object_range_modifier_set(...)
refcount
get = object_refcount_get(...)
set = object_refcount_set(...)
resist
get = object_resist_get(...)
set = object_resist_set(...)
run_away
get = object_run_away_get(...)
set = object_run_away_set(...)
skill
get = object_skill_get(...)
set = object_skill_set(...)
slaying
get = object_slaying_get(...)
set = object_slaying_set(...)
smoothlevel
get = object_smoothlevel_get(...)
set = object_smoothlevel_set(...)
speed
get = object_speed_get(...)
set = object_speed_set(...)
speed_left
get = object_speed_left_get(...)
set = object_speed_left_set(...)
spell
get = object_spell_get(...)
set = object_spell_set(...)
spellarg
get = object_spellarg_get(...)
set = object_spellarg_set(...)
spellitem
get = object_spellitem_get(...)
set = object_spellitem_set(...)
start_holding
get = object_start_holding_get(...)
set = object_start_holding_set(...)
state
get = object_state_get(...)
set = object_state_set(...)
stats
get = object_stats_get(...)
set = object_stats_set(...)
subtype
get = object_subtype_get(...)
set = object_subtype_set(...)
title
get = object_title_get(...)
set = object_title_set(...)
tooltype
get = object_tooltype_get(...)
set = object_tooltype_set(...)
type
get = object_type_get(...)
set = object_type_set(...)
value
get = object_value_get(...)
set = object_value_set(...)
weapontype
get = object_weapontype_get(...)
set = object_weapontype_set(...)
weight
get = object_weight_get(...)
set = object_weight_set(...)
weight_limit
get = object_weight_limit_get(...)
set = object_weight_limit_set(...)
will_apply
get = object_will_apply_get(...)
set = object_will_apply_set(...)
x
get = object_x_get(...)
set = object_x_set(...)
y
get = object_y_get(...)
set = object_y_set(...)
Data and other attributes defined here:
__dict__ = <dictproxy object>
dictionary for instance variables (if defined)
__swig_getmethods__ = {'above': <built-in function object_above_get>, 'active_next': <built-in function object_active_next_get>, 'active_prev': <built-in function object_active_prev_get>, 'anim_speed': <built-in function object_anim_speed_get>, 'animation_id': <built-in function object_animation_id_get>, 'arch': <built-in function object_arch_get>, 'attacked_by': <built-in function object_attacked_by_get>, 'attacked_by_count': <built-in function object_attacked_by_count_get>, 'attacktype': <built-in function object_attacktype_get>, 'below': <built-in function object_below_get>, ...}
__swig_setmethods__ = {'above': <built-in function object_above_set>, 'active_next': <built-in function object_active_next_set>, 'active_prev': <built-in function object_active_prev_set>, 'anim_speed': <built-in function object_anim_speed_set>, 'animation_id': <built-in function object_animation_id_set>, 'arch': <built-in function object_arch_set>, 'attacked_by': <built-in function object_attacked_by_set>, 'attacked_by_count': <built-in function object_attacked_by_count_set>, 'attacktype': <built-in function object_attacktype_set>, 'below': <built-in function object_below_set>, ...}
__weakref__ = <attribute '__weakref__' of 'object' objects>
list of weak references to the object (if defined)