All pastes #22182 Raw Edit

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public text v1 · immutable
#22182 ·published 2005-09-05 20:46 UTC
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class object(__builtin__.object)
   	  	Methods defined here:

__del__(self, destroy=<built-in function delete_object>)

__getattr__ lambda self, name

__init__(self, *args)

__repr__(self)

__setattr__ lambda self, name, value

Properties defined here:

above

    get = object_above_get(...)

    set = object_above_set(...)

active_next

    get = object_active_next_get(...)

    set = object_active_next_set(...)

active_prev

    get = object_active_prev_get(...)

    set = object_active_prev_set(...)

anim_speed

    get = object_anim_speed_get(...)

    set = object_anim_speed_set(...)

animation_id

    get = object_animation_id_get(...)

    set = object_animation_id_set(...)

arch

    get = object_arch_get(...)

    set = object_arch_set(...)

attacked_by

    get = object_attacked_by_get(...)

    set = object_attacked_by_set(...)

attacked_by_count

    get = object_attacked_by_count_get(...)

    set = object_attacked_by_count_set(...)

attacktype

    get = object_attacktype_get(...)

    set = object_attacktype_set(...)

below

    get = object_below_get(...)

    set = object_below_set(...)

body_info

    get = object_body_info_get(...)

    set = object_body_info_set(...)

body_used

    get = object_body_used_get(...)

    set = object_body_used_set(...)

carrying

    get = object_carrying_get(...)

    set = object_carrying_set(...)

casting_time

    get = object_casting_time_get(...)

    set = object_casting_time_set(...)

chosen_skill

    get = object_chosen_skill_get(...)

    set = object_chosen_skill_set(...)

client_type

    get = object_client_type_get(...)

    set = object_client_type_set(...)

container

    get = object_container_get(...)

    set = object_container_set(...)

contr

    get = object_contr_get(...)

    set = object_contr_set(...)

count

    get = object_count_get(...)

    set = object_count_set(...)

current_weapon

    get = object_current_weapon_get(...)

    set = object_current_weapon_set(...)

current_weapon_script

    get = object_current_weapon_script_get(...)

    set = object_current_weapon_script_set(...)

custom_name

    get = object_custom_name_get(...)

    set = object_custom_name_set(...)

dam_modifier

    get = object_dam_modifier_get(...)

    set = object_dam_modifier_set(...)

direction

    get = object_direction_get(...)

    set = object_direction_set(...)

duration

    get = object_duration_get(...)

    set = object_duration_set(...)

duration_modifier

    get = object_duration_modifier_get(...)

    set = object_duration_modifier_set(...)

elevation

    get = object_elevation_get(...)

    set = object_elevation_set(...)

enemy

    get = object_enemy_get(...)

    set = object_enemy_set(...)

env

    get = object_env_get(...)

    set = object_env_set(...)

events

    get = object_events_get(...)

    set = object_events_set(...)

expmul

    get = object_expmul_get(...)

    set = object_expmul_set(...)

face

    get = object_face_get(...)

    set = object_face_set(...)

facing

    get = object_facing_get(...)

    set = object_facing_set(...)

flags

    get = object_flags_get(...)

    set = object_flags_set(...)

gen_sp_armour

    get = object_gen_sp_armour_get(...)

    set = object_gen_sp_armour_set(...)

glow_radius

    get = object_glow_radius_get(...)

    set = object_glow_radius_set(...)

head

    get = object_head_get(...)

    set = object_head_set(...)

hide

    get = object_hide_get(...)

    set = object_hide_set(...)

inv

    get = object_inv_get(...)

    set = object_inv_set(...)

invisible

    get = object_invisible_get(...)

    set = object_invisible_set(...)

item_power

    get = object_item_power_get(...)

    set = object_item_power_set(...)

key_values

    get = object_key_values_get(...)

    set = object_key_values_set(...)

last_anim

    get = object_last_anim_get(...)

    set = object_last_anim_set(...)

last_eat

    get = object_last_eat_get(...)

    set = object_last_eat_set(...)

last_grace

    get = object_last_grace_get(...)

    set = object_last_grace_set(...)

last_heal

    get = object_last_heal_get(...)

    set = object_last_heal_set(...)

last_sp

    get = object_last_sp_get(...)

    set = object_last_sp_set(...)

level

    get = object_level_get(...)

    set = object_level_set(...)

lore

    get = object_lore_get(...)

    set = object_lore_set(...)

magic

    get = object_magic_get(...)

    set = object_magic_set(...)

map

    get = object_map_get(...)

    set = object_map_set(...)

material

    get = object_material_get(...)

    set = object_material_set(...)

materialname

    get = object_materialname_get(...)

    set = object_materialname_set(...)

more

    get = object_more_get(...)

    set = object_more_set(...)

move_status

    get = object_move_status_get(...)

    set = object_move_status_set(...)

move_type

    get = object_move_type_get(...)

    set = object_move_type_set(...)

msg

    get = object_msg_get(...)

    set = object_msg_set(...)

name

    get = object_name_get(...)

    set = object_name_set(...)

name_pl

    get = object_name_pl_get(...)

    set = object_name_pl_set(...)

next

    get = object_next_get(...)

    set = object_next_set(...)

nrof

    get = object_nrof_get(...)

    set = object_nrof_set(...)

other_arch

    get = object_other_arch_get(...)

    set = object_other_arch_set(...)

owner

    get = object_owner_get(...)

    set = object_owner_set(...)

ownercount

    get = object_ownercount_get(...)

    set = object_ownercount_set(...)

ox

    get = object_ox_get(...)

    set = object_ox_set(...)

oy

    get = object_oy_get(...)

    set = object_oy_set(...)

path_attuned

    get = object_path_attuned_get(...)

    set = object_path_attuned_set(...)

path_denied

    get = object_path_denied_get(...)

    set = object_path_denied_set(...)

path_repelled

    get = object_path_repelled_get(...)

    set = object_path_repelled_set(...)

perm_exp

    get = object_perm_exp_get(...)

    set = object_perm_exp_set(...)

pick_up

    get = object_pick_up_get(...)

    set = object_pick_up_set(...)

prev

    get = object_prev_get(...)

    set = object_prev_set(...)

race

    get = object_race_get(...)

    set = object_race_set(...)

randomitems

    get = object_randomitems_get(...)

    set = object_randomitems_set(...)

range

    get = object_range_get(...)

    set = object_range_set(...)

range_modifier

    get = object_range_modifier_get(...)

    set = object_range_modifier_set(...)

refcount

    get = object_refcount_get(...)

    set = object_refcount_set(...)

resist

    get = object_resist_get(...)

    set = object_resist_set(...)

run_away

    get = object_run_away_get(...)

    set = object_run_away_set(...)

skill

    get = object_skill_get(...)

    set = object_skill_set(...)

slaying

    get = object_slaying_get(...)

    set = object_slaying_set(...)

smoothlevel

    get = object_smoothlevel_get(...)

    set = object_smoothlevel_set(...)

speed

    get = object_speed_get(...)

    set = object_speed_set(...)

speed_left

    get = object_speed_left_get(...)

    set = object_speed_left_set(...)

spell

    get = object_spell_get(...)

    set = object_spell_set(...)

spellarg

    get = object_spellarg_get(...)

    set = object_spellarg_set(...)

spellitem

    get = object_spellitem_get(...)

    set = object_spellitem_set(...)

start_holding

    get = object_start_holding_get(...)

    set = object_start_holding_set(...)

state

    get = object_state_get(...)

    set = object_state_set(...)

stats

    get = object_stats_get(...)

    set = object_stats_set(...)

subtype

    get = object_subtype_get(...)

    set = object_subtype_set(...)

title

    get = object_title_get(...)

    set = object_title_set(...)

tooltype

    get = object_tooltype_get(...)

    set = object_tooltype_set(...)

type

    get = object_type_get(...)

    set = object_type_set(...)

value

    get = object_value_get(...)

    set = object_value_set(...)

weapontype

    get = object_weapontype_get(...)

    set = object_weapontype_set(...)

weight

    get = object_weight_get(...)

    set = object_weight_set(...)

weight_limit

    get = object_weight_limit_get(...)

    set = object_weight_limit_set(...)

will_apply

    get = object_will_apply_get(...)

    set = object_will_apply_set(...)

x

    get = object_x_get(...)

    set = object_x_set(...)

y

    get = object_y_get(...)

    set = object_y_set(...)

Data and other attributes defined here:

__dict__ = <dictproxy object>
    dictionary for instance variables (if defined)

__swig_getmethods__ = {'above': <built-in function object_above_get>, 'active_next': <built-in function object_active_next_get>, 'active_prev': <built-in function object_active_prev_get>, 'anim_speed': <built-in function object_anim_speed_get>, 'animation_id': <built-in function object_animation_id_get>, 'arch': <built-in function object_arch_get>, 'attacked_by': <built-in function object_attacked_by_get>, 'attacked_by_count': <built-in function object_attacked_by_count_get>, 'attacktype': <built-in function object_attacktype_get>, 'below': <built-in function object_below_get>, ...}

__swig_setmethods__ = {'above': <built-in function object_above_set>, 'active_next': <built-in function object_active_next_set>, 'active_prev': <built-in function object_active_prev_set>, 'anim_speed': <built-in function object_anim_speed_set>, 'animation_id': <built-in function object_animation_id_set>, 'arch': <built-in function object_arch_set>, 'attacked_by': <built-in function object_attacked_by_set>, 'attacked_by_count': <built-in function object_attacked_by_count_set>, 'attacktype': <built-in function object_attacktype_set>, 'below': <built-in function object_below_set>, ...}

__weakref__ = <attribute '__weakref__' of 'object' objects>
    list of weak references to the object (if defined)