rendered paste bodycolors={1:'Black',
0:'White'
}
pieces={0:'Pawn',
1:'Rook',
2:'Knight',
3:'Bishop',
4:'Queen',
5:'King'
}
class piece:
def __init__(self, piecetype=0, color=0):
self.type = piecetype
self.color = color
def piece_movements(board):
return(self.squares_i_can_get_to_on_this(board))
class board:
def __init__(self, layout=None):
if layout != None:
self.squares = layout
else:
self.squares = [[None] * 8] * 8 # an empty board
for i in range (8):
squares[1][i] = piece()
squares[6][i] = piece(color=1)
#add extra pieces
def move_piece(self,location, desired_place)
from_x, from_y = loaction
to_x, to_y = desired_place
try:
self.squares[from_x][from_y].piece_movements(self.squares).indexof(desired_place)
except ValueError:
raise IllegalMove
tmp_pice = self.squares[from_x][from_y]
self.squares[to_x][to_y] = tmp_piece
self.squares[from_x][from_y] = None