Anonymous
public text v1 · immutable glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glRotatef(tb.angle, 0.0, 0.0, 1.0);
glBindTexture(GL_TEXTURE_2D, tb.tex);
glBegin(GL_QUADS);
{
glColor4f(1.0, 1.0, 1.0, 1.0/(50.0)*(float)m_i);
glTexCoord2f(0, 0);
glVertex3f(-tb.cx, -tb.cy, 0);
glTexCoord2f(1, 0);
glVertex3f(tb.cx, -tb.cy, 0);
glTexCoord2f(1, 1);
glVertex3f(tb.cx, tb.cy, 0);
glTexCoord2f(0, 1);
glVertex3f(-tb.cx, tb.cy, 0);
}
glEnd();