All pastes #220792 Raw Edit

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public cpp v1 · immutable
#220792 ·published 2006-10-25 10:09 UTC
rendered paste body
void game2String(Game game, char* gameString){   gameString[0] = '\0'; //null terminate it   sprintf(gameString, "%d %d %d %d\n",             game->round, game->turn, game->score,             game->missionID);   //string is 'round turn score misID '   sprintf(gameString, "%s %d %d %d\n", gameString,             game->vampireReadyCount, game->vampireMatureCount,             game->vampireVanquishedCount);   //string is 'round turn score misID '   //          'vampReady vampMature vampVanquished'   int i = 0;   for(i = 0; i < NUM_CHARACTERS; i++){      char tempString[MESSAGE_LENGTH * 2];      sprintf(tempString, "%d %s\n", game->character[i].life,                           game->character[i].lastMessage);      sprintf(gameString, "%s %s", gameString, tempString);   }   //string has 'gameinfo\nvampireinfo\ncharacter*5\n   for(i = 0; i < TRAIL_SIZE; i++){      sprintf(gameString, "%s %d", gameString, game->encounters[i]);   }      //every move we've made time.   Moves curMove = game->moves;   while(curMove != NULL){      sprintf(gameString, "%s\n%d %d %d %d", gameString,                curMove->move, curMove->who, curMove->round,                curMove->isDracMoveKnown);      curMove = curMove->more;   }   sprintf(gameString, "%s\n", gameString);   }void string2Game(char* gameString, Game game){   sscanf(gameString, "%d %d %d %d\n", &game->round,           &game->turn, &game->score, &game->missionID);   strsep(&gameString, "\n");   sscanf(gameString, "%d %d %d\n", &game->vampireReadyCount,           &game->vampireMatureCount, &game->vampireVanquishedCount);   //string is 'round turn score misID '   //          'vampReady vampMature vampVanquished'   int i = 0;   for(i = 0; i < NUM_CHARACTERS; i++){      strsep(&gameString, "\n");      sscanf(gameString, "%d %s", &game->character[i].life,              game->character[i].lastMessage);   }   strsep(&gameString, "\n");   //string has 'gameinfo\nvampireinfo\ncharacter*5\n   for(i = 0; i < TRAIL_SIZE; i++){      strsep(&gameString, " ");      sscanf(gameString, "%d", &game->encounters[i]);   }   int newWho;   int newRound = 0;   int newIsDracKnown = 0;   int newMoveM = 0;   strsep(&gameString, "\n");   while(gameString[0] != '\0' ){      strsep(&gameString, "\n");      sscanf(gameString, "%d %d %d %d", &newMoveM, &newWho,              &newRound, &newIsDracKnown) > 0;      Moves newMove;      newMove = malloc(sizeof(struct moveList));      assert(newMove != NULL);      //get space for it      //add the new move to the front      newMove->more = game->moves;      newMove->who = newWho;      newMove->round = newRound;      newMove->isDracMoveKnown = newIsDracKnown;      newMove->move = newMoveM;      game->moves = newMove;   }   }