rendered paste bodyimport Blenderimport Blender.Node as bNdef init(node): colout = (bN.RGBA, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) turb = (bN.VALUE, 0.25, 1.0, 1.0, 1.0, 0.0, 10.0) node.inputs = {'Turbulence':turb} node.outputs = {'Colour':colout}def clouds(texvec, depth, hard, basis, amp, freq): return Noise.turbulence(texvec, depth, hard, basis, amp, freq) def execute(node): node.outputs['Colour'] = node.inputs['Turbulence'] * clouds(node.texvec, 2, 0, 1, 0.5, 2.0)#Next line is optional depending on how its coded internally#however this line would allow arbitrary function names, and#probably easier internal coding.bN.Register(init, execute)