rendered paste bodyimport Blenderimport Blender.Nodeimport mathfrom Blender import NoisebN = Blender.Nodetry: texvec = node.tex_coord def clouds(texvec, depth, hard, basis, amp, freq): return Noise.turbulence(texvec, depth, hard, basis, amp, freq) col = node.inputs['turb'] * clouds(texvec, 2, 0, 1, 0.5, 2.0) node.outputs['color'] = (col,col,col, 1.0)except bN.NodeUninitialised: colout = (bN.RGBA, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) turb = (bN.VALUE, 0.25, 1.0, 1.0, 1.0, 0.0, 10.0) node.output_def={'color':colout} node.input_def = {'turb':turb}