rendered paste bodyimport Blendertex = Blender.Texture.Get("Tex")texvec = tex.getPytexCoords()def int_func(tex, coords): intensity = Blender.Noise.turbulence(coords, 3, 0) tex.setPytexIntensity(intensity) def nor_func(tex, coords): nabla = 0.025 x = Blender.Noise.turbulence((coords[0] + nabla, coords[1], coords[2]), 3, 0) y = Blender.Noise.turbulence((coords[0], coords[1] + nabla, coords[2]), 3, 0) z = Blender.Noise.turbulence((coords[0], coords[1], coords[2] + nabla), 3, 0) tex.setPytexNormals(x, y, z)def col_func(tex, coords): r = Blender.Noise.turbulence((coords[0], coords[1], coords[2]), 3, 0) g = Blender.Noise.turbulence((coords[1], coords[0], coords[2]), 3, 0) b = Blender.Noise.turbulence((coords[1], coords[2], coords[0]), 3, 0) tex.setPytexColour(r, g, b) int_func(tex, texvec)col_func(tex, texvec)#nor_func(tex, texvec)