rendered paste bodyvoid display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glClear (GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1.0, 1.0, 0.0);
if(shapeState == 0)
glutSolidSphere(1.0, 20, 16); /* draw sun */
else if(shapeState == 1)
glutWireSphere(1.0, 20, 16);
glRotatef ((GLfloat) year, 0.0, 1.0, 0.0);
glTranslatef (2.0, 0.0, 0.0);
/* draw moon before rotating for earth exis spin */
glPushMatrix();
glRotatef((GLfloat) year, 0.0, 1.0, 0.0);
glTranslatef(0.5, 0.0, 0.0);
glRotatef((GLfloat) month, 0.0, 1.0, 0.0);
//glTranslatef(2.0, 0.0, 0.0);
glColor3f(1.0, 1.0, 1.0);
if(shapeState == 0)
glutSolidSphere(0.1, 10, 8); // Draw moon
else if(shapeState == 1)
glutWireSphere(0.1, 10, 8);
glPopMatrix();
glRotatef ((GLfloat) day, 0.0, 1.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
if(shapeState == 0)
glutSolidSphere(0.2, 10, 8); /* draw earth */
else if(shapeState == 1)
glutWireSphere(0.2, 10, 8);
glPopMatrix();
glutSwapBuffers();
}