// Headgears \\
ama_in01.gat,80,104,4 script Headgear Quests 756,{
mes "[Headgear Quests]";
mes "Hi, What headgear would you like make?";
switch(select("2nd Anniversary Hat","Angel Wing Ears","Binoculars",",Evil Wing Ears","Helm of Angel","Mage Hat","Neko Mimi","Note Headgear","Tiger Mask","Zealotus Mask")){
case 1: callfunc "Anni";
break;
case 2: callfunc "Angel";
break;
case 3: callfunc "Bino";
break;
case 4: callfunc "Evil";
break;
case 5: callfunc "Helm";
break;
case 6: callfunc "Mage";
break;
case 7: callfunc "Neko";
break;
case 8: callfunc "Note";
break;
case 9: callfunc "Tiger";
break;
case 10: callfunc "Zeal";
break;
}
end;
function script Anni {
if(anniquest==1) goto L_Anni;
mes "[Headgear Quests]";
mes "You need 100 Piece of Cake and 10 Scarlet Dyestuffs";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set anniquest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Anni:
if((countitem(539)>=100)) && ((countitem(975)>=10)) goto L_Reward;
mes "[Headgear Quests]";
mes "You don't have the items!";
mes "You need 100 Piece of Cake and 10 Scarlet Dyestuffs";
close;
L_Reward:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5105,1;
close;
}
function script Angel {
if(angelquest==1) goto L_Angel;
mes "[Headgear Quests]";
mes "You need 1 Elven Ears and 1 Angel Wing.";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set angelquest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Angel:
if((countitem(2286)>=1)) && ((countitem(2254)>=1)) goto L_Reward2;
mes "[Headgear Quests]";
mes "You don't have the items!";
mes "You need 1 Elven Ears and 1 Angel Wing.";
close;
L_Reward2:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5074,1;
close;
}
function script Bino {
if(binoquest==1) goto L_Bino;
mes "[Headgear Quests]";
mes "You need 50 Glass Bead and 50 Steel.";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set binoquest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Bino:
if((countitem(746)>=50)) && ((countitem(999)>=50)) goto L_Reward3;
mes "You don't have the items!";
mes "You need 50 Glass Bead and 50 Steel.";
close;
L_Reward3:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 2296,1;
close;
}
function script Evil {
if(evilquest==1) goto L_Evil;
mes "[Headgear Quests]";
mes "You need 1 Elven Ears and 1 Evil Wing.";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set evilquest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Evil:
if((countitem(2286)>=1)) && ((countitem(2255)>=1)) goto L_Reward4;
mes "You don't have the items!";
mes "You need 1 Elven Ears and 1 Evil Wing.";
close;
L_Reward4:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5068,1;
close;
}
function script Helm {
if(helmquest==1) goto L_Helm;
mes "[Headgear Quests]";
mes "You need 1 Angel Wing, 1 Helm [1] and 5 Fang of Hatii.";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set helmquest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Helm:
if((countitem(2254)>=1)) && ((countitem(2229)>=1)) && ((countitem(7036)>=1)) goto L_Reward5;
mes "You don't have the items!";
mes "You need 1 Angel Wing, 1 Helm [1] and 5 Fang of Hatii.";
close;
L_Reward5:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5025,1;
close;
}
function script Mage {
if(magequest==1) goto L_Mage;
mes "[Headgear Quests]";
mes "You need 5 Magician Hat and 5 Mage Coat";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set magequest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Mage:
if((countitem(5045)>=5)) && ((countitem(2334)>=5)) goto L_Reward6;
mes "You don't have the items!";
mes "You need 5 Magician Hat and 5 Mage Coat";
close;
L_Reward6:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5027,1;
close;
}
function script Neko {
if(nekoquest==1) goto L_Neko;
mes "[Headgear Quests]";
mes "You need 100 Sea Otter Fur and 30 Nine Tails.";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set nekoquest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Neko:
if((countitem(7065)>=100)) && ((countitem(1022)>=30)) goto L_Reward7;
mes "You don't have the items!";
mes "You need 100 Sea Otter Fur and 30 Nine Tails.";
close;
L_Reward7:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5099,1;
close;
}
function script Note {
if(notequest==1) goto L_Note;
mes "[Headgear Quests]";
mes "You need 100 Little Ghost Doll and 10 Black Dyestuffs.";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set notequest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Note:
if((countitem(983)>=10)) && ((countitem(7268)>=100)) goto L_Reward8;
mes "You don't have the items!";
mes "You need 100 Little Ghost Doll and 10 Black Dyestuffs.";
close;
L_Reward8:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5151,1;
close;
}
function script Tiger {
if(tigerquest==1) goto L_Tiger;
mes "[Headgear Quests]";
mes "You need 100 Sea Otter Fur and 10 Tiger's Footskin.";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set tigerquest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Tiger:
if((countitem(7065)>=100)) && ((countitem(1030)>=10)) goto L_Reward8;
mes "You don't have the items!";
mes "You need 100 Sea Otter Fur and 10 Tiger's Footskin.";
close;
L_Reward8:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5098,1;
close;
}
function script Zeal {
if(zealquest==1) goto L_Note;
mes "[Headgear Quests]";
mes "You need 50 Dark Crystal Fragment and 50 Blade Lost in Darkness.";
mes "Continue?";
switch(select("Yes","No")){
case 1: mes "Then go get them"; set zealquest,1;
break;
case 2: mes "AW what a shame";
break;
}
end;
L_Note:
if((countitem(7315)>=50)) && ((countitem(7023)>=50)) goto L_Reward10;
mes "You don't have the items!";
mes "You need 50 Dark Crystal Fragment and 50 Blade Lost in Darkness.";
close;
L_Reward10:
mes "[Headgear Quests]";
mes "Here is your item";
getitem 5121,1;
close;
}
}