Stuff
public text v1 · immutablepublic OnGameModeExit()
{
new File:tmphandle;
new File:fhandle;
new temp[256];
new string[256];
new checkOn[256];
new string2[256];
for(new i = 0; i < totalCheckpoints; i++)
{
GivePlayerMoney(dynCheckOwner[i], ((dynCheckCosts[i]/100)*90));
dynCheckOwner[i] = 999;
}
for(new j=0; j<=MAX_PLAYERS; j++)
{
if(IsPlayerConnected(j))
{
if(loggedIn[j] == 1)
{
//dostuffhere
fclose(tmphandle);
fclose(fhandle);
}
}
}
return 1;
}