rendered paste body#define IN_ATTACK (1 << 0)#define IN_JUMP (1 << 1)#define IN_DUCK (1 << 2)#define IN_FORWARD (1 << 3)#define IN_BACK (1 << 4)#define IN_USE (1 << 5)#define IN_CANCEL (1 << 6)#define IN_LEFT (1 << 7)#define IN_RIGHT (1 << 8)#define IN_MOVELEFT (1 << 9)#define IN_MOVERIGHT (1 << 10)#define IN_ATTACK2 (1 << 11)#define IN_RUN (1 << 12)#define IN_RELOAD (1 << 13)#define IN_ALT1 (1 << 14)#define IN_ALT2 (1 << 15)#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down#define IN_SPEED (1 << 17) // Player is holding the speed key#define IN_WALK (1 << 18) // Player holding walk key//#define IN_UNUSED (1 << 19)#define IN_WEAPON1 (1 << 20) // weapon defines these bits#define IN_WEAPON2 (1 << 21) // weapon defines these bits#define IN_BULLRUSH (1 << 22)