rendered paste body
materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials
Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (20 bytes to 20)
Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed
2 threads
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt
4 portalclusters
4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad.
Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
24 faces
38400 square feet [5529600.00 square inches]
0 displacements
0 square feet [0.00 square inches]
24 patches before subdivision
3048 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 43/65536 516/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 24/65536 1344/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 24/65536 48/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 120/512000 480/2048000 ( 0.0%)
edges 73/256000 292/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 93344/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 373/393216 ( 0.1%)
LDR leaf ambient 29/65536 696/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10020/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2279/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 113070 bytes ====
Total triangle count: 48
Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
1 second elapsed
materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials
Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (20 bytes to 20)
Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed
2 threads
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt
4 portalclusters
4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad.
Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
24 faces
38400 square feet [5529600.00 square inches]
0 displacements
0 square feet [0.00 square inches]
24 patches before subdivision
3048 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 43/65536 516/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 24/65536 1344/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 24/65536 48/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 120/512000 480/2048000 ( 0.0%)
edges 73/256000 292/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 93344/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 373/393216 ( 0.1%)
LDR leaf ambient 29/65536 696/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10020/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2279/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 113070 bytes ====
Total triangle count: 48
Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
1 second elapsed
materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials
Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (20 bytes to 20)
Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed
2 threads
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt
4 portalclusters
4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad.
Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
24 faces
38400 square feet [5529600.00 square inches]
0 displacements
0 square feet [0.00 square inches]
24 patches before subdivision
3048 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0041 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 43/65536 516/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 24/65536 1344/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 24/65536 48/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 120/512000 480/2048000 ( 0.0%)
edges 73/256000 292/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 93344/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 345/393216 ( 0.1%)
LDR leaf ambient 29/65536 696/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10020/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2279/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 113042 bytes ====
Total triangle count: 48
Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
1 second elapsed