All pastes #214460 Raw Edit

gm10_minigolf.log

public text v1 · immutable
#214460 ·published 2006-10-22 01:20 UTC
rendered paste body



materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials
Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (20 bytes to 20)
Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed



2 threads
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad.
Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
24 faces
38400 square feet [5529600.00 square inches]
0 displacements
0 square feet [0.00 square inches]
24 patches before subdivision
3048 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  40/65536         800/1310720  ( 0.1%) 
vertexes                43/65536         516/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 3/12288         216/884736   ( 0.0%) 
texdata                  1/2048           32/65536    ( 0.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   24/65536        1344/3670016  ( 0.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               24/65536          48/131072   ( 0.0%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              120/512000        480/2048000  ( 0.0%) 
edges                   73/256000        292/1024000  ( 0.0%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       93344/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]         373/393216   ( 0.1%) 
LDR leaf ambient        29/65536         696/1572864  ( 0.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10020/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]        2279/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 113070 bytes ====

Total triangle count: 48
Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
1 second elapsed



materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials
Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (20 bytes to 20)
Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed



2 threads
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad.
Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
24 faces
38400 square feet [5529600.00 square inches]
0 displacements
0 square feet [0.00 square inches]
24 patches before subdivision
3048 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  40/65536         800/1310720  ( 0.1%) 
vertexes                43/65536         516/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 3/12288         216/884736   ( 0.0%) 
texdata                  1/2048           32/65536    ( 0.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   24/65536        1344/3670016  ( 0.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               24/65536          48/131072   ( 0.0%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              120/512000        480/2048000  ( 0.0%) 
edges                   73/256000        292/1024000  ( 0.0%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       93344/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]         373/393216   ( 0.1%) 
LDR leaf ambient        29/65536         696/1572864  ( 0.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10020/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]        2279/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 113070 bytes ====

Total triangle count: 48
Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
1 second elapsed



materialPath: e:\program files\steam\SteamApps\SourceMods\gmod9\materials
Loading E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (20 bytes to 20)
Writing E:\Documents and Settings\Liam J. McLoughlin\My Documents\Lua\Facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed



2 threads
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
reading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file e:\program files\steam\steamapps\hotwires\sourcesdk\bin\lights.rad.
Loading e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
24 faces
38400 square feet [5529600.00 square inches]
0 displacements
0 square feet [0.00 square inches]
24 patches before subdivision
3048 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317340, max 222
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0041 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  40/65536         800/1310720  ( 0.1%) 
vertexes                43/65536         516/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 3/12288         216/884736   ( 0.0%) 
texdata                  1/2048           32/65536    ( 0.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   24/65536        1344/3670016  ( 0.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               24/65536          48/131072   ( 0.0%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              120/512000        480/2048000  ( 0.0%) 
edges                   73/256000        292/1024000  ( 0.0%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       93344/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]         345/393216   ( 0.1%) 
LDR leaf ambient        29/65536         696/1572864  ( 0.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10020/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]        2279/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 113042 bytes ====

Total triangle count: 48
Writing e:\documents and settings\liam j. mcloughlin\my documents\lua\facehook4\maps\gm10_minigolf.bsp
1 second elapsed