rendered paste bodyddun:
switch(select("Abyss Lake","Amatsu Dungeon","Ant Hell","Ayothaya Dungeon","Bibilan Dungeon","Clock TOwer","Coal Mine (Dead Pit)","Culvert","Einbech Dungeon","Geffen Dungeon","GH Cave","Geffenia","Glast Heim","Gonryun Dungeon","Hidden Temple","Ice Dungeon","Juperos","Lighthalzen Bio Lab","Magama Dungeon","Nifleheim","Odin Temple","Orc Dungeon","Payon Dungeon","Pyramids","Sphinx","Sunken Ship","Pyramids","Thanatos Tower","Sunken Ship","Thanatos Tower","Turtle Dungeon")){
case 1: callfunc "D_ABYSS";
break;
case 2: callfunc "D_AMATSU";
break;
case 3: callfunc "D_ANT";
break;
case 4: callfunc "D_AYO";
break;
case 5: callfunc "D_BIB";
break;
case 6: callfunc "D_CLOCK";
break;
case 7: callfunc "D_COAL";
break;
case 8: callfunc "D_CUL";
break;
case 9: callfunc "D_EIN";
break;
case 10: callfunc "D_GEFFEN";
break;
case 11: callfunc "D_GEFFENIA";
break;
case 12: callfunc "D_GLAST";
break;
case 13: callfunc "D_GONRYUN";
break;
case 14: callfunc "D_HIDDEN";
break;
case 15: callfunc "D_ICE";
break;
case 16: callfunc "D_JUPEROS";
break;
case 17: callfunc "D_LIGHT";
break;
case 18: callfunc "D_MAGMA";
break;
case 19: callfunc "D_NIF";
break;
case 20: callfunc "D_ODIN";
break;
case 21: callfunc "D_ORC";
break;
case 22: callfunc "D_PAYON";
break;
case 23: callfunc "D_PYRAMIDS";
break;
case 24: callfunc "D_SPHINX";
break;
case 25: callfunc "D_SUNKEN";
break;
case 26: callfunc "D_THAN";
break;
case 27: callfunc "D_TURTLE";
break;
}
function script D_ABYSS {
mes "[Universal Warper]";
mes "Please choose a level to warp";
next;
switch(select("Entrance","Level 1","Level 2","Level 3")){
case 1: warp "hu_fild05.gat", 185, 203;
break;
case 2: warp "abyss_01.gat", 0, 0;
break;
case 3: warp "abyss_02.gat", 0, 0;
break;
case 4: warp "abyss_03.gat", 0, 0;
break;
}
}