rendered paste bodyddun:
switch(select("Abyss Lake","Amatsu Dungeon","Ant Hell","Ayothaya Dungeon","Bibilan Dungeon","Clock TOwer","Coal Mine (Dead Pit)","Culvert","Einbech Dungeon","Geffen Dungeon","GH Cave","Geffenia","Glast Heim","Gonryun Dungeon","Hidden Temple","Ice Dungeon","Juperos","Lighthalzen Bio Lab","Magama Dungeon","Nifleheim","Odin Temple","Orc Dungeon","Payon Dungeon","Pyramids","Sphinx","Sunken Ship","Pyramids","Thanatos Tower","Sunken Ship","Thanatos Tower","Turtle Dungeon")){
case 1: callfunc "D_ABYSS";
function script D_ABYSS {
mes "[Universal Warper]";
mes "Please choose a level to warp";
next;
switch(select("Entrance","Level 1","Level 2","Level 3")){
case 1: warp "hu_fild05.gat", 185, 203;
break;
case 2: warp "abyss_01.gat", 0, 0;
break;
case 3: warp "abyss_02.gat", 0, 0;
break;
case 4: warp "abyss_03.gat", 0, 0;
break;
}
}