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#2134373 ·published 2012-03-31 22:11 UTC
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THEY'LL ALL PAY! or a better name should that arise.
-There is a stack of Doomsday Weapons each on a single card, each person picks one randomly, other

people don't get to look at your doomsday weapon.
-Assistant cards: these are public knowledge, each person gets only one at the start of the game, then

they get the effect of it
-Public apparatuses: another stack, 2-3 are picked from, and everyone can use their effects during the

game (more can not be added during the course of the game)
-You can set aside devices that are part of your doomsday weapon, face down, no one will see it
-Apparatuses (constructs) do not have to be hidden aside to be used with the weapon
-all the devices and apparatuses available for purchace at the same time
-a random action deck
-one stockpile or action a turn
-one build a turn
-you can play all cards in your hand during a turn
-Victory comes from stockpiling all the parts of a DOOMSDAY WEAPON
-the fields are Computational/Bio/Nuclear/Physics


DOOMSDAY WEAPON
Landnet v1.5
Doomsday Weapon
x6 Computing Devices, at least one with cost greater then 5
x2 Bio Devices
x1 Nuclear Apparatus
x1 Physics Apparatus
Activation Cost: 50 Volts






DEVICE/APPARATUS EXAMPLES:

BIO
Mindcargot:
Bio Device
Gain control of target assistant until end of turn

Speedy G.'s Metabolism Enhancer:
Bio Device
Take an extra stockpile this turn.

Electrified Eel Pool:
Bio Device
Add 1 Materials to your resource pool. Then add 1 volt for every Bio device used this turn.




COMPUTATIONAL
Norton of Troy v1.0:
Computational Device
Play a card at random from target opponent's hand.

Resource Diversion Protocol:
Bio
Draw a card. You may pay 1 volt, if you do Draw another card.

BAD - Blueprint Analysis Device:
Computational Apparatus
Once per turn, you may pay (1 or 2) Volt. Declare a field. Devices and Apparatuses of that field cost 1

materials less to build this turn.




NUCLEAR:
Lil' Maddy's First Refinement Kit:
Nuclear Device
+1 material or +1 Volt

Rekishma Overclocker:
Nuclear Device
Dismantle a Tritium core or Mining Drone, Add a card with materials cost X [x being the cost of the

upgraded versions of each] to your hand.

The Long Mile Energy Conductor:
Nuclear Apparatus
Whenever you play a nuclear device or apparatus, add 1 volt to your resource pool.




PHYSICS:
Super Stopwatch:
Physics Device
Take an Extra Action or Build this turn.

DOOD - Dimensional Overlay Ordinance Device:
Physics Device
Take control of target apparatus until end of turn

Explosive Reclamator:
Physics Device
As an additional cost to activate this device, dismantle another device. Add 2 Material to your

resource pool. You may pay an additional 3 volt, if you do, add 2 Material to your Resource pool.





PUBLIC APPARATUSES:
Matter Collector:
2 Volt: add 1 material to your resource pool

Energy Dispersal Unit:
2 Material: add 1 volt to your resource pool

Overtime Engine:
(3 or 4) Volt: take an extra action or build this turn.




ASSISTANTS:
Mr. Ampere:
At the beginning of your turn, add 2 Volt to your resource pool

Mme. Auris:
At the beginning of your turn, add 1 material to your resource pool

Prof. Eagling:
Physics cards cost 1 less to build.

Prof. Cureinstein:
Nuclear cards cost 1 less to build.

Prof. Bahrwin:
Bio cards cost 1 less to build.

Prof. Teslimov:
Computational cards cost 1 less to build.

Dr. Hawkstealer:
Once per turn you may pay 2 volt to take an extra build or action this turn.

Dr. Neilson:
Once per turn you may pay 2 volt to draw a card.



ACTIONS:
Contract Termination:
Take a new assistant at random, then return your old assistant to the assistant pile.

The Jumble Caper:
Return all doomsday plans to the doomsday deck. Each player randomly draws a new doomsday plan.

All Is lost!:
Pay 3 materials. If you can not, Discard 2 Cards.

Bank Job:
Add 2 material to your pool, or draw a card.

The Great Knox Heist:
Add 4 material to your pool, or draw 2 card.

Prototype:
Select a device from the academy with a cost of 3 or less and play it. Dismantle it at end of turn.

Eureka!:
Take an Extra build or stockpile this turn.

Amazing 'discovery':
Take a card from an opponent's discard pile and add it to yours.

It Lives!:
Take a bio device from any player's graveyard and use it. Return it to their discard at end of turn.

Tossing the Wrench:
Target opponent discards a card at random from their stockpile.