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#2134288 ·published 2012-03-31 13:41 UTC
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dota_killcam_show 1			// Enables information windows upon death	(default 0)
dota_sf_hud_killcam 1			// Enables information windows upon death	(default 0)	
dota_health_per_vertical_marker "250" 	// Health segmenting in the lifebar 		(default 250)
dota_health_marker_major_alpha "255"	// Opacity major healthbar divider 		(default 255, 0=invisible 255=opaque)
dota_health_marker_minor_alpha "128"	// Opacity minor healthbar divider 		(default 128, 0=invisible 255=opaque)
dota_hud_healthbar_number "1"		// Health number above the lifebar on		(default 1)
dota_screen_shake "0"			// Screen shake on certain spell effects	(default 1)
dota_force_right_click_attack "1" 	// Rightclick deny disabled			(default 0)
dota_disable_range_finder "0" 		// Visual spell range indicator activated 	(default 1)
dota_minimap_hero_size "800" 		// Slightly bigger hero icons on minimap 	(default 600)
dota_minimap_misclick_time "0.4" 	// Threshold delay to accept minimap clicks 	(default 0.2)
dota_camera_accelerate "10" 		// Decelerating map scroll 			(50 = insta stop, 1 = smooth slowdown, vanilla DotA would be 50)
dota_player_multipler_orders "1"	// Control all units with CTRL click 		(default 0)	
dota_player_units_auto_attack "0"	// Hero autoattack disabled 			(default 1)
dota_camera_speed "3682"		// Scrolling speed 				(vanilla DotA-like is 6500, default 3000)
dota_camera_disable_zoom "1"		// Disables mousewheel zoom			(default 1)
dota_unit_fly_bonus_height "10"		// Flying height of air units			(Default 150)
dota_always_show_player_names "1"	// Always show player names
dota_ability_quick_cast "1"		// Doubletapping to selfcast
dota_unit_multiple_selection "1"	// ???


//Fade time on visual effects on doing or receiving damage reduced to half duration
dota_health_hurt_decay_time_max "0.4"	// (Default 0.8)
dota_health_hurt_decay_time_min "0.15"	// (Default 0.3)
dota_health_hurt_delay "0.05"		// (Default 0.1)
dota_pain_decay "0.4"			// (Default 0.8)
dota_pain_factor "1.5"			// (Default 3)
dota_pain_fade_rate "1.5"		// (Default 3)
dota_pain_multiplier "0.4"		// (Default 0.8)

windows_speaker_config "1"		// Sound optimized for headset 
windows_speaker_setting "1"		// Sound optimized for headset 
volume "0.05"				// Volume adjusted for teamspeak
snd_musicvolume "0"			// Ingame music volume (Min "0" Max "1.0")

fps_max "120" 				// Max FPS for client to render					(Default 120)
mat_vsync "1" 				// VSYNC on/off							(0 Disables, 1 Enables)
mat_triplebuffered "0"			// Enable with vsync if fps is less than 60			(0 Disables, 1 Enables)

chat_join "extinction"		// Join chat channel


// Fitting Netgraph in the topbar for 1680x1050, 1920x1200 and 1920x1080. Play around with net_graphinsetbottom and net_graphinsetright to adjust it for other resolutions
net_graphinsetbottom "436"		// Position from bottom edge. Put "55" for 1280x800	(Default 0)
net_graphinsetright "-80"		// Position from right edge. Put "-100" for 1280x800	(Default 0)
net_graphproportionalfont "0"		// Makes net_graph text smaller 			(Default 1)
net_graph "1"				// Enables the Net_Graph				(Default 0)


///////////////
/// NETCODE /// If your connection is good (DSL and above) these values should work, however if you experience lag/delay issues try the values in the brackets.
///////////////

rate "80000"				// Total amount of bandwidth Dota 2 may use			(Default 80000, try 40000 if lags/delays)
cl_updaterate "40"			// Amount of updates recieved from server per second 		(Default 40, try 20 if lags/delays)
cl_cmdrate "40"				// Amount of updates sent to server per second 			(Default 40, try 20 if lags/delays)

cl_interp "0"				// cl_interp 1 / cl_updaterate * (cl_interp_ratio )		(Default 0.1)
cl_interp_ratio "1"			// Multiplies final result of cl_interp				(Default 2)
cl_smoothtime "0.01"			// When errors occur smooth display over X time, 0 Disables	(Default 0.1)


//////////////
/// SCRIPT /// Do not edit these unless you know what you are doing. Respective bindings are in the binding part below.
//////////////

// Courier picks up whole stash and brings it to you with speedup before returning to base
// ATTENTION: Since the 6.73 patch this script seems to trigger the heros ultimate when the courier is dead! We're looking for a fix.
alias "quick_courier" "dota_select_courier; dota_ability_execute 2; dota_ability_execute 3; +dota_camera_follow; say_team Courier is coming to me! Please wait." 

// Net_Graph Toggle Script
alias "showgraph" "showgraph_off"
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"

// Shows scoreboard and APM in the console
alias "+showboard" "+showscores;dota_apm" 
alias "-showboard" "-showscores;"

// Shows 1025 rangeunits, the proximity range to be revealed while smoked, 1300 = lvl4 pudge hook range, 700 = tower range, 1150 = dagger range
alias "+range" "dota_range_display 1025" 
alias "-range" "dota_range_display 0"