All pastes #2133458 Raw Edit

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#2133458 ·published 2012-03-29 00:51 UTC
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Plugin Description:
A game mode that is basically Hide-n-Seek with bunny hop mechanics, the 1.6 plugin link is: http://forums.alliedmods.net/showthread.php?p=504608

A player is chosen at random to be the seeker between the two teams at the start of a round. Once the player is chosen the seeker is ported to a location set by a teleport point and is frozen and his screen is blacked out for 'x' amount of time (cvar). The players who were not chosen to be swapped to the CT team, while the seeker will be moved to the T team (kind of like zombie mod). The seekers will also be teleported to a safe zone across the map (again, a teleport point chosen by the admin) to start 'hiding'. The players will use the platforms created by the admin to reach areas otherwise inaccessable by normal counter strike game play.

The plugin will have different profiles for each map, and should be initiated by something along the lines of sm_startprofile <number 1-5>. And every block created until the end command is executed (sm_endprofile <number>) will be placed in to that profile config (example, dust2_1.cfg). The plugin should always load the first profile made, so by default de_dust2_1.cfg. Also, if (and only if) there are multiple profiles for each map, have a 'Mix Mode' implemented where it will cycle through each of the profiles for that map, creating a much more dynamic sense of gameplay.


Block types:

These blocks should all be the same size(64x64) but should have the option of scaling them 1-5x their normal size (for efficiency). I'd like a positioning system kind of what thetwistedpanda has in his BuildWars plugin (http://forums.alliedmods.net/showthread.php?p=1599856). Also, every block has their own textures/colors, we can talk about that once the plugin is a little further developed.

Standard: bhoppable block. once it's touched by a player the block will no longer be bhoppable (players will fall right through it/ no longer solid) for an adjustable amount of time (default 2 seconds)
Solid block: A block that is always solid that can be used as a barrier
Damage block: A block that damages you while you touch it (you lose 3 hp per second)
Healing block: A block that heals you (gain 5hp per second)
Death block: touch the block and you'll die (seeker is immune)
Speedup block: A block that grants the player that touched it a temporary speed boost (25% speed boost for 5 seconds)
Booster block: A block that pushes the player (trigger_push in hammer, not sure if this helps) twoards the angle that the block is pointing. (example @:http://www.youtube.com/watch?v=D1IWJz-E78U&t=2m29s  (the little purple block))
Slowdown block: A block that slows player movement speed by 50% for 5 seconds. (seeker is immune)
Trampoline block: A block that sends the player flying vertically in the air. the jump size should be about 5 times that of a normal jump.
Telportation 'block': This doesn't have to be a block, but i can be kind of a floating sprite that spins or something.. 
Flashing block: A block that blinds the player for the duration of a normal flashbang (while playing the flashbang fading buzz)
Flash block: A block that grants the player that touched it a flashbang. These blocks have a limited amount of flashes that it provides per round.
Gernade block: A block that grants a player that touched it a HE gernade. These blocks have a limited amount of HE gernades that it provides per round.
Smoke Gernade block: A block that grants a player a smoke gernade once touched. These blocks have a limited amount of He gernades.
Stealth block: A block that makes the player 90% invisible for 10 seconds, this block becomes inactive until next round once it is touched
Drugged block: A block that 'drugs' the player. This effect is already in the soucemod default plugins (sm_drug player). I'd like for this effect to persist for ~10 seconds
Support beam: This block is exempt from the scalability feature. This block would be somewhat of a precision test, to see if players can actually jump on to a target that small. A tall solid block that acts as a smaller version of the solid block block. An example is: http://www.youtube.com/watch?v=-dXThsV1akE&t=0m24s    (the thing he jumps on to right after he lands on the green box)
Bhoppable support beam: Same as above, but it has the same features as the standard block has (it loses its solid state and people can fall through it for 2~ seconds)