rendered paste body
mov eax,16
mov my16,eax
// Y1:= round(16.0 * v1.y);
finit
fild my16
fld theY1
fmul
fist Y1
wait
// Y2:= round(16.0 * v2.y);
finit
fild my16
fld theY2
fmul
fist Y2
wait
// Y3:= round(16.0 * v3.y);
finit
fild my16
fld theY3
fmul
fist Y3
wait
// X1:= round(16.0 * v1.x);
finit
fild my16
fld theX1
fmul
fist X1
wait
// X2:= round(16.0 * v2.x);
finit
fild my16
fld theX2
fmul
fist X2
wait
// X3:= round(16.0 * v3.x);
finit
fild my16
fld theX3
fmul
fist X3
wait
// Z1:= round(16.0 * v1.z);
finit
fild my16
fld theZ1
fmul
fist Z1
wait
//Z2:= round(16.0 * v2.z);
finit
fild my16
fld theZ2
fmul
fist Z2
wait
// Z3:= round(16.0 * v3.z);
finit
fild my16
fld theZ3
fmul
fist Z3
wait