Well this is interesting.
quote:
[TrDevice_RemoteArxBuster]
ItemName="Jackal"
InfoPanelDescription="The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."
UpgradeDescription[0]="+6 AMMO"
UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
UpgradeDescription[2]="+6 AMMO"
quote:
[TrDevice_SAP20]
ItemName="SAP20"
InfoPanelDescription="A Sniper Rifle, the SAP20 has no charge mechanic, but instead fires a slower energy projectile that does a consistent ammount of damage."
UpgradeDescription[0]="+12 AMMO"
UpgradeDescription[1]="+2 CLIP\nSIZE"
UpgradeDescription[2]="+12 AMMO"
UpgradeDescription[3]="-30% RELOAD\nTIME"
quote:
[TrDevice_AntiAirTurretDeployable]
ItemName="EXR Turret"
InfoPanelDescription="The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It's deals less direct damage than the Light Turret, but makes up for it with flexibility."
UpgradeDescription[0]="-15% TURRET\nLOCK\nDELAY"
UpgradeDescription[1]="+1 TURRET\nDEPLOY\nLIMIT"
UpgradeDescription[2]="+25% TURRET\nVERSUS\nARMORED"
quote:
[TrDevice_ArmoredClaymore]
ItemName="Armored Claymore"
InfoPanelDescription="Armored Claymores are more resistent to being destroyed by AOE weapons, requiring near-direct hits, but deal less damage."
UpgradeDescription[0]="+1 AMMO"
UpgradeDescription[1]="+10% RADIUS"
UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
quote:
[TrDevice_EnergyPack_Juggernaut]
ItemName="Energy Pack"
InfoPanelDescription="Increases maximum energy pool by 20, and can be modified for more."
UpgradeDescription[0]="+5 ENERGY"
UpgradeDescription[1]="+5 ENERGY"
UpgradeDescription[2]="+5 ENERGY"
quote:
[TrDevice_ThrowingKnives]
ItemName="Throwing Knives"
InfoPanelDescription="Throwing Knives deal impressive damage, but require a sure aim."
UpgradeDescription[0]="+10 AMMO"
UpgradeDescription[1]="-30% RELOAD\nTIME"
UpgradeDescription[2]="+1 CLIP\nSIZE"
quote:
[TrDevice_NinjaSmoke]
ItemName="Flash Grenade"
InfoPanelDescription="Instantly vanish without waiting the normal pulse time from taking damage or firing a weapon. In addition, remain in stealth for 2 seconds even if you take damage. Firing a weapon will still break stealth."
UpgradeDescription[0]="+1 AMMO"
UpgradeDescription[1]="+1 SECOND\nDAMAGE\nHIDDEN"
UpgradeDescription[2]="+1 SECOND\nDAMAGE\nHIDDEN"
quote:
[TrDevice_H1]
ItemName="H1 Pistol"
[TrDevice_HeavyImpactNitron]
ItemName="Heavy Impact Nitron"
[TrDevice_PersonalForceFieldDeployable]
ItemName="Personal Forcefield"
[TrDevice_S22Rifle]
ItemName="S22 Rifle"
[TrDevice_DualRhinos]
ItemName="Rhino"
[TrDevice_Lacerator]
ItemName="Lacerator"
[TrDevice_ArxShotgun]
ItemName="Arx Shotgun"
[TrDevice_OmniSensorDeployable]
ItemName="Omni Sensor"
[TrDevice_BackupGeneratorDeployable]
ItemName="Backup Generator"
[TrDevice_WallTurretDeployable]
ItemName="Wall Turret"
[TrMiscellaneousMessage]
OurTeamBoughtHerc="We have a HERC"
EnemyTeamBoughtHerc="The Enemy has a HERC"
[GFxTrPage_FriendParty]
PageLabel="CREATE PARTY"