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#2131190 ·published 2012-03-22 19:19 UTC
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Why I'm returning the Wii

I was <i> excited</i> about the Nintendo Wii. Standing in line before 
the store opened, I was confident that the Wii was going to change 
everything- It was the first console that I'd bought since my trusty NES 
almost 15 years ago.. The first time I'd been excited about console 
games in nearly as long.

  It was the first console I'd bought in 15 years, since my good old 
NES.. And I'm going to be returning it this Saturday..


As I stood in line, I bought some of the most popular games that were 
out- I picked up Zelda: Twilight Princess, of course, as well as Wario, 
and the new Sonic Game.. I bought 4 controllers, complete with classic 
controllers and nunchucks. I was set. I was ready.

And as I first fired it up, I was impressed.. The Channel based UI was 
well done.. I could feel when I was over an option.. It was clean, and 
it was easy to use. It strangely reminded me of using a Macintosh.

I probably spent three hours getting everything set up, before I played 
any of the games- I designed a Mii, I downloaded Opera and tried a few 
websites.. I even went on a buying spree in the Virtual Console.

I loved the Virtual Console- I hadn't bought a console since the NES, so 
I knew there was a lot I had missed out on in the console world.. I 
picked up a few favorites, like Super Mario Brothers, as well as a few 
games that I felt I SHOULD have known about, but didn't yet, like the 
SNES version of Zelda or Castlevania..

And I started playing a few games.. And that's where the enthusiasm 
started to dampen, and the reality of the limitations started to hit me. 
None of the specific problems were deal breakers.. But the total sum of 
them makes the system infuriating.

In talking with my friends, I compared it to grades in school- When a 
paper gets a C, you look at it, and you're glad you passed. You know you 
could have done better, but it's a reasonable, solid grade..

But when you get a paper back, and you get a B+, it's worse- You know 
that if you had done just that /little/ bit more, it would have been 
perfect... That's how I feel about the Wii... The PS3 and 360 each have 
strengths and weaknesses, but on whole they're solid middle of the pack 
performers.. The Wii is SO close to being perfect, that the flaws stand 
out all the more..

I suppose you could analogize it to the Uncanny Valley of User 
Interface- It's why UI flaws in OSX bother people so much more than UI 
flaws in Windows.. Why people obsess over Pinstripes, or lack of them, 
where they never mention the multitude of UI styles in windows.


The first major problem was with the Virtual Console.. It's a great 
application, and has so much potential.. But it stops before realizing 
what it could be..

The first major problem comes in Saving- I love that I can play Mario 
Brothers 1 again, and it works well, and without graphical or audio 
glitches like those that occasionally crop up in emulators.. What I 
don't love is that I can't save.

Every emulator in the last 10 years has had the ability to make 
savepoints. Dump memory to a file, load it in later. It's a great 
feature, and compared with the task of emulating 15 year old hardware, 
relatively trivial.
Nintendo went out of their way NOT to add it.

It's frustrating- I understand that I can use the Home menu, to back out 
of a game, and then return to it later.. Essentially- I have one save 
that I can later restore. Restoring this save then deletes it.

There is no END to how frustrating this is- I understand that they want 
gamers to have an Authentic experience.. That they're trying to avoid 
having gamers use multiple saves and restores to back up to a savepoint 
every time they die.. But this is simply inexcusable, for several reasons-

The first is that this stops me from using a save to show a cool place 
in the game to a friend.. Or stopping just before a cutscene, so I can 
show it off.

The second is that I'm a lot older, and have a lot less time than I did 
when I was 10. If I die in the final castle in Mario, I'm not going to 
play through it all again, I'm going to tire of the game, and put it 
away. This is particularly poignant when you realize that the Wii is 
targeted and marketed toward more casual gamers, who are exactly the 
people who AREN’T going to play the game over from the beginning.

The final, and most damning problem, is that the Wii is intended to be 
used by Multiple people, and the Savestate support that current exists 
does not support this at all. If I start a game, that is the ONLY 
instance of the game that can be played.. If my friends want to try a 
game of Sonic, they can either resume from my save, or they can throw 
away my progress..

It doesn’t have to be that way. Multiple Savestates would be a TRIVIAL 
feature to add, given that they’re already saving progress.


The Second major problem with the Virtual Console comes in the 
experience of the games themselves-
I’m not one to complain about cost-  I'd buy the games even if they had 
cost nearly the original cart price, if that was the only option,  but 
if I am going to have to pay for the games, I should get all of the 
original features of the games!

It's unjustifiable that I don't have rumble support in Nintendo 64 
games. This is an integrated feature of the games.. Games like Starfox 
were designed with Rumble in mind.. It’s crazy that we don’t have it, 
again, when the fix is so easy, and so close..
There is already rumble support in the Wiimote- If the Wiimote shook, 
everytime the rumble was supposed to trigger, I’d be thrilled..

Nintendo could release a simple clip which holds the Wiimote to the 
bottom of the Classic Controller, so that the whole apparatus shook. 
Easy, simple, and gives me a feature that everyone else had nearly 10 
years ago.

The lack of saving in-game Mario Kart is an additional instance of 
Nintendo’s failure to add easy workarounds to common problems.. This is 
a problem that multiple savestates could fix, but that never should have 
come up in the first place.. Nintendo could redirect the saving to an 
internal spot in the Wii’s memory, and all would be well…

My third concern with the console is that the GameCube emulation 
requires a Gamecube controller.
I love that Nintendo lets people use GameCube controllers to play 
Gamecube games. It makes sense, and is certainly an optimal 
configuration for most games..But that doesn’t mean that I shouldn’t be 
allowed to use the Classic controller.

Looking at the Classic Controller next to a Gamecube controller, it 
seems intuitive that the Classic Controller was designed to replicate 
the Gamecube’s functionality.. The buttons are all there, albeit not in 
the same positions. The classic controller has features like the 
dual-analog sticks that are unneeded for all of the Virtual Console 
games, but that would be perfect for the GameCube games.
And yet, it doesn’t work.

To play a GameCube game, I have to go out, buy new GameCube compatible 
controllers (Wavebirds), which use their own system, and are one more 
accessory to store and possibly lose. It’s annoying, and it’s worse 
because it didn’t have to be this way.. Let me use the Classic 
Controller for GameCube games. I understand it’s not the original 
controller, but it’s close enough, and it fits into the design far better.

Finally, there’s the control scheme of the Games themselves.. I played 
Twilight Princess, I played Sonic, Wario Ware, Wii Sports, Wii Play.. 
I’ve looked through a cross section of reviews online..
The controls aren’t right yet. I understand that Zelda: Twilight 
Princess is essentially running on the same engine as Ocarina of Time.. 
I understand it’s a port, not a “true” Wii game.. But running around in 
the game is infuriating.

The Camera points wherever it wants to, usually directly behind Link. 
This was fine for N64 games, since moving a camera with a control stick 
  is often a pain.. But this doesn’t have to be the way things are now..

The Xbox, and the later Xbox 360 games have proven that games CAN by 
having the user move the camera with one Analog stick, while moving the 
character with the other.. but the Wii can go even further than this. It 
can finally, for the first time in consoles, support one of the features 
which makes PC gaming a unique experience- Mouselook.

I’d love to be able to take a Wiimote in hand, and turn the camera with 
it, moving forward, or strafing, using the Analog stick, just as one 
would use WASD on a PC title.. This seems like such a simple request, 
such an obvious feature.. And yet it’s still lacking. Games still aren’t 
supporting this for the most part, when it seems the most flexible and 
intuitive combination.


Finally, the Wii suffers from a lack of integration.. It has a great 
array of features, but it’s not using them throughout the system, 
leading to an experience far below what it could be..
The Wii has built-in online support, but it’s barely used.. I’ve read 
that Nintendo isn’t offering 3rd parties access to the API until 2008, 
crippling the early Wii games.. This is combined with the lack of 
support in Nintendo’s offerings.

Why can’t I play a 2 Virtual Console game over the network? Again, it 
seems that emulators have had this feature for years, and yet the Legal, 
Official way falls short. If I buy a copy of Toejam and Earl, and my 
friend in Florida buys a copy of the same, why can’t we fire the games 
up, and connect to one another, feeding the network input into the 
controllers?

If I make a Mii, and my other local friends make Miis, why can’t we 
store user settings in each Mii, so that when I’m logged in, I get my 
set of saves and not theirs? Why can’t I save global settings in the 
Mii, such as “Reverse Axis of Wiimote”?

Why is Nintendo so far behind Microsoft on Internet Support? As I 
understand, Microsoft required every Xbox game to have some basic Live 
support, even if it’s trivial.. They track awards and highscores, and 
they push interaction.. Nintendo seems to be doing just the opposite- 
They *could* use Miis for Online chat, storing points and the like, but 
they’ve chosen not to take basic steps in that direction. They aren’t 
using Online support internally, they aren’t making online support easy 
for 3rd parties.

Why isn’t Nintendo opening the Virtual Console to original, 3rd party 
games? There Nintendo Wii, and it’s cousin the DS have done more to help 
Casual Games than practically any other since the adoption of the 
internet.. But Nintendo is still holding back from opening the 
floodgates- Xbox live Arcade lets companies release small, downloadable 
games, that users can buy and add to their console..
With the Virtual Arcade, and Wii points, Nintendo has everything in 
place to do this, but they still insist on keeping their system closed.. 
Imagine what Popcap games could do, or the possibility for a King’s 
Quest-style Adventure game on the Wii.. There’s a lot of room to 
experiment and try new things, and Nintendo is running away from the 
chance to embrace it.

As I mentioned, there is no single feature which has made me so 
frustrated with the Wii- It’s a great system, and pushing the boundaries 
further than anyone else out there.. The problem is, at the end of the 
day, it’s not FUN yet. I don’t want to own a console because of it’s 
potential, or it’s chance to change things.. I want to own a console 
because it’s a fun way to enjoy some time. Right now, the Wii doesn’t do 
that.

I understand that other people may enjoy their console, and I don’t 
begrudge them that- I’m sure it’s a great console for them..
Some of my friends think so- Knowing it’s flaws, they’ve offered to take 
the Wii, and pay me what I paid for it, so I may end up doing that, 
rather than returning it to the retail store.. I’m happy they can enjoy 
it- It’s just not compelling enough to me yet.. And that’s hard, since 
it’s so very, very close.