rendered paste bodyException: Error building Player because scripts had compiler errors
UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings (Boolean askForBuildLocation, BuildOptions forceOptions)
UnityEditor.BuildPlayerWindow.GUIBuildButtons (Boolean enableBuildButton, Boolean enableBuildAndRunButton, Boolean canInstallInBuildFolder)
UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj)
UnityEditor.HostView.Invoke (System.String methodName)
UnityEditor.HostView.OnGUI ()
void OnGUI() {
if(download == null){
if(GUILayout.Button("Load prefab")) {
StartCoroutine("StartDownload");
//StartDownload(assetLink);
}
}
else {
if(download.error == null){
float progress = (download.progress * 100);
GUILayout.Label(progress + "%");
if(download.isDone && GUILayout.Button("Unload Resource")){
download.Dispose();
download = null;
assetbundle.Unload(true);
assetbundle = null;
Destroy(asset);
}
else {
GUILayout.Label(download.error);
}
}
}
}