All pastes #2129754 Raw Edit

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#2129754 ·published 2012-03-19 00:17 UTC
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[Common]
;//----------------------------------------------------------------------------
;Language
;
; The application language used.
;
; 0:english
; 1:japanese
;
;----------------------------------------------------------------------------//
Language=0

[GroupieEX]
GroupieEX=1
GroupieAttack=0
GroupieBuffer=1
GroupieEveryone=0

;//----------------------------------------------------------------------------
;  MOBInfo
;----------------------------------------------------------------------------//
[MOBInfo]
; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;monster name font
NameFontName=Pixelade
NameFontHeight=13
NameFontWeight=200
NameFontItalic=0
;monster data font
DataFontName=Pixelade
DataFontHeight=13
DataFontWeight=200
DataFontItalic=0
;//----------------------------------------------------------------------------
;  SkillTimer
;----------------------------------------------------------------------------//
[SkillTimer]
;0:SkillTimer Enable 1:SkillTimer Dissable
Enable=1

; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;character name font
CharNameFontName=Pixelade
CharNameFontHeight=13
CharNameFontWeight=200
CharNameFontItalic=0
;infomation font
InfoFontName=Pixelade
InfoFontHeight=13
InfoFontWeight=200
InfoFontItalic=0


[SkillTimerFlag]
;
;FLAG
;PC:My Player Charactor
;PT:Party Member
;NPT:Other Charactor
;MOB:Monster Object
;
;PC  -------->PC    0000000000000001 0x0001     1
;PC  -------->PT    0000000000000010 0x0002     2
;PC  -------->NPT   0000000000000100 0x0004     4
;PC  -------->MOB   0000000000001000 0x0008     8
;PT---------->PC    0000000000010000 0x0010    16
;PT---------->PT    0000000000100000 0x0020    32
;PT---------->NPT   0000000001000000 0x0040    64
;PT---------->MOB   0000000010000000 0x0080   128
;NPT -------->PC    0000000100000000 0x0100   256
;NPT -------->PT    0000001000000000 0x0200   512
;NPT -------->NPT   0000010000000000 0x0400  1024
;NPT -------->MOB   0000100000000000 0x0800  2048
;MOB--------->PC    0001000000000000 0x1000  4096
;MOB--------->PT    0010000000000000 0x2000  8192
;MOB--------->NPT   0100000000000000 0x4000 16384
;MOB--------->MOB   1000000000000000 0x8000 32768

;Curse Attack
NPC_CURSEATTACK      = 0xf00f
;Poison
TF_POISON            = 0xf00f
;Frost
MG_FROSTDIVER        = 0x0fff
;Sleep Attack
NPC_SLEEPATTACK      = 0xffff
;
SM_MAGNUM            = 0x0001
SM_PROVOKE           = 0x0fff
SM_ENDURE            = 0x0001
;
MG_SIGHT             = 0x0001
MG_ENERGYCOAT        = 0x0001
MG_STONECURSE        = 0x0fff
MG_SAFETYWALL        = 0x0fff
MG_FIREWALL          = 0x0001
;
AL_RUWACH            = 0x0001
AL_INCAGI            = 0
AL_DECAGI            = 0x33ff
AL_ANGELUS           = 0
AL_BLESSING          = 0
AL_WARP              = 0x03ff
AL_PNEUMA            = 0x0fff
;
MC_LOUD              = 0
AC_CONCENTRATION     = 0
AC_DOUBLE            = 0
;
KN_TWOHANDQUICKEN    = 0x0001
KN_ONEHAND           = 0x0001
;
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0x3fff
PR_BENEDICTIO        = 0x0fff
PR_SLOWPOISON        = 0x03ff
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0xffff
PR_SANCTUARY         = 0x0fff
PR_MAGNUS            = 0x0fff
;
WZ_FIREPILLAR        = 0x0fff
WZ_ICEWALL           = 0x0fff
WZ_FROSTNOVA         = 0x0fff
WZ_STORMGUST         = 0x0fff
WZ_VERMILION         = 0x0fff
WZ_QUAGMIRE          = 0x0fff
WZ_METEOR            = 0x0001
WZ_SIGHTBLASTER      = 0x0001
;
BS_ADRENALINE        = 0
BS_ADRENALINE2       = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
;
HT_SKIDTRAP          = 0x0fff
HT_LANDMINE          = 0x0fff
HT_ANKLESNARE        = 0x0fff
HT_SHOCKWAVE         = 0x0fff
HT_SANDMAN           = 0x0fff
HT_FLASHER           = 0x0fff
HT_FREEZINGTRAP      = 0x0fff
HT_BLASTMINE         = 0x0fff
HT_CLAYMORETRAP      = 0x0fff
;
AS_VENOMDUST         = 0x0fff
AS_ENCHANTPOISON     = 0x03ff
AS_POISONREACT       = 0x03ff
;
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
AM_DEMONSTRATION     = 0x0fff
CR_FULLPROTECTION    = 0
;
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0x0001
CR_SHRINK            = 0x0001
;
MO_STEELBODY         = 0xffff
MO_BLADESTOP         = 0xffff
MO_EXPLOSIONSPIRITS  = 0x0001
;
SA_FLAMELAUNCHER     = 0x03ff
SA_FROSTWEAPON       = 0x03ff
SA_LIGHTNINGLOADER   = 0x03ff
SA_SEISMICWEAPON     = 0x03ff
SA_VOLCANO           = 0x0fff
SA_DELUGE            = 0x0fff
SA_VIOLENTGALE       = 0x0fff
SA_LANDPROTECTOR     = 0x0fff
;
BD_LULLABY           = 0x03ff
BD_RICHMANKIM        = 0x03ff
BD_ETERNALCHAOS      = 0x03ff
BD_DRUMBATTLEFIELD   = 0x03ff
BD_RINGNIBELUNGEN    = 0x03ff
BD_ROKISWEIL         = 0x03ff
BD_INTOABYSS         = 0x03ff
BD_SIEGFRIED         = 0x03ff
;
BA_DISSONANCE        = 0x03ff
BA_WHISTLE           = 0x03ff
BA_ASSASSINCROSS     = 0x03ff
BA_POEMBRAGI         = 0x03ff
BA_APPLEIDUN         = 0x03ff
DC_UGLYDANCE         = 0x03ff
DC_HUMMING           = 0x03ff
DC_DONTFORGETME      = 0x03ff
DC_FORTUNEKISS       = 0x03ff
DC_SERVICEFORYOU     = 0x03ff
CG_MOONLIT           = 0x03ff
CG_HERMODE           = 0x03ff
;
;
HW_MAGICPOWER        = 0x0001
HW_GRAVITATION       = 0x0fff
;
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
;
PA_GOSPEL            = 0x00ff
;
HP_ASSUMPTIO         = 0
HP_BASILICA          = 0x03ff
;
PF_DOUBLECASTING     = 0x0001
PF_SOULBURN          = 0x0001
PF_FOGWALL           = 0x0fff
PF_SPIDERWEB         = 0x0fff
;
ASC_EDP              = 0x03ff
SN_SIGHT             = 0x0001
SN_WINDWALK          = 0
;
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
WS_OVERTHRUSTMAX     = 0
;
TK_RUN               = 0x0001
TK_HAPPYBREAK        = 0x0001
TK_SEVENWIND         = 0x0001
SG_SUN_WARM          = 0x00ff
SG_MOON_WARM         = 0x00ff
SG_STAR_WARM         = 0x00ff
SG_SUN_COMFORT       = 0x00ff
SG_MOON_COMFORT      = 0x00ff
SG_STAR_COMFORT      = 0x00ff
SG_FUSION            = 0x0001
;SG_THE_WONDER        = 0x0001
SG_THE_WONDER        = 0
;
SL_ALCHEMIST         = 0x0fff
SL_MONK              = 0x0fff
SL_STAR              = 0x0fff
SL_SAGE              = 0x0fff
SL_CRUSADER          = 0x0fff
SL_SUPERNOVICE       = 0x0fff
SL_KNIGHT            = 0x0fff
SL_WIZARD            = 0x0fff
SL_PRIEST            = 0x0fff
SL_BARDDANCER        = 0x0fff
SL_ROGUE             = 0x0fff
SL_ASSASIN           = 0x0fff
SL_BLACKSMITH        = 0x0fff
SL_HUNTER            = 0x0fff
SL_SOULLINKER        = 0x0fff
SL_HIGH              = 0x0fff
;
SL_KAIZEL            = 0x0001
SL_KAAHI             = 0x0001
SL_KAUPE             = 0x0001
SL_KAITE             = 0x0001
SL_SWOO              = 0x0001
SL_SKE               = 0x0001
SL_SKASL_SKA         = 0x0001
SL_STIN              = 0x0001
SL_STUN              = 0x0001

ST_PRESERVE          = 0x00ff
;
GS_MADNESSCANCEL     = 0x0001
GS_ADJUSTMENT        = 0x0001
GS_INCREASING        = 0x0001
GS_GATLINGFEVER      = 0x0001
NJ_UTSUSEMI          = 0x0001
NJ_BUNSINJYUTSU      = 0x0001
NJ_NEN               = 0x0001
NJ_KAENSIN           = 0x0fff
NJ_SUITON            = 0x0fff


[SkillTimerCountDownTick]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 10000
AL_DECAGI            = 0
AL_BLESSING          = 10000
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 30000
MO_CALLSPIRITS_2     = 30000
MO_CALLSPIRITS_3     = 30000
MO_CALLSPIRITS_4     = 30000
MO_CALLSPIRITS_5     = 30000
MO_CALLSPIRITS_6     = 30000
MO_CALLSPIRITS_7     = 30000
MO_CALLSPIRITS_8     = 30000
MO_CALLSPIRITS_9     = 30000
MO_CALLSPIRITS_10    = 30000
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 300000
SPEEDPOT2            = 300000
SPEEDPOT3            = 300000
SPEEDPOT4            = 300000
DISH_STR_UP          = 300000
DISH_AGI_UP          = 300000
DISH_VIT_UP          = 300000
DISH_DEX_UP          = 300000
DISH_INT_UP          = 300000
DISH_LUK_UP          = 300000
DISH_STR_UP2         = 300000
DISH_AGI_UP2         = 300000
DISH_VIT_UP2         = 300000
DISH_DEX_UP2         = 300000
DISH_INT_UP2         = 300000
DISH_LUK_UP2         = 300000
BOOK_EXPUP_UP        = 300000
FILE_INSURANCE       = 300000
BOOK_JOBUP_UP        = 300000

[SkillTimerMode]
SM_MAGNUM            = 1
SM_PROVOKE           = 1
SM_ENDURE            = 1
MG_SIGHT             = 1
MG_FROSTDIVER        = 1
MG_STONECURSE        = 1
NPC_CURSEATTACK      = 1
MG_ENERGYCOAT        = 1
AL_RUWACH            = 1
AL_ANGELUS           = 1
AL_INCAGI            = 1
AL_DECAGI            = 1
AL_BLESSING          = 1
MC_LOUD              = 1
AC_CONCENTRATION     = 1
TF_HIDING            = 1
TF_POISON            = 1
KN_TWOHANDQUICKEN    = 1
PR_IMPOSITIO         = 1
PR_SUFFRAGIUM        = 1
PR_ASPERSIO          = 1
PR_BENEDICTIO        = 1
PR_SLOWPOISON        = 1
PR_KYRIE             = 1
PR_MAGNIFICAT        = 1
PR_GLORIA            = 1
PR_LEXDIVINA         = 1
BS_ADRENALINE        = 1
BS_WEAPONPERFECT     = 1
BS_OVERTHRUST        = 1
HT_ANKLESNARE        = 1
NPC_SLEEPATTACK      = 1
AS_ENCHANTPOISON     = 1
AS_POISONREACT       = 1
AM_CP_WEAPON         = 1
AM_CP_SHIELD         = 1
AM_CP_ARMOR          = 1
AM_CP_HELM           = 1
CR_AUTOGUARD         = 1
CR_REFLECTSHIELD     = 1
CR_DEVOTION          = 1
CR_PROVIDENCE        = 1
CR_DEFENDER          = 1
CR_SPEARQUICKEN      = 1
MO_STEELBODY         = 1
MO_BLADESTOP         = 1
MO_EXPLOSIONSPIRITS  = 1
MO_CALLSPIRITS_1     = 1
MO_CALLSPIRITS_2     = 1
MO_CALLSPIRITS_3     = 1
MO_CALLSPIRITS_4     = 1
MO_CALLSPIRITS_5     = 1
MO_CALLSPIRITS_6     = 1
MO_CALLSPIRITS_7     = 1
MO_CALLSPIRITS_8     = 1
MO_CALLSPIRITS_9     = 1
MO_CALLSPIRITS_10    = 1
SA_AUTOSPELL         = 1
SA_FLAMELAUNCHER     = 1
SA_FROSTWEAPON       = 1
SA_LIGHTNINGLOADER   = 1
SA_SEISMICWEAPON     = 1
LK_AURABLADE         = 1
LK_PARRYING          = 1
LK_CONCENTRATION     = 1
HP_ASSUMPTIO         = 1
HW_MAGICPOWER        = 1
PF_SOULBURN          = 1
ASC_EDP              = 1
SN_SIGHT             = 1
SN_WINDWALK          = 1
WS_MELTDOWN          = 1
WS_CARTBOOST         = 1
TK_RUN               = 1
TK_HAPPYBREAK        = 1
WEPON_NEN            = 1
WEPON_DARK           = 1
SG_SUN_WARM          = 1
SG_MOON_WARM         = 1
SG_STAR_WARM         = 1
SG_SUN_COMFORT       = 1
SG_MOON_COMFORT      = 1
SG_STAR_COMFORT      = 1
SL_SPIRIT            = 1
SL_KAIZEL            = 1
SL_KAAHI             = 1
SL_KAUPE             = 1
SL_KAITE             = 1
SL_SWOO              = 1
SL_SKE               = 1
SL_SKASL_SKA         = 1
ST_PRESERVE          = 1
PF_DOUBLECASTING     = 1
WS_OVERTHRUSTMAX     = 1
KN_ONEHAND           = 1
GS_FLING             = 1
GS_MADNESSCANCEL     = 1
GS_ADJUSTMENT        = 1
GS_INCREASING        = 1
GS_GATLINGFEVER      = 1
NJ_UTSUSEMI          = 1
NJ_BUNSINJYUTSU      = 1
NJ_NEN               = 1
CR_SHRINK            = 1
RG_CLOSECONFINE      = 1
WZ_SIGHTBLASTER      = 1
BS_ADRENALINE2       = 1
SG_FUSION            = 1
SG_THE_WONDER        = 1
HLIF_AVOID           = 1
HLIF_CHANGE          = 1
HFLI_FLEET           = 1
HFLI_SPEED           = 1
HAMI_DEFENCE         = 1
HAMI_BLOODLUST       = 1
ALTER_CRI            = 1
ARIA                 = 1
PLANT                = 1
RESIST_FIRE          = 1
RESIST_WATER         = 1
RESIST_EARTH         = 1
RESIST_WIND          = 1
SPEEDPOT1            = 1
SPEEDPOT2            = 1
SPEEDPOT3            = 1
SPEEDPOT4            = 1
DISH_STR_UP          = 1
DISH_AGI_UP          = 1
DISH_VIT_UP          = 1
DISH_DEX_UP          = 1
DISH_INT_UP          = 1
DISH_LUK_UP          = 1
DISH_STR_UP2         = 1
DISH_AGI_UP2         = 1
DISH_VIT_UP2         = 1
DISH_DEX_UP2         = 1
DISH_INT_UP2         = 1
DISH_LUK_UP2         = 1
BOOK_EXPUP_UP        = 1
FILE_INSURANCE       = 1
BOOK_JOBUP_UP        = 1

[M2E]
; MiniMiniEffect Color Setting
; 0xAARRGGBB
; 
; AA:Alpha  00-FF (00:0%---7F:50%---FF:100%)
; RR:Red    00-FF (0-255)
; GG:Green  00-FF (0-255)
; BB:Blue   00-FF (0-255)
; made on http://www.frankiehf.net84.net/
; frankiehf82@gmail.com
; mg_safetywall
Skill007E=0x7FF511A9
; mg_firewall
Skill007F=0x7FE00000
; al_warp 1
Skill0080=0x7F146AFF
; al_warp 2
Skill0081=0x7F146AFF
; pr_sanctuary
Skill0083=0x7F09FF00
; pr_magnus
Skill0084=0x7FE924FF
; al_pneuma
Skill0085=0x7F47FFED
;nj_bakenryu,wz_heavendrive,mg_thunderstorm,wz_meteor,wz_stormgust,wz_vermilion,npc_darkgrandcross,cr_grandcross
Skill0086=0x7F760088
; wz_firepillar 1
Skill0087=0x7FE00000
; wz_firepillar 2
Skill0088=0x7F888800
; cg_moonlit
Skill0089=0x7F888888
; wz_icewall
Skill008D=0x7F91F2EF
; wz_quagmire
Skill008E=0x7F0D6310
; ht_blastmine
Skill008F=0x7FDE5F0B
; ht_skidtrap
Skill0090=0x7FDE5F0B
; ht_anklesnare
Skill0091=0x7FDE5F0B
; as_venomdust
Skill0092=0x7F888888
; ht_landmine
Skill0093=0x7FDE5F0B
; ht_shockwave
Skill0094=0x7FDE5F0B
; ht_sandman
Skill0095=0x7FDE5F0B
; ht_flasher
Skill0096=0x7FDE5F0B
; ht_freezingtrap
Skill0097=0x7FDE5F0B
; ht_claymoretrap
Skill0098=0x7FDE5F0B
; ht_talkiebox
Skill0099=0x7FDE5F0B
; sa_volcano
Skill009A=0x7FDE5F0B
; sa_deluge
Skill009B=0x7F072988
; sa_violentgale
Skill009C=0x7F888888
; sa_landprotector
Skill009D=0x7FE6FF03
; bd_lullaby
Skill009E=0x7F888888
; bd_richmankim
Skill009F=0x7F888888
; bd_eternalchaos
Skill00A0=0x7F888888
; bd_drumbattlefield
Skill00A1=0x7F888888
; bd_ringnibelungen
Skill00A2=0x7F888888
; bd_rokisweil
Skill00A3=0x7F888888
; bd_intoabyss
Skill00A4=0x7F888888
; bd_siegfried
Skill00A5=0x7F888888
; ba_dissonance
Skill00A6=0x7F888888
; ba_whistle
Skill00A7=0x7F888888
; ba_assassincross
Skill00A8=0x7F888888
; ba_poembragi
Skill00A9=0x7F0B5FDE
; ba_appleidun
Skill00AA=0x7F888888
; dc_uglydance
Skill00AB=0x7F888888
; dc_humming
Skill00AC=0x7F888888
; dc_dontforgetme
Skill00AD=0x7F888888
; dc_fortunekiss
Skill00AE=0x7F883C6F
; dc_serviceforyou
Skill00AF=0x7F883C6F
; rg_graffiti
Skill00B0=0x7F888888
; am_demonstration
Skill00B1=0x7F63F700
; we_callbaby, we_callparent, we_callpartner
Skill00B2=0x7F888888
; pa_gospel
Skill00B3=0x7F888888
; hp_basilica
Skill00B4=0x7F888888
; sg_moon_warm, sg_star_warm, sg_sun_warm
Skill00B5=0x7F888888
; pf_fogwall
Skill00B6=0x7F4D4D4D
; pf_spiderweb
Skill00B7=0x7FDE5F0B
; hw_gravitation
Skill00B8=0x7F888888
; cg_hermode
Skill00B9=0x7F888888
; gs_desperado
Skill00BA=0x7F888888
; nj_suiton
Skill00BB=0x7F888888
; nj_tatamigaeshi
Skill00BC=0x7F888888
; nj_kaensin
Skill00BD=0x7F888888
; gs_grounddrift
Skill00BE=0x7F888888
;

;
Skill00C0=0x7F888888
Skill00C1=0x7F888888
Skill00C2=0x7F888888
Skill00C3=0x7F888888
Skill00C4=0x7F888888
Skill00C5=0x7F888888
Skill00C6=0x7F888888
Skill00C7=0x7F888888
Skill00C8=0x7F888888
Skill00C9=0x7F888888
Skill00CA=0x7F888888
Skill00CB=0x7F888888
Skill00CC=0x7F888888
Skill00CD=0x7F888888
Skill00CE=0x7F888888
Skill00CF=0x7F888888
;
Skill00D0=0x7F888888
Skill00D1=0x7F888888
Skill00D2=0x7F888888
Skill00D3=0x7F888888
Skill00D4=0x7F888888
Skill00D5=0x7F888888
Skill00D6=0x7F888888
Skill00D7=0x7F888888
Skill00D8=0x7F888888
Skill00D9=0x7F888888
Skill00DA=0x7F888888
Skill00DB=0x7F888888
Skill00DC=0x7F888888
Skill00DD=0x7F888888
Skill00DE=0x7F888888
Skill00DF=0x7F888888
;
Skill00E0=0x7F888888
Skill00E1=0x7F888888
Skill00E2=0x7F888888
Skill00E3=0x7F888888
Skill00E4=0x7F888888
Skill00E5=0x7F888888
Skill00E6=0x7F888888
Skill00E7=0x7F888888
Skill00E8=0x7F888888
Skill00E9=0x7F888888
Skill00EA=0x7F888888
Skill00EB=0x7F888888
Skill00EC=0x7F888888
Skill00ED=0x7F888888
Skill00EE=0x7F888888
Skill00EF=0x7F888888
;
Skill00F0=0x7F888888
Skill00F1=0x7F888888
Skill00F2=0x7F888888
Skill00F3=0x7F888888
Skill00F4=0x7F888888
Skill00F5=0x7F888888
Skill00F6=0x7F888888
Skill00F7=0x7F888888
Skill00F8=0x7F888888
Skill00F9=0x7F888888
Skill00FA=0x7F888888
Skill00FB=0x7F888888
Skill00FC=0x7F888888
Skill00FD=0x7F888888
Skill00FE=0x7F888888
Skill00FF=0x7F888888

;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;
;GPS Setting 
;
; Since it can setup from application, it is not necessary to change.
;
;----------------------------------------------------------------------------//
[GPS]
window.y=74
window.x=0
window.w=1364
window.h=215
window.visible=1

column_width_ID=64
column_width_SERVER=90
column_width_NAME=68
column_width_GPS=60
column_width_ADDRESS=125
column_width_LEVEL=82
column_width_HP=79
column_width_SP=79
column_width_EXP=113
column_width_JOBEXP=101
column_width_PBH=111
column_width_WEIGHT=74
column_width_ZENY=66
column_width_TIMESTAMP=68
column_width_MESSAGE=427
message=
ExpPerOff=0
WeightOff=0
ZenyOff=0
PosOff=0
SimpleModeEXP=1
SimpleModeJEXP=1
SimpleModeBPH=1
SimpleModeZeny=1
ShowServer=1
ShowName=2
ShowGPS=3
ShowAddress=4
ShowLevel=5
ShowHP=6
ShowSP=7
ShowEXP=8
ShowJEXP=9
ShowExpPerH=10
ShowWeight=11
ShowZeny=12
ShowTimeStamp=13
ShowMessage=14
FontHeight=-12
FontWidth=0
FontWeight=400
FontItalic=0
FontUnderline=0
FontStrikeOut=0
FontFaceName=Calibri
AlwaysTop=0
BackColor=16777215
TextColor=0
HPSPMaxColor=16744448
HPSPAlertColor=255
WeightAlertColor=255
;//----------------------------------------------------------------------------
;GPSConnectInfo 
;----------------------------------------------------------------------------//
[GPSConnect]
ID=scio
Address=sak.torqueo.org
Port=61234
Protocol=2
AutoConnect=0

;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//



;//----------------------------------------------------------------------------
;
;Setup of the head character for send a message to GPS.
; 
;----------------------------------------------------------------------------//
message_send_char=&


;//----------------------------------------------------------------------------
;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERj
;(Client: LimeChat CHOCOA)
;
;Example1) LimChat_message_send_char=
;          OFF
;Example2) LimChat_message_send_char=>
; RO Client ">hello :)[Enter]" --->  "hello :)" send to LimeChat.
;
;----------------------------------------------------------------------------//
[IRC]
LimeChat_message_send_char=
CHOCOA_message_send_char=

[RoChaHP]
;-----------------------------------------------------------
;        It can reload.
;
;EXP. Put Timer(msec)
;Example1)EXPTIMER=5000
;         5sec.
;Example2)EXPTIMER=0
;         OFF
EXPTIMER=5000

;EXP. Put Timer for RCXWindow EXP/h Button
;
;Example1)EXPFUNCTIMER=10000
;         10sec.
;Example2)EXPFUNCTIMER=0
;         OFF
EXPFUNCTIMER=10000

;KillCounter Put Timer
KILLCOUNTTIMER=3000
;-----------------------------------------------------------


;//----------------------------------------------------------------------------
;        It can reload.
;
;  HotKey
;
; CTRL + ? 
;----------------------------------------------------------------------------//
[KeyConfig]
; RCXWindow Show/Hide
ROCHAWINDOW_OPEN=1

; BBE Show/Hide
BBE=B

; EXP/H Reset
EXPPER_OFF=4

; LogWindow Show/Hide
LOGWIN_OPEN=5

; --------
BOTSS_OFF=3



;//----------------------------------------------------------------------------
;
;  Options
;
;----------------------------------------------------------------------------//
[RoChaOption]
; EXP Combo interval
;
YanmaiiComboTime=300
; EXP Popup LineNums 0 - 8(0:off)
;
EXPPopupLines=0


;//----------------------------------------------------------------------------
;BattleModeFix
;BattleModeChat without Enter Key.
;BattleModeChat used Space Key.
;0:off 1:on
;----------------------------------------------------------------------------//
BattleModeFix=1

;//----------------------------------------------------------------------------
;Windows Class of the RO Client is specified.
;e.g.)ROWindowClass=RagexeRE.exe
;----------------------------------------------------------------------------//
ROWindowClass=DivinityRO.exe

;//----------------------------------------------------------------------------
;Mouse Center Button Key Define
;If specification is the Insert key in a virtual key code   0 x2D is specified.
;----------------------------------------------------------------------------//
MouseCenterKey=

;//----------------------------------------------------------------------------
; API HookType
;0:dll Address Search
;1:IAT Search before AsPack
;
;----------------------------------------------------------------------------//

APIHookType=1


;//----------------------------------------------------------------------------
;
;DebugOption
; 0:Off
; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
;----------------------------------------------------------------------------//
PacketLogAnalyse=0


;//----------------------------------------------------------------------------
; Analysis of RoAddr is delayed.
;----------------------------------------------------------------------------//
RoAddrAnalyseFrame=20


;//----------------------------------------------------------------------------
;
;----------------------------------------------------------------------------//

Recv32HookCount=1


;//----------------------------------------------------------------------------
; Write a PacketLength Matrix
;
;Example1)PacketLengthSavePath=PacketLength.txt
;Example2)PacketLengthSavePath=C:\Program Files\Gravity\RagnarokOnline\PacketLength.txt
;----------------------------------------------------------------------------//

PacketLengthSavePath=



;//----------------------------------------------------------------------------
; AccountCollector
; Input of account and password is automated.
; :0 OFF
; :1 ON
; The file of account and password is saved on the path which it was enciphered
; and was set by AccountCollectorPath.
; 
;----------------------------------------------------------------------------//

AccountCollector=0

;//----------------------------------------------------------------------------
;
;Example1)AccountCollectorPath=I:\AccountCollector
;Example2)AccountCollectorPath=M:\ROPass
;      A folder is not made automatically.
;      It can't decode by the data copied to other disks or media.
;----------------------------------------------------------------------------//

AccountCollectorPath=


;//----------------------------------------------------------------------------
;
; FreeMouse
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouse=0

;//----------------------------------------------------------------------------
;
; FreeMouseFirstCaptureTrue
; The mouse input of the beginning at the time of a window becoming active is 
; canceled.
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouseFirstCaptureTrue=0

;//----------------------------------------------------------------------------
; The window coordinates of RO are saved.
; RoWinPosSave
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

RoWinPosSave=0

;//----------------------------------------------------------------------------
;  (X,Y)
;----------------------------------------------------------------------------//
RoWinPosX=0
RoWinPosY=0


;//----------------------------------------------------------------------------
; Put a frame counter.(Top of mini map)
; FPSCounter
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

FPSCounter=0


;//----------------------------------------------------------------------------
;0:OFF
;1:ON
;----------------------------------------------------------------------------//

ShortcutItemSave=0

;//----------------------------------------------------------------------------
; The CPU load in a game is lowered maintaining a frame rate as much as possible.
; 0:OFF
; 1:ON
;----------------------------------------------------------------------------//

CPUSave =0


;//----------------------------------------------------------------------------
; The CPU load in a game is controllable.iA frame rate falls.j
; 0:OFF
; 1:LevelDown1
; 2:LevelDown2
; 3:LevelDown3
;----------------------------------------------------------------------------//

CPUCoolerLevel=0


;//----------------------------------------------------------------------------
;
;Hallucination effect
; 0 OFF
; 1 ON
; 2 OFF+OtherEffect
;----------------------------------------------------------------------------//
HallucinatoryEffect=1



;//----------------------------------------------------------------------------
; 2006.07.20 ver17 rev15
;
; HomunculusMonitor
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

HomunculusMonitor=0
;
; HomunculusMonitor PositioniCan be Reloadedj
; 
HomunculusMonitorPosX=10
HomunculusMonitorPosY=80


;//----------------------------------------------------------------------------
; 2007.10.04 ver17 rev37
; RCXWindow EXP Style
; :0 Number
; :1 Percentage
; It changes by clicking the blue circle of the title bar of RCXWindow.
;----------------------------------------------------------------------------//
RoChaWinExpType=0



;//----------------------------------------------------------------------------
;
; AutoLogSave
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//

AutoLogSave=1


;//----------------------------------------------------------------------------
;
; AppendLogTypeString
;  The words and phrases which identify a message are added to a log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogTypeString=1
;//----------------------------------------------------------------------------
;
; AppendLogChatroomString
;  A chatroom name is added to a chatroom log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogChatroomString=1

;//----------------------------------------------------------------------------
; LogFileName
;  %ss:SeverName
;  %yy:Year
;  %mm:Month
;  %dd:Day
;Example) ChatLog = %ss\%yy%mm.txt
;----------------------------------------------------------------------------//

;GPSLogFileiPlease do not specify a server name.j
GPSLog            = gpslog_%yy%mm.txt

;OpenChatLog
ChatLog           = log_%ss_%yy%mm.txt

;RoomChatLog
ChatRoomLog       = log_%ss_%yy%mm.txt

;GuildChatLog
GuildLog          = log_%ss_%yy%mm.txt

;PartyChatLog
PartyLog          = log_%ss_%yy%mm.txt

;WisChatLog
WisLog            = log_%ss_%yy%mm.txt

;GlobalAnnounceLog
GlobalAnnounceLog = log_%ss_%yy%mm.txt

;LocalAnnounceLog
LocalAnnounceLog  = log_%ss_%yy%mm.txt

;Skill or Damage or Attack ... LogFile(Debug)
SystemLog         =



;//----------------------------------------------------------------------------
;  RCXWindow(it is not necessary to change.)
;
;
LOGPUT=0x0
LOGPUT_PT=0x1
LOGPUT_OTHER=0x0
GPSPUT=0x0
BOTSCAN=0x0
MOBHPTYPE=0x1
MOBHP_PUTMOBTOP=0x0
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
;        It can reload. 
; 0: ----------------------------
; 1: ----------------------------
;----------------------------------------------------------------------------//
ObjReleaseType=0


;//----------------------------------------------------------------------------
;
; The display position of efficiency calculation of EXP.
; (Displacement from center of screen
;
EXP_POS_X=-72
EXP_POS_Y=-350

; The display position of Acquisition EXP is setup.
; (Displacement from center of screen
GETEXP_POS_X=-42
GETEXP_POS_Y=-280
; GPS left position
GPSL_POS_X=5
GPSL_POS_Y=152
; GPS right position
GPSR_POS_X=56
GPSR_POS_Y=152
; MOBInfo left position
KILLCOUNTL_POS_X=5
KILLCOUNTL_POS_Y=152
; MOBInfo right position
KILLCOUNTR_POS_X=56
KILLCOUNTR_POS_Y=152
; LogWindow position and height
LOGWIN_X=36
LOGWIN_Y=344
LOGWIN_W=400
LOGWIN_H=400

; Setup of LogWindow font 
;
LOGFontFaceName=Pixelade
LOGFontHeight=13
LOGFontWidth=0
LOGFontWeight=200
LOGFontItalic=0
;
; Setup of MOBHP font
HPFontFaceName=Pixelade
HPFontHeight=13
HPFontWidth=0
HPFontWeight=200
HPFontItalic=0

;----------------------------------------------------------------------------//


;//----------------------------------------------------------------------------
;
LOGFLAG=0x80000001

GPSMEMBERST_PUT=0x1
PETSTATUS_PUT=0x2
LOGWIN_DOCKING=1
ShowBBE=0
BBELevel=1
Opaque=0
CPUCoolerSwitch=0
M2E=1
ShowChatScope=0
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
; Setup of RCXWindow
;  POS_X=0 
;  POS_Y=0
;  MODEMINI=1
;  SHOW=1
;
;----------------------------------------------------------------------------//
[RoChaWindow]
POS_X=0
POS_Y=0
MODEMINI=1
SHOW=0

;//----------------------------------------------------------------------------
; Setup of EXP Window
; 
;  Mode=0  0:no window
;          1:window mode (setup by POS_X and POS_Y for display position.)
;          2:window mode2(display position is fixed to the right of RCXWindow.
;                         POS_X and POS_Y is changed.)
;  POS_X=0 display position.RO Client (0,0)-(right,bottom)
;  POS_Y=0
;----------------------------------------------------------------------------//
[EXPWindow]
Mode=0
POS_X=170
POS_Y=0

;//----------------------------------------------------------------------------
;
;  Setup of Alarm
;
;----------------------------------------------------------------------------//
[Sound]//disable
; Disable, when not specifying a filename.
;(Please specify a full path, when OS is WindowsVista.
;
;
; GPS message
;
GPSMessage=
;
; Wis message
;
WisMessage=
;
; Pet hungry time is told.
;
PetAlarm=chord.wav
;
; Dealings request alarm.
;
TradeAlarm=chimes.wav
;
; GuildMessage
;
GuildMessage=
;
; GlobalAnnounce message
;
GlobalAnnounce=notify.wav
;
; LocalAnnounce message
;
LocalAnnounce=notify.wav
;
; PartyMessage
;
PartyMessage=
;
; Vending Alarm
;
SaleAlarm=
;
; ChatRoom entry alarm
;
ChatInAlarm=
;
; ChatRoom leave alarm
;
ChatLeaveAlarm=
;
; Homunculus hungry time is told.
;
HomunculusAlarmLine=25
HomunculusAlarm=

HomunculusAlarmLine2=10
HomunculusAlarm2=




;//----------------------------------------------------------------------------
;
;  Setup of the installation holder of RO 
;
;----------------------------------------------------------------------------//
[Ragnarok]
Dir=Z:\kRO\DivinityRO

;//----------------------------------------------------------------------------
;
;  GPS servername and AccountCollector used datas.
;
; CharacterServerIP=ServerName
;
;----------------------------------------------------------------------------//
[CharServers]
206.217.134.2=dRO
[Z:\kRO\DivinityRO\DivinityRO.exe]
Size=3956827
CRC32=38779A15
MD5=3b36367e7f6d4025c30edae74d22eff5
RagAddrData=j'|f|<j%Twd{T|Ty|2|e|<j%|1|e|<j%|1|e|<j%Xy|F\yj%|1|e|<j%|u|S\yj%|i|S\yj%|m|S\yj%|a|S\yj%|!|V\yj%|!Lz|Hj"|IHxn"|[t}|I\yj%|y|I\yj%|a|J\yj%|U|J\yj%|Q|J\yj%|]|J\yj%|I|J\yj%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|Q|9\yj%p}|;\yj%|U|9\yj%j#|<\yj%|U|S\yj%|=|T\yj%|Y|e\yj%|i|h\yj%^#|V\yj%|QPw\|j%b#|3\yj%h}|I\yj%|/|e|<j%pyL~|3j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|5d}\zj%b'Hw|3j%|1|e|<j%|1|e|<j%|u|F|7j%xy|6\yj%n%|e|<j%x}|e|<j%dy|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%Lw|H|7j%P}|H|7j%n#Hw|3j%|qHw|3j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%|1|e|<j%