C:\InfantryHosting\trunk\bin>InfServer.exe
Loading Server Configuration
Loading Zone Configuration
debug 0003: prepareCache() with following asset.filepath: assets\ctf1.cfg
debug 0003: prepareCache() with following asset.filepath: assets\ctf6.itm
debug 0003: prepareCache() with following asset.filepath: assets\twinpeak.lio
debug 0003: prepareCache() with following asset.filepath: assets\ctf6.rpg
debug 0003: prepareCache() with following asset.filepath: assets\ctf6.veh
debug 0003: prepareCache() with following asset.filepath: assets\twinpeak.lvl
debug 0003: prepareCache() with following asset.filepath: assets\icons.blo
debug 0003: prepareCache() with following asset.filepath: assets\sounds.blo
debug 0003: prepareCache() with following asset.filepath: assets\weapons4.blo
debug 0003: prepareCache() with following asset.filepath: assets\subgraph.blo
debug 0003: prepareCache() with following asset.filepath: assets\weapons.blo
debug 0003: prepareCache() with following asset.filepath: assets\plasma.blo
debug 0003: prepareCache() with following asset.filepath: assets\kprojectiles.blo
debug 0003: prepareCache() with following asset.filepath: assets\energyexplosions.blo
debug 0003: prepareCache() with following asset.filepath: assets\weapons3.blo
debug 0003: prepareCache() with following asset.filepath: assets\effects.blo
debug 0003: prepareCache() with following asset.filepath: assets\weapons2.blo
debug 0003: prepareCache() with following asset.filepath: assets\muzzleflashes.blo
debug 0003: prepareCache() with following asset.filepath: assets\hctracers.blo
debug 0003: prepareCache() with following asset.filepath: assets\ctf.blo
debug 0003: prepareCache() with following asset.filepath: assets\subsounds.blo
debug 0003: prepareCache() with following asset.filepath: assets\projectiles2.blo
debug 0003: prepareCache() with following asset.filepath: assets\explosions.blo
debug 0003: prepareCache() with following asset.filepath: assets\uiart.blo
debug 0003: prepareCache() with following asset.filepath: assets\crystal.blo
debug 0003: prepareCache() with following asset.filepath: assets\meleeweapons.blo
debug 0003: prepareCache() with following asset.filepath: assets\flameprojectiles.blo
debug 0003: prepareCache() with following asset.filepath: assets\gg.blo
debug 0003: prepareCache() with following asset.filepath: assets\cartoon.blo
debug 0003: prepareCache() with following asset.filepath: assets\shotgun.blo
debug 0003: prepareCache() with following asset.filepath: assets\ctfsounds.blo
debug 0003: prepareCache() with following asset.filepath: assets\keys.blo
debug 0003: prepareCache() with following asset.filepath: assets\blood.blo
debug 0003: prepareCache() with following asset.filepath: assets\alien.blo
debug 0003: prepareCache() with following asset.filepath: assets\effects2.blo
debug 0003: prepareCache() with following asset.filepath: assets\fleeteffects.blo
debug 0003: prepareCache() with following asset.filepath: assets\ljc.blo
debug 0003: prepareCache() with following asset.filepath: assets\kmine.blo
debug 0003: prepareCache() with following asset.filepath: assets\kplume.blo
debug 0003: prepareCache() with following asset.filepath: assets\ambient2.blo
debug 0003: prepareCache() with following asset.filepath: assets\ctfwza.blo
debug 0003: prepareCache() with following asset.filepath: assets\ambient.blo
debug 0003: prepareCache() with following asset.filepath: assets\man.blo
debug 0003: prepareCache() with following asset.filepath: assets\voice.blo
debug 0003: prepareCache() with following asset.filepath: assets\effects3.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_cliffterrain.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_crates.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_doors.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_doors2.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_elevator.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_floormarks.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_furniture.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_furniture2.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_landscape.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_largecrates.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_lights.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_lights2.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_lights3.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_misc.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_misc2.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_onesided.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_onesided2.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_pipes.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_screens.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_spacehull.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_spaceship.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_tanks.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_vehicles.blo
debug 0003: prepareCache() with following asset.filepath: assets\o_walls.blo
debug 0003: prepareCache() with following asset.filepath: assets\f_default.blo
debug 0003: prepareCache() with following asset.filepath: assets\f_asphalt.blo
debug 0003: prepareCache() with following asset.filepath: assets\f_legacy.blo
debug 0003: prepareCache() with following asset.filepath: assets\f_legacy2.blo
debug 0003: prepareCache() with following asset.filepath: assets\f_legacy3.blo
debug 0003: prepareCache() with following asset.filepath: assets\f_legacy5.blo
debug 0003: prepareCache() with following asset.filepath: assets\f_natural.blo
debug 0003: prepareCache() with following asset.filepath: assets\f_patterns.blo
debug 0003: prepareCache() with following asset.filepath: assets\uiart.blo
Unhandled exception:
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at InfServer.Game.AssetManager.Cache.prepareCache(List`1 assets) in C:\InfantryHosting\trunk\InfServer\Game\Assets\AssetManager.Cache.cs:line 66
at InfServer.Game.AssetManager.load(CfgInfo zoneConf, String configFilename) in C:\InfantryHosting\trunk\InfServer\Game\Assets\AssetManager.cs:line 159
at InfServer.Game.ZoneServer.init() in C:\InfantryHosting\trunk\InfServer\Game\ZoneServer.cs:line 98
at InfServer.Program.Main(String[] args) in C:\InfantryHosting\trunk\InfServer\Program.cs:line 61
Unhandled Exception: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at InfServer.Game.AssetManager.Cache.prepareCache(List`1 assets) in C:\InfantryHosting\trunk\InfServer\Game\Assets\AssetManager.Cache.cs:line 66
at InfServer.Game.AssetManager.load(CfgInfo zoneConf, String configFilename) in C:\InfantryHosting\trunk\InfServer\Game\Assets\AssetManager.cs:line 159
at InfServer.Game.ZoneServer.init() in C:\InfantryHosting\trunk\InfServer\Game\ZoneServer.cs:line 98
at InfServer.Program.Main(String[] args) in C:\InfantryHosting\trunk\InfServer\Program.cs:line 61