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#2126017 ·published 2012-03-08 02:23 UTC
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Sep 03 13:00:56 <bluesun>	is it hard to get text dumps from BS games, btw?
Sep 03 13:09:02 <Kiddo|Laptop>	I assume it depends, case-by-case basis
Sep 03 13:09:18 <Kiddo|Laptop>	Some games call on the BS-X ROM for fonts, not sure if that'd affect text dumps
Sep 03 13:09:36 <Kiddo|Laptop>	BS-X itself, so I hear, renders text in Shift_JIS
Sep 03 13:09:59 <bluesun>	[Hunter Office]
Sep 03 13:09:59 <bluesun>	Hey, Voice!
Sep 03 13:09:59 <bluesun>	It's been ages since I've
Sep 03 13:09:59 <bluesun>	seen you at the Hunter Office.
Sep 03 13:10:45 <Kiddo|Laptop>	Hm. o.o Dialog from?
Sep 03 13:10:50 <bluesun>	koi wa balance was the one I was wondering about. I can't see any shift-jis text in it though, at least not by searching for lines
Sep 03 13:11:00 <Kiddo|Laptop>	ahh
Sep 03 13:11:06 <bluesun>	and that dialogue was the first line from treasure conflicts
Sep 03 13:11:40 <bluesun>	reading about it, apparently Square made their own font tables or something (?)
Sep 03 13:11:58 <bluesun>	is lol jouyou juuyou
Sep 03 13:12:03 <bluesun>	since*
Sep 03 13:12:35 <Kiddo|Laptop>	All I really know about the font tables in Treasure Conflix is that they don't load right without BS-X on most emulators
Sep 03 13:13:18 <bluesun>	I should search it for shift-jis then in case
Sep 03 13:13:46 <bluesun>	unfortunately, I can't seem to find a playthrough that's not a VHSrip :s
Sep 03 13:14:13 <Kiddo|Laptop>	Perhaps someday someone will record it from an emulator.
Sep 03 13:14:54 <bluesun>	also, is that a synopsis in French? o_O
Sep 03 13:15:23 <Kiddo|Laptop>	French? o.o
Sep 03 13:15:25 <Kiddo|Laptop>	hmm
Sep 03 13:25:32 <bluesun>	let's try hunter, HANTA, should appear enough. 836E8393835E
Sep 03 13:26:30 <bluesun>	and it does, 0x8671 :>
Sep 03 13:29:23 <bluesun>	aw
Sep 03 13:29:29 <bluesun>	that can't be the whole script
Sep 03 13:29:48 <bluesun>	*………
Sep 03 13:29:49 <Kiddo|Laptop>	The game is pretty short, mind oyu, if that's what you're wondering.
Sep 03 13:29:49 <bluesun>	*出直し……
Sep 03 13:29:49 <bluesun>	*だな………
Sep 03 13:29:49 <bluesun>	CONCEPT DESIGN/岡庭 真一郎/ STORY/江藀 桂倧/ MAIN PROGRAM/杉本 浩二/ MAIN GRAPHICS/本根 康之/ MUSIC COMPOSE/仲野 順也/ VISUAL DESIGN/直良 有祐/ ENEMY SEQUENCE/鈴木 敏章/ ENEMY GRAPHICS/浜坂 真一郎/ EVENT PROGRAM/遠藀 利男/ CHARACTER GRAPHICS/æž— 真佐秋/ WORLDMAP GRAPHIC/春木 あかね/ PARAMETER MAKING/岡崎 瀼貴/ AUCTION PROGRAM/松本 岳美/ SOUND EFFECT/中村 æ „æ²»//SOUND PROGRAM/赀尾 å®
Sep 03 13:29:49 <bluesun>	入社2年目にしてメインプログラマやってます。
Sep 03 13:29:49 <bluesun>	ちなみに今二十歳です。ガキです。
Sep 03 13:29:50 <bluesun>	これでスーファミ最後だと思うとすげ~悲しいよな。
Sep 03 13:29:53 <bluesun>	いい機械だったよなぁ。ス~ファミって。遅いけど。
Sep 03 13:29:54 <bluesun>	ここ見つけた方お手紙下さいね。
Sep 03 13:29:55 <bluesun>	って、サテラじゃその確率も低いだろ~な。漢字だし。
Sep 03 13:29:58 <bluesun>	出来は超不満だけどさ、3カ月で作ったんだからしょ~がないよ
Sep 03 13:29:59 <bluesun>	さて、今からmakeしてmaster versionとしよう。
Sep 03 13:30:00 <bluesun>	ユンケルにはお世話になりました。今日はふとんで寝るぞ。
Sep 03 13:30:03 <bluesun>	メインプログラム 杉本 浩二 95/10/31
Sep 03 13:30:03 <Kiddo|Laptop>	Oh, wow, textdumps?
Sep 03 13:30:49 <bluesun>	seems to be a letter from the programmer
Sep 03 13:31:21 <Kiddo|Laptop>	I think I'll ask ChronoMoogle if he's seen that text.
Sep 03 13:31:31 <Kiddo|Laptop>	Well, once he pops online anyhow
Sep 03 13:31:46 <bluesun>	<bluesun> ここ見つけた方お手紙下さいね。 < 'send me a letter how you found this.'
Sep 03 13:32:43 <bluesun>	ah, there're the catch text strings
Sep 03 13:33:08 <bluesun>	ラウド//ベテランのトレジャー・ハンター/ヴォイスの兄貴分だが、最近押され気味           
Sep 03 13:33:09 <bluesun>	ラグ//海底の宝を引き上げるサルベージ船の船長/頼り甲斐のある海の男           
Sep 03 13:33:09 <bluesun>	メルク//レイズルタウンのハンガーを仕切っている/飛空艇の改造で彼女の右に出るものはいない           
Sep 03 13:33:09 <bluesun>	アレフ//メルクの下で働くメカニック/いつの日か自分のハンガーを持つのが夢           
Sep 03 13:33:09 <bluesun>	ギルモア//雲の扉と呼ばれる、古代の秘宝を探している/この星の人間ではなく職業などは不明           
Sep 03 13:33:09 <bluesun>	レッド・スペイド//空賊団を率いて一般の船を襲撃している/大空では、誰よりも速く、誰よりも強く           
Sep 03 13:33:12 <bluesun>	バユウ//ショップのジジィ。どこにでもいるオッサン/72歳 男性 未婚
Sep 03 13:33:51 <bluesun>	whoops, missed one
Sep 03 13:33:51 <bluesun>	ヴォイス//若いが腕利きのトレジャー・ハンター/伝説の秘宝を全て見つけだすのが目標
Sep 03 13:35:38 <Kiddo|Laptop>	That looks more like game text, yes.
Sep 03 13:36:00 <bluesun>	yeah, that's the main character idents in the catch text
Sep 03 13:38:11 <bluesun>	unfortunately, that's all the text in shift jis
Sep 03 13:38:56 <Kiddo|Laptop>	I can't really recall exactly how much text is in the game. Hrn
Sep 03 13:39:33 <bluesun>	more than that, since the characters obviously talk and there are locations :/
Sep 03 13:40:55 <bluesun>	I can't find that letter from Koji anywhere online
Sep 03 13:42:55 <Kiddo|Laptop>	Let's see.... 2 years since the main programmer joined the company... "20 years old now, the punk kid"... Something about the Super Famicom's end being sad... it is a good machine even though it is slow....
Sep 03 13:43:32 <bluesun>	'Thinking that this is the end of the SuFami is real
Sep 03 13:43:39 <bluesun>	'Thinking that this is the end of the SuFami is real~y sad...'
Sep 03 13:44:03 <bluesun>	'It was a good machine, the Su~Fami. Though slow.'
Sep 03 13:45:18 <Kiddo|Laptop>	Hm.... I should double-check, was this the very last Squaresoft release on the platform?
Sep 03 13:45:54 <bluesun>	'Write me a letter how you found this.'
Sep 03 13:45:55 <bluesun>	'though, It's the Satella so there's not much cha~nce. [Kanji dashi.]' (no idea on the last part)
Sep 03 13:47:29 <bluesun>	'I'm not too pleased how it turned out, but it was made in three months so can~t be helped'
Sep 03 13:47:39 <bluesun>	'Now, I'll make the master version.'
Sep 03 13:48:32 <bluesun>	'Yunkeru[???]'s been a big help. Today I'll sleep on my futon.'
Sep 03 13:48:49 <bluesun>	'-Main Programmer, Koji Sugimoto, 95/10/31'
Sep 03 13:49:35 <Kiddo|Laptop>	So, the game was programmed in three months around 1995 or so...
Sep 03 13:49:48 <Kiddo|Laptop>	The "three months" thing sounds kinda similar to Radical Dreamers, IIRC.
Sep 03 13:50:38 <bluesun>	gamefaqs lists is joint with 9 other SNES games released in 1996, with no more after that
Sep 03 13:51:46 <bluesun>	wait, 8, it lists BS Dynami and Dynami seperate
Sep 03 13:52:13 <bluesun>	satewikia lists broadcast as Feb 96, which would put it before SMRPG at least
Sep 03 13:52:40 <Kiddo|Laptop>	I've seen anohter site list トレジャー・コンフリクス, SFC, 96.02.10 as well
Sep 03 13:52:55 <bluesun>	though we don't know much about what order games were made in
Sep 03 13:53:13 <bluesun>	could be that Sugimoto finished with the SNES with Conflix
Sep 03 13:53:29 <Kiddo|Laptop>	Yeah, it sounds like Treasure Conflix was the last one developed.
Sep 03 13:57:18 <bluesun>	though no in-game text :< still an interesting find ^^
Sep 03 13:58:44 <bluesun>	I wonder if anyone knows how to extract it
Sep 03 13:58:51 <bluesun>	iirc I saw someone saying they had a dump
Sep 03 13:58:56 <Kiddo|Laptop>	It's possible the in-game text can be found some other way, I guess. Anyhow, thanks for this one, it's a great piece to note.
Sep 03 13:59:07 <Kiddo|Laptop>	Hmm. Wonder where that person is?
Sep 03 14:04:44 <Kiddo|Laptop>	Anyhow, perhaps the other ones have letters, too?
Sep 03 14:07:04 <bluesun>	mb
Sep 03 14:07:14 <bluesun>	mb he only wrote it thinking it couldn't be found?
Sep 03 14:08:31 <Kiddo|Laptop>	I don't know.
Sep 03 14:08:49 <Kiddo|Laptop>	He certainly didn't have high hopes for it to be said, specifically because it was a Satellaview game.