All pastes #2123336 Raw Edit

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public text v1 · immutable
#2123336 ·published 2012-03-01 21:07 UTC
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 wine UT3.exe -nomoviestartup ResX=1024 ResY=768 
fixme:gameux:GameExplorerImpl_VerifyAccess (0x16f898, L"C:\\Program Files\\Unreal Tournament 3\\Binaries\\UT3.exe", 0x22df388)
fixme:win:EnumDisplayDevicesW ((null),0,0x22de08c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x22ddf68,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x22df3dc,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x194860, last error 0x591
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
err:alsa:wine_snd_pcm_recover underrun occurred
err:alsa:wine_snd_pcm_recover underrun occurred
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmReleaseContext (0x50022, 0x16f098): stub
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x1b8eb450, last error 0x591
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
^C^C^Cerr:ntdll:RtlpWaitForCriticalSection section 0x7b9a8280 "console.c: CONSOLE_CritSect" wait timed out in thread 0037, blocked by 0036, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7b9a8280 "console.c: CONSOLE_CritSect" wait timed out in thread 0038, blocked by 0036, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7b9a8280 "console.c: CONSOLE_CritSect" wait timed out in thread 0039, blocked by 0036, retrying (60 sec)
fixme:dbghelp:validate_addr64 Unsupported address fffffffff73c0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4a00000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffef610000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffef5a0000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffef560000
^Cerr:ntdll:RtlpWaitForCriticalSection section 0x7b9a8280 "console.c: CONSOLE_CritSect" wait timed out in thread 003a, blocked by 0036, retrying (60 sec)
err:mmtime:TIME_MMTimeStop Timer still active?!