rendered paste body-- LEFT GLOVES
local Item = QuickCreateItemTable(BaseArmor, "armor_lglove_guard1", "Left Guard Glove", "Guard's Left Glove", "icons/icon_glove")
Item = AddModel(Item, "models/props_tes/shiveringisleguards/gsaint_mglove_l.mdl", Vector(0.8, -0.1, -16.6), Angle(102.4, -16.7, -11.4), nil, nil, Vector(1.2, 1.2, 1.2))
Item = AddStats(Item, "slot_lglove", 20)
Item.Weight = 1
Item.SellPrice = 5005
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_lglove_glass", "Glass Glove (LEFT)", "A glove in the Glass armour set.", "icons/icon_glove")
Item = AddModel(Item, "models/props_tes/glassarmor/mglove_l.mdl", Vector(0.6, 4.3, -1.9), Angle(107.7, 43.5, -32.8), nil, nil, Vector(1, 1, 1))
Item = AddStats(Item, "slot_lglove", 20)
Item.Weight = 1
Item.SellPrice = 5005
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_lglove_transglass", "Transperent Glove (LEFT)", "This glove...is transperent!", "icons/icon_glove")
Item = AddModel(Item, "models/props_tes/glassarmor/mglove_trans_l.mdl", Vector(0.6, 4.3, -1.9), Angle(107.7, 43.5, -32.8), nil, nil, Vector(1, 1, 1))
Item = AddStats(Item, "slot_lglove", 70)
Item = AddStats(Item, "stat_strength", 45)
Item.Level = 150
Item.Weight = 1
Item.SellPrice = 50405
Register.Item(Item)
-- RIGHT GLOVES
local Item = QuickCreateItemTable(BaseArmor, "armor_rglove_guard1", "Right Guard Glove", "Guard's Right Glove", "icons/icon_glove")
Item = AddModel(Item, "models/props_tes/shiveringisleguards/gsaint_mglove_r.mdl", Vector(1.9, 0.3, -20.6), Angle(99.7, -16.7, -11.4), nil, nil, Vector(1.2, 1.2, 1.2))
Item = AddStats(Item, "slot_rglove", 20)
Item.Weight = 1
Item.SellPrice = 5005
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_rglove_glass", "Glass Glove (RIGHT)", "A glove in the Glass armour set.", "icons/icon_glove")
Item = AddModel(Item, "models/props_tes/glassarmor/mglove_r.mdl", Vector(0.3, -4.3, -0.1), Angle(110.4, -59.6, 30.1), nil, nil, Vector(1, 1, 1))
Item = AddStats(Item, "slot_rglove", 20)
Item.Weight = 1
Item.SellPrice = 5005
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_rglove_transglass", "Transperant Glove (RIGHT)", "A glove you can see through.", "icons/icon_glove")
Item = AddModel(Item, "models/props_tes/glassarmor/mglove_trans_r.mdl", Vector(0.3, -4.3, -0.1), Angle(110.4, -59.6, 30.1), nil, nil, Vector(1, 1, 1))
Item = AddStats(Item, "slot_rglove", 70)
Item = AddStats(Item, "stat_strength", 45)
Item.Level = 150
Item.Weight = 1
Item.SellPrice = 50045
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_glass", "Glass Breast plate", "The Breast plate and shoulders of the Glass set.", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/glassarmor/ftop.mdl", Vector(1.46, 0, -11.22), Angle(0, -180, 0), nil, nil, Vector(1.1, 1.1, 1.1))
Item = AddStats(Item, "slot_chest", 97)
Item = AddBuff(Item, "stat_maxhealth", 45)
Item.Level = 1
Item.Weight = 3
Item.SellPrice = 27144
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_transglass", "Transperant Breast plate", "You've Taken the frame of a set of armour and formed the rest of a transperent matterial.", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/glassarmor/ftop_trans.mdl", Vector(1.46, 0, -11.22), Angle(0, -180, 0), nil, nil, Vector(1.1, 1.1, 1.1))
Item = AddStats(Item, "slot_chest", 165)
Item = AddBuff(Item, "stat_maxhealth", 100)
Item = AddStats(Item, "stat_strength", 45)
Item.Level = 150
Item.Weight = 2
Item.SellPrice = 127144
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_level1", "Cheydinhalm Armour (lvl 1)", "Level 1 Chest armour", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/cityguards/cheydinhalm.mdl", Vector(1.46, 0, -60), Angle(4.39, -180, 0), nil, nil, Vector(1.1, 1.1, 1))
Item = AddStats(Item, "slot_chest", 97)
Item = AddBuff(Item, "stat_maxhealth", 45)
Item = AddStats(Item, "stat_strength", 15)
Item.Level = 1
Item.Weight = 1
Item.SellPrice = 17144
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_level2", "Cheydinhalm Armour (lvl 2)", "Level 2 Chest armour", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/cityguards/chorrolm.mdl", Vector(1.46, 0, -60), Angle(4.39, -180, 0), nil, nil, Vector(1.1, 1.1, 1))
Item = AddStats(Item, "slot_chest", 107)
Item = AddBuff(Item, "stat_maxhealth", 60)
Item = AddStats(Item, "stat_strength", 25)
Item.Level = 15
Item.Weight = 1
Item.SellPrice = 27144
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_level3", "Cheydinhalm Armour (lvl 3)", "Level 3 Chest armour", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/cityguards/brumam.mdl", Vector(1.46, 0, -60), Angle(4.39, -180, 0), nil, nil, Vector(1.1, 1.1, 1))
Item = AddStats(Item, "slot_chest", 117)
Item = AddBuff(Item, "stat_maxhealth", 75)
Item = AddStats(Item, "stat_strength", 35)
Item.Level = 30
Item.Weight = 1
Item.SellPrice = 37144
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_level4", "Cheydinhalm Armour (lvl 4)", "Level 4 Chest armour", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/cityguards/skingradm.mdl", Vector(1.46, 0, -60), Angle(4.39, -180, 0), nil, nil, Vector(1.1, 1.1, 1))
Item = AddStats(Item, "slot_chest", 127)
Item = AddBuff(Item, "stat_maxhealth", 90)
Item = AddStats(Item, "stat_strength", 45)
Item.Level = 45
Item.Weight = 2
Item.SellPrice = 471844
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_level5", "Cheydinhalm Armour (lvl 5)", "Level 5 Chest armour", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/cityguards/kvatchm.mdl", Vector(1.46, 0, -60), Angle(4.39, -180, 0), nil, nil, Vector(1.1, 1.1, 1))
Item = AddStats(Item, "slot_chest", 137)
Item = AddBuff(Item, "stat_maxhealth", 105)
Item = AddStats(Item, "stat_strength", 55)
Item.Level = 60
Item.Weight = 2
Item.SellPrice = 571844
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_level6", "Cheydinhalm Armour (lvl 6)", "Level 6 Chest armour", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/cityguards/anvilm.mdl", Vector(1.46, 0, -60), Angle(4.39, -180, 0), nil, nil, Vector(1.1, 1.1, 1))
Item = AddStats(Item, "slot_chest", 147)
Item = AddBuff(Item, "stat_maxhealth", 120)
Item = AddStats(Item, "stat_strength", 65)
Item.Level = 75
Item.Weight = 2
Item.SellPrice = 671844
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_level7", "Cheydinhalm Armour (lvl 7)", "Level 7 Chest armour", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/cityguards/bravilm.mdl", Vector(1.46, 0, -60), Angle(4.39, -180, 0), nil, nil, Vector(1.1, 1.1, 1))
Item = AddStats(Item, "slot_chest", 157)
Item = AddBuff(Item, "stat_maxhealth", 135)
Item = AddStats(Item, "stat_strength", 75)
Item.Level = 90
Item.Weight = 2
Item.SellPrice = 771844
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_chest_level8", "Cheydinhalm Armour (lvl 8)", "Level 8 Chest armour", "icons/icon_body")
Item = AddModel(Item, "models/props_tes/cityguards/leyawiinm.mdl", Vector(1.46, 0, -60), Angle(4.39, -180, 0), nil, nil, Vector(1.1, 1.1, 1))
Item = AddStats(Item, "slot_chest", 167)
Item = AddBuff(Item, "stat_maxhealth", 150)
Item = AddStats(Item, "stat_strength", 85)
Item.Level = 105
Item.Weight = 3
Item.SellPrice = 871844
Register.Item(Item)
--RIGHT SHOES
local Item = QuickCreateItemTable(BaseArmor, "armor_rshoe_glass", "Glass Shoe (RIGHT)", "A peice of armour in the Glass set", "icons/icon_shoe")
Item = AddModel(Item, "models/props_tes/glassarmor/fboot_r.mdl", Vector(0.6, -4.3, -19.5), Angle(7.4, 81, -93))
Item = AddStats(Item, "slot_rshoe", 20)
Item = AddBuff(Item, "stat_agility", 5)
Item.Weight = 1
Item.SellPrice = 5005
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_rshoe_transglass", "Transparent Shoe (RIGHT)", "He He... i can see my other toes..oh crap I'm missing a toe!", "icons/icon_shoe")
Item = AddModel(Item, "models/props_tes/glassarmor/fboot_trans_r.mdl", Vector(0.6, -4.3, -19.5), Angle(7.4, 81, -93))
Item = AddStats(Item, "slot_rshoe", 70)
Item = AddBuff(Item, "stat_agility", 55)
Item.Level = 150
Item.Weight = 1
Item.SellPrice = 50045
Register.Item(Item)
--LEFT SHOES
local Item = QuickCreateItemTable(BaseArmor, "armor_lshoe_glass", "Glass Shoe (LEFT)", "A peice of armour in the Glass set", "icons/icon_shoe")
Item = AddModel(Item, "models/props_tes/glassarmor/fboot_l.mdl", Vector(0.8, 0.3, -18.8), Angle(-7.4, 79.6, -86.3))
Item = AddStats(Item, "slot_lshoe", 20)
Item = AddBuff(Item, "stat_agility", 5)
Item.Weight = 1
Item.SellPrice = 5005
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_lshoe_transglass", "Transparent Shoe (LEFT)", "He He...i can see my toes!", "icons/icon_shoe")
Item = AddModel(Item, "models/props_tes/glassarmor/fboot_trans_l.mdl", Vector(0.8, 0.3, -18.8), Angle(-7.4, 79.6, -86.3))
Item = AddStats(Item, "slot_lshoe", 20)
Item = AddBuff(Item, "stat_agility", 55)
Item.Level = 150
Item.Weight = 1
Item.SellPrice = 54005
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_helm_glass", "Glass Helm", "The helmet in the glass armour set.", "icons/icon_helm")
Item = AddModel(Item, "models/props_tes/glassarmor/helmet.mdl", Vector(5.37, 0, -4.63), Angle(0, 180, 0), nil, nil, Vector(1, 1, 1))
Item = AddStats(Item, "slot_helm", 35)
Item = AddBuff(Item, "stat_maxhealth", 35)
Item.Level = 1
Item.Weight = 2
Item.SellPrice = 15000
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_helm_transglass", "Transparent Helm", "My head is real shiny!", "icons/icon_helm")
Item = AddModel(Item, "models/props_tes/glassarmor/helmet_trans.mdl", Vector(5.37, 0, -4.63), Angle(0, 180, 0), nil, nil, Vector(1, 1, 1))
Item = AddStats(Item, "slot_helm", 85)
Item = AddBuff(Item, "stat_maxhealth", 85)
Item.Level = 150
Item.Weight = 3
Item.SellPrice = 155000
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_belt_glass", "Glass Kilt", "A MANLY skirt to go with the MANLY shirt in the glass set.", "icons/icon_legs")
Item = AddModel(Item, "models/props_tes/glassarmor/fskirt.mdl", Vector(1.2, -0.1, -23.5), Angle(90, 180, 90), nil, nil, Vector(1, 1, 1))--left
Item = AddModel(Item, "models/props_tes/finesteelweapons/shortsword_sheathed.mdl", Vector(22.6, 13, -12.4), Angle(-122.5, -7.4, -75.6), nil, nil, Vector(1, 1, 1))--left
Item = AddStats(Item, "slot_waist", 15)
Item = AddBuff(Item, "stat_strength", 25)
Item = AddBuff(Item, "stat_maxhealth", 10)
Item.Level = 1
Item.Weight = 1
Item.SellPrice = 22467
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_belt_transglass", "Transperent Kilt", "This armour is yet to get Manlier but it looks BAD ASS.", "icons/icon_legs")
Item = AddModel(Item, "models/props_tes/glassarmor/fskirt_trans.mdl", Vector(1.2, -0.1, -23.5), Angle(90, 180, 90), nil, nil, Vector(1, 1, 1))--left
Item = AddModel(Item, "models/props_tes/finesteelweapons/shortsword_sheathed.mdl", Vector(22.6, 13, -12.4), Angle(-122.5, -7.4, -75.6), nil, nil, Vector(1, 1, 1))--left
Item = AddStats(Item, "slot_waist", 95)
Item = AddBuff(Item, "stat_strength", 55)
Item = AddBuff(Item, "stat_maxhealth", 60)
Item.Level = 149
Item.Weight = 1
Item.SellPrice = 22467
Register.Item(Item)
local SLOT = {}
SLOT.Name = "slot_rglove"
SLOT.PrintName = "Right Glove"
SLOT.Desc = "Right Gloves go here"
SLOT.Position = Vector(25, 55, 0)
SLOT.Attachment = "anim_attachment_RH"
Register.Slot(SLOT)
local SLOT = {}
SLOT.Name = "slot_lglove"
SLOT.PrintName = "Left Glove"
SLOT.Desc = "Left Gloves go here"
SLOT.Position = Vector(75, 55, 0)
SLOT.Attachment = "anim_attachment_LH"
Register.Slot(SLOT)
local SLOT = {}
SLOT.Name = "slot_acc"
SLOT.PrintName = "Accessory"
SLOT.Desc = "Accessorize your self!"
SLOT.Position = Vector(50, 75, 0)
SLOT.Attachment = "ValveBiped.Bip01_L_thigh"
Register.Slot(SLOT)
local Item = QuickCreateItemTable(BaseArmor, "armor_acc_dagger", "Extra Dagger", "An extra dagger starped to the side of your leg.", "icons/icon_acc")
Item = AddModel(Item, "models/props_tes/sluggomod/dagger.mdl", Vector(0.1, -6.1, -45), Angle(-180, 90.3, -87.7), nil, nil, Vector(0.75, 0.75, 0.75))
Item = AddStats(Item, "slot_acc", 20)
Item = AddBuff(Item, "stat_strength", 50)
Item.Weight = 2
Item.SellPrice = 5005
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_acc_arrow", "Arrow to the Knee", "I used to be an Adventurer, like you, But then i took an arrow to the knee", "icons/icon_acc")
Item = AddModel(Item, "models/props_tes/siweapons/amberarrow.mdl", Vector(-3.5, 14.8, 0), Angle(0, -59.6, 0))
Item = AddStats(Item, "slot_acc", 10)
Item = AddBuff(Item, "stat_dexterity", 23)
Item = AddBuff(Item, "stat_agility", -3)
Item.Weight = 1
Item.SellPrice = 46603
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_shield_glass", "Glass Shield", "Its a shield of green stuff for some reason named 'GLASS'", "icons/icon_shield")
Item = AddModel(Item, "models/props_tes/glassarmor/shield.mdl", Vector(0.8, -3.5, -0.8), Angle(0, 72.9, 180))
Item = AddStats(Item, "slot_offhand", 65)
Item = AddBuff(Item, "stat_maxhealth", 65)
Item.Level = 1
Item.Weight = 1
Item.SellPrice = 15000
Register.Item(Item)
local Item = QuickCreateItemTable(BaseArmor, "armor_shield_transglass", "Transperent Shield", "The sheild can block Almost ANYTHING and you can see whats coming your way!", "icons/icon_shield")
Item = AddModel(Item, "models/props_tes/glassarmor/shield_trans.mdl", Vector(0.8, -3.5, -0.8), Angle(0, 72.9, 180))
Item = AddStats(Item, "slot_offhand", 115)
Item = AddBuff(Item, "stat_maxhealth", 115)
Item.Level = 155
Item.Weight = 2
Item.SellPrice = 150100
Register.Item(Item)