All pastes #2121210 Raw Edit

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#2121210 ·published 2012-02-24 06:42 UTC
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-- characters --
-- stats:
name:
health: 100
carrying: 5
attack: 1
defense: 1

-- character creation --
players get a total of 5 points to spend on attack/defense, can split it into decimals
each player is assigned an identifier (number from 1-6 or 1-12 if theres more than 6 players)

-- ressurection --
provided everyones health is above 50%, and majority agrees, everyones health is divided by 2 and the person is ressurected with half health

-- items --
items are either passive, active, or consumable
items weight different amounts, can only carry up to a limit determined by strength
passive items add to your stats
active items are used by the player, do not go away after use
consumable items are used by the player, go away after use

-- actions --
dice are rolled, i come up with an arbitrary limit, rolls higher they succeed
in choosing which player enemies will attack, a die is rolled and it chooses what player is attacked. if the identifier rolled is not in the game (ie rolling a 6 with only 5 players) the die is rolled again.
sometimes in special situations i will choose who to attack

-- combat --
dice are rolled, attacker does (attack * roll) / defense

-- order of turns --
everyone rolls dice and it goes from lowest to highest. if someone rolls the same number as someone else, they re-roll.