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#2121124 ·published 2012-02-23 21:45 UTC
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//LO: -useforcedmparms -noforcemaccel -noforcemspd
//============================================================
//VIEWMODEL
//============================================================
bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 0  ;cl_crosshair_red 0  ; cl_crosshair_green 255; cl_crosshair_blue 0"   
bind "2" "slot2; r_drawviewmodel 0; viewmodel_fov 0  ;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"   
bind "3" "slot3; r_drawviewmodel 1; viewmodel_fov 100;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"   
bind "e" "slot1; r_drawviewmodel 0; viewmodel_fov 0  ;cl_crosshair_red 0  ; cl_crosshair_green 255; cl_crosshair_blue 0"   
bind "q" "slot2; r_drawviewmodel 0; viewmodel_fov 0  ;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"   
//============================================================

//============================================================
//MOUSE
//============================================================
m_customaccel          	"0"     
m_customaccel_exponent 	"0"     
m_customaccel_max      	"0"     
m_customaccel_scale    	"0"    
m_filter               	"0"     
m_forward              	"1"     
m_mouseaccel1          	"0"     
m_mouseaccel2          	"0"     
m_mousespeed           	"0"     
m_pitch                	"0.022" 
m_rawinput             	"1"     
m_side                 	"0.8"   
m_yaw                  	"0.022" 
sensitivity            	"4"     
zoom_sensitivity_ratio 	"1"    
//============================================================

//============================================================
//INTERNET
//============================================================
rate 			"30000"
cl_cmdrate 		"66"
cl_updaterate 		"66"
cl_interp 		"0.0152"
cl_interp_ratio 	"1"
cl_lagcompensation 	"1"
cl_pred_optimize 	"2"
cl_smooth 		"0"
cl_smoothtime 		"0.01"
cl_resend 		"1.5"
//============================================================

//============================================================
//BINDS
//============================================================
bind "F1" "record fix;stop;hud_reloadscheme"
bind "F2" "toggle net_graph 3 0"
bind "F3" "say ('._.)"
bind "F4" "say :'>"
bind "F5" "prec_mark"
bind "F"  "voicemenu 0 0"
//============================================================

//============================================================
//PREC
//============================================================
prec_check_update 		"0"
prec_stv_status 		"0"
prec_notify 			"0"
prec_log 			"1"
prec_screens 			"0"
prec_delete_useless_demo 	"0"
prec_min_streak 		"4"
prec_mode 			"2"
prec_kill_delay 		"15"
prec_dir 			"addons/POV"
prec_sound 			"0" 
//============================================================

//HIGHJUMP
//============================================================
alias "+jumpeh" "+jump; +duck"
alias "-jumpeh" "-duck; -jump"
bind "space" "+jumpeh"
//============================================================

//============================================================
// FPS
//============================================================
// ----------------------------------------------------------------------------
// Sprays
// ----------------------------------------------------------------------------
cl_playerspraydisable 1
r_spray_lifetime 0

// ----------------------------------------------------------------------------
// Shadows
// ----------------------------------------------------------------------------
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0

// ----------------------------------------------------------------------------
// Facial features
// ----------------------------------------------------------------------------
r_eyes 0
r_flex 0
r_lod 2
r_rootlod 2
r_teeth 0

// ----------------------------------------------------------------------------
// Ragdolls
// ----------------------------------------------------------------------------
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0

// ----------------------------------------------------------------------------
// Gibs
// ----------------------------------------------------------------------------
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0

// ----------------------------------------------------------------------------
// Graphical
// ----------------------------------------------------------------------------
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 1 
lod_transitiondist 0
mat_antialias 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 0
mat_filtertextures 1
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
mat_monitorgamma 1.6
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 2 
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0 
mat_trilinear 0
mat_wateroverlaysize 1
mp_decals 1 
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 2
r_maxsampledist 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 1
tracer_extra 0
violence_ablood 0
violence_hblood 0

// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
in_usekeyboardsampletime 0
mat_clipz 1 
mat_forcehardwaresync 0
mat_levelflush 1
mat_vsync 0 
r_fastzreject -1 

// ----------------------------------------------------------------------------
// Sound
// ----------------------------------------------------------------------------
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
snd_pitchquality 0
snd_spatialize_roundrobin 1

// ----------------------------------------------------------------------------
// Threading
// ----------------------------------------------------------------------------
mat_queue_mode 2 
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1

// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
cl_forcepreload 1