rendered paste body//LO: -useforcedmparms -noforcemaccel -noforcemspd
//============================================================
//VIEWMODEL
//============================================================
bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 0 ;cl_crosshair_red 0 ; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "2" "slot2; r_drawviewmodel 0; viewmodel_fov 0 ;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "3" "slot3; r_drawviewmodel 1; viewmodel_fov 100;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"
bind "e" "slot1; r_drawviewmodel 0; viewmodel_fov 0 ;cl_crosshair_red 0 ; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "q" "slot2; r_drawviewmodel 0; viewmodel_fov 0 ;cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
//============================================================
//============================================================
//MOUSE
//============================================================
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_pitch "0.022"
m_rawinput "1"
m_side "0.8"
m_yaw "0.022"
sensitivity "4"
zoom_sensitivity_ratio "1"
//============================================================
//============================================================
//INTERNET
//============================================================
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.0152"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "1.5"
//============================================================
//============================================================
//BINDS
//============================================================
bind "F1" "record fix;stop;hud_reloadscheme"
bind "F2" "toggle net_graph 3 0"
bind "F3" "say ('._.)"
bind "F4" "say :'>"
bind "F5" "prec_mark"
bind "F" "voicemenu 0 0"
//============================================================
//============================================================
//PREC
//============================================================
prec_check_update "0"
prec_stv_status "0"
prec_notify "0"
prec_log "1"
prec_screens "0"
prec_delete_useless_demo "0"
prec_min_streak "4"
prec_mode "2"
prec_kill_delay "15"
prec_dir "addons/POV"
prec_sound "0"
//============================================================
//HIGHJUMP
//============================================================
alias "+jumpeh" "+jump; +duck"
alias "-jumpeh" "-duck; -jump"
bind "space" "+jumpeh"
//============================================================
//============================================================
// FPS
//============================================================
// ----------------------------------------------------------------------------
// Sprays
// ----------------------------------------------------------------------------
cl_playerspraydisable 1
r_spray_lifetime 0
// ----------------------------------------------------------------------------
// Shadows
// ----------------------------------------------------------------------------
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
// ----------------------------------------------------------------------------
// Facial features
// ----------------------------------------------------------------------------
r_eyes 0
r_flex 0
r_lod 2
r_rootlod 2
r_teeth 0
// ----------------------------------------------------------------------------
// Ragdolls
// ----------------------------------------------------------------------------
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
// ----------------------------------------------------------------------------
// Gibs
// ----------------------------------------------------------------------------
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
// ----------------------------------------------------------------------------
// Graphical
// ----------------------------------------------------------------------------
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 1
lod_transitiondist 0
mat_antialias 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 0
mat_filtertextures 1
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
mat_monitorgamma 1.6
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0
mat_trilinear 0
mat_wateroverlaysize 1
mp_decals 1
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 2
r_maxsampledist 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 1
tracer_extra 0
violence_ablood 0
violence_hblood 0
// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
in_usekeyboardsampletime 0
mat_clipz 1
mat_forcehardwaresync 0
mat_levelflush 1
mat_vsync 0
r_fastzreject -1
// ----------------------------------------------------------------------------
// Sound
// ----------------------------------------------------------------------------
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
snd_pitchquality 0
snd_spatialize_roundrobin 1
// ----------------------------------------------------------------------------
// Threading
// ----------------------------------------------------------------------------
mat_queue_mode 2
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
cl_forcepreload 1