rendered paste bodypublic OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new Float:x,Float:y,Float:z;
if(dialogid==1 && response==1)
{
switch(listitem)
{
case 0:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(432,x-3.0,y,z,0.0,1,1,300);
}
case 1:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(407,x-3.0,y,z,0.0,1,3,300);
}
case 2:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(425,x-3.1,y,z,0.0,1,3,300);
}
case 3:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(420,x-3.1,y,z,0.0,1,3,300);
}
}
}
if(dialogid == 0)
{
if(response == 0)
{
}
if(response == 1)
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"Règles","met ici ce que vous voulez","Accepter","Refusé");
return 1;
}
return 1;
}
if(dialogid == 1)
{
if(response == 0)
{
}
if(response == 1)
{
SendClientMessage(playerid, 0xFFFFFF, "Merci d'avoir lu les règles");
}
return 1;
}
return 1;
}