// def function ; alias "+###def" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;"
// def function ; alias "-###def" "-use";
// Bj function ; alias +###hop "alias _special hopf;hopf"
// Bj function ; alias -###hop "alias _special slot10"
// Bj function ; alias hopf "special;wait;+jump;wait;-jump"
// Settings ; cl_pitchspeed "-55.0000"
// Settings ; alias cl_pitchspeed "###_blank"
// Settings ; alias m_pitch "###_loop"
// Blank ; alias ###_blank ""
// Attack function ; alias +###_attack "###_evade=0;+attack;###_antirecoil=1"
// Attack function ; alias -###_attack "###_antirecoil=0;-attack;###_evade=0"
// Antirecoil function ; alias ###_antirecoil=1 "alias ###_loop.1 ###_antirecoil"
// Antirecoil function ; alias ###_antirecoil=0 "alias ###_loop.1 ###_blank"
// Antirecoil function ; alias ###_antirecoil "+lookup;wait;-lookup"
// Evade function ; alias ###_evade=1 "alias _special ###_evade;###_evade"
// Evade function ; alias ###_evade=0 "alias _special ###_blank;cl_cmdrate 101;cl_updaterate 101"
// Evade function ; alias ###_evade "cl_cmdrate 10;cl_updaterate 10;wait;cl_cmdrate 101;cl_updaterate 101;wait;special"
// Looping ; alias ###_loop "###_loop.1;###_loop.2"
// Looping ; alias ###_loop.1 "###_blank"
// Looping ; alias ###_loop.2 "###_blank"
// Ruwalk function ; alias ruwalk "+duck;wait;-duck;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck;wait"
// Rifle function ; alias rifle "slot1;cl_crosshair_size 2;ex_interp 0.01;cl_righthand 0;cl_idealpitchscale 000.3;echo -Rifle-"
// Pistol function ; alias pistol "slot2;cl_crosshair_size 2;ex_interp 0.01;cl_righthand 0;cl_idealpitchscale 1.300;echo -Pistol-"