rendered paste body> 1.
>public var ssaaShader : Shader;
>private var ssaa : Material;
>public var dlaaShader : Shader;
>private var dlaa : Material;
>public var nfaaShader : Shader;
>private var nfaa : Material;
>public var shaderFXAAPreset2 : Shader;
>private var materialFXAAPreset2 : Material;
>public var shaderFXAAPreset3 : Shader;
>private var materialFXAAPreset3 : Material;
>public var shaderFXAAII : Shader;
>private var materialFXAAII : Material;
>
> function CreateMaterials () {
> materialFXAAPreset2 = CheckShaderAndCreateMaterial (shaderFXAAPreset2, > materialFXAAPreset2);
> materialFXAAPreset3 = CheckShaderAndCreateMaterial (shaderFXAAPreset3, > materialFXAAPreset3);
> materialFXAAII = CheckShaderAndCreateMaterial (shaderFXAAII,
>
> materialFXAAII);
> nfaa = CheckShaderAndCreateMaterial (nfaaShader, nfaa);
> ssaa = CheckShaderAndCreateMaterial (ssaaShader, ssaa);
> dlaa = CheckShaderAndCreateMaterial (dlaaShader, dlaa);
> }
>
>
>
>
>
function Start () {
CreateMaterials ();
CheckSupport (false);
}
2.
public var shaderFXAAPreset2 : Shader;
private var materialFXAAPreset2 : Material;
public var shaderFXAAPreset3 : Shader;
private var materialFXAAPreset3 : Material;
public var shaderFXAAII : Shader;
private var materialFXAAII : Material;
function CreateMaterials () {
materialFXAAPreset2 = CheckShaderAndCreateMaterial (shaderFXAAPreset2, >materialFXAAPreset2);
materialFXAAPreset3 = CheckShaderAndCreateMaterial (shaderFXAAPreset3, >materialFXAAPreset3);
materialFXAAII = CheckShaderAndCreateMaterial (shaderFXAAII, >materialFXAAII);
nfaa = CheckShaderAndCreateMaterial (nfaaShader, nfaa);
ssaa = CheckShaderAndCreateMaterial (ssaaShader, ssaa);
dlaa = CheckShaderAndCreateMaterial (dlaaShader, dlaa);
}
function Start () {
CreateMaterials ();
CheckSupport (false);
}
3.
function CreateMaterials () {
materialFXAAPreset2 = CheckShaderAndCreateMaterial (shaderFXAAPreset2, materialFXAAPreset2);
materialFXAAPreset3 = CheckShaderAndCreateMaterial (shaderFXAAPreset3, materialFXAAPreset3);
materialFXAAII = CheckShaderAndCreateMaterial (shaderFXAAII, materialFXAAII);
nfaa = CheckShaderAndCreateMaterial (nfaaShader, nfaa);
ssaa = CheckShaderAndCreateMaterial (ssaaShader, ssaa);
dlaa = CheckShaderAndCreateMaterial (dlaaShader, dlaa);
}
function Start () {
CreateMaterials ();
CheckSupport (false);
}
4.
function Start () {
CreateMaterials ();
CheckSupport (false);
}
function CreateMaterials () {
screenBlend = CheckShaderAndCreateMaterial (screenBlendShader, screenBlend);
lensFlareMaterial = CheckShaderAndCreateMaterial(lensFlareShader,lensFlareMaterial);
vignetteMaterial = CheckShaderAndCreateMaterial(vignetteShader,vignetteMaterial);
separableBlurMaterial = CheckShaderAndCreateMaterial(separableBlurShader,separableBlurMaterial);
addBrightStuffBlendOneOneMaterial = CheckShaderAndCreateMaterial(addBrightStuffOneOneShader,addBrightStuffBlendOneOneMaterial);
hollywoodFlaresMaterial = CheckShaderAndCreateMaterial (hollywoodFlaresShader, hollywoodFlaresMaterial);
brightPassFilterMaterial = CheckShaderAndCreateMaterial(brightPassFilterShader, brightPassFilterMaterial);
}