All pastes #2118744 Raw Edit

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public text v1 · immutable
#2118744 ·published 2012-02-17 17:39 UTC
rendered paste body
> 1.


	>public var ssaaShader : Shader;
	>private var ssaa : Material;
	>public var dlaaShader : Shader;
	>private var dlaa : Material;
	>public var nfaaShader : Shader;
	>private var nfaa : Material;	
	>public var shaderFXAAPreset2 : Shader;
	>private var materialFXAAPreset2 : Material;
	>public var shaderFXAAPreset3 : Shader;
	>private var materialFXAAPreset3 : Material;
	>public var shaderFXAAII : Shader;
	>private var materialFXAAII : Material;

>
>	function CreateMaterials () {
>		materialFXAAPreset2 = CheckShaderAndCreateMaterial (shaderFXAAPreset2, >    materialFXAAPreset2);
>		materialFXAAPreset3 = CheckShaderAndCreateMaterial (shaderFXAAPreset3, >  materialFXAAPreset3);
>		materialFXAAII = CheckShaderAndCreateMaterial (shaderFXAAII, 
> 
> materialFXAAII);
>		nfaa = CheckShaderAndCreateMaterial (nfaaShader, nfaa);
>		ssaa = CheckShaderAndCreateMaterial (ssaaShader, ssaa); 
>		dlaa = CheckShaderAndCreateMaterial (dlaaShader, dlaa); 
>	}
>	
>
>
>	
>
 function Start () {
		CreateMaterials ();
		CheckSupport (false);
	}





2.
	public var shaderFXAAPreset2 : Shader;
	private var materialFXAAPreset2 : Material;
	public var shaderFXAAPreset3 : Shader;
	private var materialFXAAPreset3 : Material;
	public var shaderFXAAII : Shader;
	private var materialFXAAII : Material;

	

function CreateMaterials () {
		materialFXAAPreset2 = CheckShaderAndCreateMaterial (shaderFXAAPreset2, >materialFXAAPreset2);
		materialFXAAPreset3 = CheckShaderAndCreateMaterial (shaderFXAAPreset3, >materialFXAAPreset3);
		materialFXAAII = CheckShaderAndCreateMaterial (shaderFXAAII, >materialFXAAII);
		nfaa = CheckShaderAndCreateMaterial (nfaaShader, nfaa);
		ssaa = CheckShaderAndCreateMaterial (ssaaShader, ssaa); 
		dlaa = CheckShaderAndCreateMaterial (dlaaShader, dlaa); 
	}
	
	function Start () {
		CreateMaterials ();
		CheckSupport (false);
	}




3.	

function CreateMaterials () {
		materialFXAAPreset2 = CheckShaderAndCreateMaterial (shaderFXAAPreset2, materialFXAAPreset2);
		materialFXAAPreset3 = CheckShaderAndCreateMaterial (shaderFXAAPreset3, materialFXAAPreset3);
		materialFXAAII = CheckShaderAndCreateMaterial (shaderFXAAII, materialFXAAII);
		nfaa = CheckShaderAndCreateMaterial (nfaaShader, nfaa);
		ssaa = CheckShaderAndCreateMaterial (ssaaShader, ssaa); 
		dlaa = CheckShaderAndCreateMaterial (dlaaShader, dlaa); 
	}
	
	function Start () {
		CreateMaterials ();
		CheckSupport (false);
	}

4.
function Start () {

		CreateMaterials ();	

		CheckSupport (false);

	}

	

	function CreateMaterials () {

		screenBlend = CheckShaderAndCreateMaterial (screenBlendShader, screenBlend);

		lensFlareMaterial = CheckShaderAndCreateMaterial(lensFlareShader,lensFlareMaterial);

		vignetteMaterial = CheckShaderAndCreateMaterial(vignetteShader,vignetteMaterial);

		separableBlurMaterial = CheckShaderAndCreateMaterial(separableBlurShader,separableBlurMaterial);

		addBrightStuffBlendOneOneMaterial = CheckShaderAndCreateMaterial(addBrightStuffOneOneShader,addBrightStuffBlendOneOneMaterial);

		hollywoodFlaresMaterial = CheckShaderAndCreateMaterial (hollywoodFlaresShader, hollywoodFlaresMaterial);

		brightPassFilterMaterial = CheckShaderAndCreateMaterial(brightPassFilterShader, brightPassFilterMaterial);

	}