using UnityEngine;
using System.Collections;
public class Background : MonoBehaviour {
public float speed;
private float amtToMove;
private Vector3 rot;
// Use this for initialization
void Start () {
Vector3 rot = new Vector3(0,1,0);
}
// Update is called once per frame
void Update () {
amtToMove=speed * Time.deltaTime;
transform.Translate(Vector3.down * amtToMove,Space.World);
transform.Rotate(rot*Time.deltaTime,Space.World);
if(transform.rotation.y>=15)
rot=new Vector3(0,-1,0);
}
}