/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.clientpackets;
import java.nio.ByteBuffer;
import java.util.logging.Logger;
import net.sf.l2j.gameserver.ClientThread;
import net.sf.l2j.gameserver.model.L2PcInstance;
import net.sf.l2j.gameserver.model.L2Friend;
import net.sf.l2j.gameserver.serverpackets.RequestFriendAddReply;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
/**
* sample
* fb
* 01 00 00 00
*
* format cdd
*
*
* @version $Revision: 1.7.4.2 $ $Date: 2005/03/27 15:29:30 $
*/
public class FriendAddRequestResult extends ClientBasePacket
{
private static final String _C__FB_FRIENDADDREQUESTRESULT = "[C] FB FriendAddRequestResult";
private static Logger _log = Logger.getLogger(FriendAddRequestResult.class.getName());
private final int _response;
public FriendAddRequestResult(ByteBuffer buf, ClientThread client)
{
super(buf, client);
_response = readD();
}
void runImpl()
{
L2PcInstance player = getClient().getActiveChar();
String playerName = player.getName();
L2PcInstance requestor = player.getTransactionRequester();
RequestFriendAddReply join = new RequestFriendAddReply(_response);
player.sendPacket(join);
L2Friend friend = new L2Friend();
if (_response == 1) {
friend.friendAdd(requestor, playerName);
} else {
SystemMessage msg = new SystemMessage(SystemMessage.YOU_HAVE_FAILED_TO_INVITE_A_FRIEND);
requestor.sendPacket(msg);
}
player.setTransactionRequester(null);
requestor.setTransactionRequester(null);
}
/* (non-Javadoc)
* @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
*/
public String getType()
{
return _C__FB_FRIENDADDREQUESTRESULT ;
}
}