All pastes #2115510 Raw Edit

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#2115510 ·published 2012-02-09 21:03 UTC
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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class SeqAct_GetGameDifficulty extends SequenceAction;

/* The GameDifficulty as retrieved from GameInfo */
var() float GameDifficulty;

event Activated() {
	GameDifficulty = class'WorldInfo'.static.GetWorldInfo().Game.GameDifficulty;
	`log(self@"GameDifficulty returning"@GameDifficulty);
}
/**
* Return the version number for this class.  Child classes should increment this method by calling Super then adding
* a individual class version to the result.  When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return	the version number for this specific class.
*/
static event int GetObjClassVersion()
{
	return Super.GetObjClassVersion() + 0;
}


defaultproperties
{
	ObjName="Get Game Difficulty"
	ObjCategory="Game"
	VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Difficulty",bWriteable=true,PropertyName=Location)
}