//-----------------------------------------------------------
//
//-----------------------------------------------------------
class SeqAct_GetGameDifficulty extends SequenceAction;
/* The GameDifficulty as retrieved from GameInfo */
var() float GameDifficulty;
event Activated() {
GameDifficulty = class'WorldInfo'.static.GetWorldInfo().Game.GameDifficulty;
`log(self@"GameDifficulty returning"@GameDifficulty);
}
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 0;
}
defaultproperties
{
ObjName="Get Game Difficulty"
ObjCategory="Game"
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Difficulty",bWriteable=true,PropertyName=Location)
}