var NTConfig_UseRedemptionHP;var NTConfig_UseRedemptionMP;function NT_LoadConfig(){//------------------------------------------------------------------------------// Boss configuration//------------------------------------------------------------------------------//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;NTConfig_Script.push("NTThreshSocket.ntj");//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;//NTConfig_Script.push("NTDiablo.ntj");//NTConfig_Script.push("NTHephasto.ntj");NTConfig_Script.push("NTIzual.ntj");NTConfig_Script.push("NTMephisto.ntj");//NTConfig_Script.push("NTTravincal.ntj");NTConfig_Script.push("NTKurastTravel.ntj");//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear allNTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;NTConfig_Script.push("NTDuriel.ntj");//NTConfig_Script.push("NTAncientTunnels.ntj");NTConfig_Script.push("NTColdworm.ntj");NTConfig_Script.push("NTRadament.ntj");NTConfig_Script.push("NTAndariel.ntj");NTConfig_Script.push("NTCountess.ntj");NTConfig_Script.push("NTTreehead.ntj");NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear allNTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear allNTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;//------------------------------------------------------------------------------//------------------------------------------------------------------------------me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)NTConfig_StartDelay = 0; // Delay time in milliseconds to start;NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items//------------------------------------------------------------------------------//------------------------------------------------------------------------------NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healerNTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healerNTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving mercNTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.NTConfig_LifeChicken = 35; // This is your chicken life percent. If you go below this life total, exit game.NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.NTConfig_MercLifeThresh = 40; // This is the threshold to use a life potion on your merc in percent.NTConfig_MercRejuvThresh = 20; // This is the threshold to use a rejuv potion on your merc in percent.NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.//------------------------------------------------------------------------------//------------------------------------------------------------------------------NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.NTConfig_Columns[0] = [1,1,1,0,0,0,0,0,0,0];NTConfig_Columns[1] = [1,1,1,0,0,0,0,0,0,0];NTConfig_Columns[2] = [1,1,1,0,0,0,0,0,0,0];NTConfig_Columns[3] = [1,1,1,0,0,0,0,0,0,0];NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash//----------------------------------------------------------------------------------------------// Type of potion used in each belt column// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).// To use rejuvenations only, put "rv" in all columns.//----------------------------------------------------------------------------------------------NTConfig_BeltColType[0] = "hp";NTConfig_BeltColType[1] = "mp";NTConfig_BeltColType[2] = "rv";NTConfig_BeltColType[3] = "rv";//-----------------------------------------------------------------------------------// SnagIt configuration// Select one group only (normal / advance / extreme)//-----------------------------------------------------------------------------------//NTConfig_NIPFilePath.push("normal/normal.nip");//NTConfig_NIPFilePath.push("normal/magic_rare.nip");//NTConfig_NIPFilePath.push("normal/set.nip");//NTConfig_NIPFilePath.push("normal/unique.nip");//NTConfig_NIPFilePath.push("normal/craft.nip");NTConfig_NIPFilePath.push("advance/normal.nip");NTConfig_NIPFilePath.push("advance/magic_rare.nip");NTConfig_NIPFilePath.push("advance/set.nip");NTConfig_NIPFilePath.push("advance/unique.nip");NTConfig_NIPFilePath.push("advance/craft.nip");//NTConfig_NIPFilePath.push("extreme/normal.nip");//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");//NTConfig_NIPFilePath.push("extreme/set.nip");//NTConfig_NIPFilePath.push("extreme/unique.nip");//NTConfig_NIPFilePath.push("extreme/craft.nip");NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here//------------------------------------------------------------------------------// Cubing configuration//------------------------------------------------------------------------------NTConfig_Cubing = false; // Enable cubing//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small CharmNTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand CharmNTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft AmuletNTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft RingNTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);//***** Include the following, Primary item must be setted in item_configs folder *****//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite//------------------------------------------------------------------------------// Gamble configuration// To specify what items to gamble, adjust the array with the desired item codes//------------------------------------------------------------------------------NTConfig_Gamble = true; // Enable gamblingNTConfig_GambleStartGold = 800000; // Gold amount to start the gamblingNTConfig_GambleStopGold = 300000; // Gold amount to stop the gamblingNTConfig_GambleItem.push(520); // AmuletsNTConfig_GambleItem.push(522); // RingsNTConfig_GambleItem.push(418); // CircletsNTConfig_GambleItem.push(419); // Coronets//NTConfig_GambleItem.push(334); // Leather Gloves//NTConfig_GambleItem.push(335); // Heavy GlovesNTConfig_GambleItem.push(336); // Chain Gloves//NTConfig_GambleItem.push(337); // Light Gauntlets//NTConfig_GambleItem.push(338); // Gauntlets//------------------------------------------------------------------------------// General configuration//------------------------------------------------------------------------------NTConfig_PublicMode = false;NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.NTConfig_OpenChest = true; // Set to true to open chestme.quitonhostile = false;//------------------------------------------------------------------------------// Attack configuration//------------------------------------------------------------------------------NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won'tNTConfig_AttackSkill[1] = 112; // Primary skill to boss.NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won'tNTConfig_AttackSkill[3] = 112; // Primary skill to others.NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won'tNTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won'tNTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won'tNTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.// Check self safe in field (NOT in town). Set to 0 if you won't// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower ResistNTConfig_CheckSelfSafe = 0x04|0x40|0x01;// Check merc's safe in field (NOT in town). Set to 0 if you won't// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower ResistNTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won'tNTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't}