Stuff
public text v1 · immutablepublic void OnDataReceived(IAsyncResult asyn)
{
SocketPacket socketData = (SocketPacket)asyn.AsyncState ;
socketData.asyn = asyn;
socketData.iRx = socketData.m_currentSocket.EndReceive(asyn);
if (socketData.dataBuffer[0] != 0)
{
cq.Enqueue(socketData);
}
else
{
disconnectPlayer(socketData.m_clientNumber);
}
}