Miscellany
public text v1 · immutable IEnumerator laserShot()
{
if(Input.GetButtonDown("Fire1") || Input.GetKeyDown("space"))
{
if(weaponpower==1)
{
Vector3 position = new Vector3(transform.position.x,transform.position.y + (transform.localScale.y / 2));
Rigidbody newProjectile = Instantiate(laserPrefab,position,Quaternion.identity) as Rigidbody;
}
}
yield return new WaitForSeconds(2);
}