rendered paste bodynew level = PlayerInfo[playerid][pFishSkill];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 1."); format(string, sizeof(string), "You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 2."); format(string, sizeof(string), "You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 3."); format(string, sizeof(string), "You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 4."); format(string, sizeof(string), "You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 1000) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 5."); }