Unnamed
public text v1 · immutablefor(int i=0;i<360;i+=36)
{
Quaternion rot = Quaternion.AngleAxis(i, Vector3.forward); rotate around z
Vector3 pos = rot * (vector3.up*radius)
Instantiate(enemybullet,pos,rot);
}for(int i=0;i<360;i+=36)
{
Quaternion rot = Quaternion.AngleAxis(i, Vector3.forward); rotate around z
Vector3 pos = rot * (vector3.up*radius)
Instantiate(enemybullet,pos,rot);
}