All pastes #2107630 Raw Edit

Bare bones Unity JS camera scrip

public javascript v1 · immutable
#2107630 ·published 2012-01-30 03:48 UTC
rendered paste body
var target : Transform; // Target objectvar Distance = 10.0; // Default distance value. Default value is likely to change from scene to scenevar MaxDistance = 15.0; // Maximum distance the camera can get from the target object (Old behaviour variable but may be handy later for combat)var MinDistance = 5.0; // Minimum distance the camera can be from the target object (Old behaviour variable but may be handy later for combat)var xSpeed = 125.0; // Base factor to increase rotational speedvar ySpeed = 50.0; // Base factor to increase rotational speedvar position; // Position variable for move cameraprivate var x = 0.0; // Store the x axis location during camera movementprivate var y = 0.0; // Store the y axis location during camera movementfunction Start () {// Nothing here, but no point removing it just yet}function LateUpdate () { // Do the following right at the end    			var rotation = Quaternion.Euler(y, x, 0);                transform.rotation = rotation; //Rotate the camera to those angles                 position = rotation * Vector3(0, 3.0, -Distance) + target.position;                transform.position = position;	    		    		    		if(target) { // Only enable mouse camera movement if there is a target object set        			if(Input.GetMouseButton(1)) { // When right mouse button is clicked    		    				//Change the angles by mouse input        			x += Input.GetAxis("Mouse X") * xSpeed * 0.02;        			y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;           	 			}   	    	 	   	 			if(Input.GetAxis("Mouse ScrollWheel") < 0) { // If the scroll wheel is being scrolled down   	 	   	 				if(Distance <= 200)	{   	 		   	 					Distance += 5;   	 			}   	 		}   	 	   	 			if(Input.GetAxis("Mouse ScrollWheel") > 0) { // If the scroll whell is being scrolled up   	 	   	 				if(Distance >= 20) {   	 		   	 				Distance -= 5;   	 			}   	 		   	 		}    	    	    	 } // End of target IF chunk   	 	} // End of LateUpdatefunction ChangeTarget (NewTarget : Transform) { // Function used by System Select script to change camera focus	print ("Setting new target as " + NewTarget);	target = NewTarget;}