All pastes #2106902 Raw Edit

Miscellany

public text v1 · immutable
#2106902 ·published 2012-01-28 00:29 UTC
rendered paste body
using UnityEngine;
using System.Collections;
using System;
public class bulletmanager : MonoBehaviour {
	
	public GameObject projectile;
    private float radius=10;
	private double pointx,pointy;
	private float degrees;
	private double angle,angle1,angle2;
	private Vector2 position;
	// Use this for initialization
	void Start () {
	angle=1;
	angle1=Math.Cos(DegreeToRadian(angle));
	angle2=Math.Cos(DegreeToRadian(angle));
	pointx=radius*angle1;
	pointy=radius*angle2;
	position=new Vector2((float)pointx,(float)pointy);
	drawcircle();
	}
	
	// Update is called once per frame
	void Update () {
		
		
	}

	private double DegreeToRadian(double a)
	{
		double answer;
		answer = Math.PI * (a/180.0);
		return answer;
	}
	
	void drawcircle()
	{
			for(int i=0;i<360;i++)
		{
			angle1=Math.Cos(DegreeToRadian(angle+i));
			angle2=Math.Cos(DegreeToRadian(angle+i));
			pointx=radius*angle1;
			pointy=radius*angle2;
			position=new Vector2((float)pointx,(float)pointy);
			Instantiate(projectile,position,Quaternion.identity);
			Debug.Log(pointx);
			Debug.Log(pointy);
		}
	}
}