rendered paste bodyusing UnityEngine;
using System.Collections;
public class enemyProjectile : MonoBehaviour {
private float ProjectileSpeed=10;
private Transform myTransform;
private GameObject player=GameObject.FindWithTag("Player");
private Vector3 playervector;
// Use this for initialization
void Start ()
{
myTransform = transform;
}
// Update is called once per frame
void Update ()
{
playervector=player.transform.position;
float amtToMove = ProjectileSpeed * Time.deltaTime;
myTransform.Translate(playervector * amtToMove);
if (myTransform.position.y > 35f || myTransform.position.y <-35 || myTransform.position.x <-55 || myTransform.position.x > 55)
Destroy(this.gameObject);
}
void OnTriggerEnter(Collider col)
{
if(col.tag=="Player")
{
col.gameObject.SendMessage("playerHit");
Destroy(this.gameObject);
}
}
}